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Consumables


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#1 Paul Inouye

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Posted 04 March 2013 - 01:48 PM

Consumables

by garth & daemur

Consumables are in-game, usable items that are exhausted after use. These items come in a variety of tactical applications while on the battlefield. Players will now have the opportunity to use these purchased items at their discretion when the appropriate scenario arises.

Consumables come in tiered levels of the core function that the item provides. C-Bill purchased items will have 2 stages. MC purchased items will have 1 stage. The amount of effectiveness between the two forms of purchase are identical at the top tier.

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Examples of planned consumables:

Coolant Flush

Coolant Flush will come in two forms; C-bill purchased and MC purchased. The following shows how the two versions are balanced:

C-Bill Purchased Coolant Flush:

  • The amount of cooling provided by a coolant flush is determined by the number of Heat Sinks in your BattleMech. The following assumes a Mech with 10 Heat Sinks:
    • Small Coolant Flush will instantly reduce a BattleMech's current heat by 15%.
    • Medium Coolant Flush will instantly reduce a BattleMech's current heat by 20%.
  • Coolant Flush 1 and 2 are stackable.
  • Each Coolant Flush will take up 1 module slot.
  • The C-Bill Purchased Coolant Flush will allow a player to trigger a coolant flush twice during a match.
  • Upon using a Coolant Flush, the player will have to re-purchase the used Coolant Flush module after the match if they wish to use it again.

MC Purchased Coolant Flush:

  • The amount of cooling provided by a coolant flush is determined by the number of Heat Sinks in your BattleMech. The following assumes a Mech with 10 Heat Sinks:
    • Large Coolant Flush will instantly reduce a BattleMech's current heat by 35%.
  • Large Coolant Flush is not stackable with any other Coolant Flush module including itself.
  • Large Coolant Flush takes up 1 module slot.
  • The MC Purchased Large Coolant Flush allows a player to trigger a coolant flush once during a match.
  • Upon using a Large Coolant Flush, the player will have to re-purchase the used Large Coolant Flush module after the match if they wish to use it again.

C-Bill Coolant Flush and MC Coolant Flush are not stackable. That is, they are mutually exclusive meaning that you cannot equip the MC purchased coolant flush with either of the C-Bill coolant flushes.

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Summary:

The C-Bill and MC purchased coolant flushes with both max out at 35%.

The C-Bill version of coolant flushes will allow 2 uses during a match. (One cools 15%, the other cools 20%).

The C-Bill version of coolant flushes will required 2 module slots to cool 35%, whereas the MC version will only require 1 module slot.

Both C-Bill and MC versions of coolant flush must be repurchased between rounds if used in a match.

Note: The values above are subject to tuning pending further gameplay testing.


#2 Paul Inouye

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Posted 04 March 2013 - 04:03 PM

Eeesh. Saw some numbers people were throwing around and this needs clarification now....


CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.

MC Coolant Flush = 35% cooling of TOTAL heat on your Mech.

Look at it this way, you get the SAME TOTAL heat dissipation on BOTH purchase methods. The C-bill one gives you the opportunity to dump twice in 1 match at the cost of a module slot.

#3 Paul Inouye

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Posted 06 March 2013 - 07:35 PM

What the?

Who used my account to post this?!?!?! ;)

Incoming update.. this post is about to get fried.





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