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#361 OnLashoc

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Posted 25 February 2013 - 09:53 AM

View PostBryan Ekman, on 25 February 2013 - 09:45 AM, said:

Thanks for all the awesome feedback. We're going to provide a bunch of statistics and details coming up.

We will be announcing winners tomorrow.

Thank you to all 8026 players who participated. The event was a great success!


8,026 players?

Damn, I am damn proud of how I did then! 313th overall and 202nd in Lights for a total of about 16 hours put into it compared to those having played nearly 48 hours +!

My KDR and WL improved, and I discovered some new configs I didn't ever think of before on top of that :D

#362 Agent 0 Fortune

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Posted 25 February 2013 - 09:59 AM

View PostBryan Ekman, on 25 February 2013 - 09:45 AM, said:

Thanks for all the awesome feedback. We're going to provide a bunch of statistics and details coming up.

We will be announcing winners tomorrow.

Thank you to all 8026 players who participated. The event was a great success!


Thanks Bryan, I know a lot of players (myself included) are interested in seeing addition numbers, like why the light class scored so much higher than everyone else. The heavy weighting on attendance rather than participation. Speculation on sync dropping (how many names showed up in the same matches), speculation on shared accounts and botting. How individual players were able to maintain such high win:loss ratios in the face of elo (does elo care about your win record). And most importantly what were the most popular chassis and builds.

All it all it was an exhausitng but fun event, although 62 hours was a little outside of my availablility (hell the 36 hours I played, was "a little excessive" or so I've been warned).

#363 Mao of DC

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Posted 25 February 2013 - 10:02 AM

View PostTarys, on 22 February 2013 - 02:28 PM, said:

not to tell about the strange feeling some people are using aimbots. took some pretty godlike shots tearing me nearly apart.


I can't say for sure people were using aimbots or not BUT, I can say people were using a speed hack of some kind.

I dropped into a match on frozen city with my A1 Cat it has the largest engine I can fit and it goes quite fast. My team started on the western base in an Assault game and like most people we went to where Epision is on capture mode. In the time it took for us to get there the ENTIRE opposing team got onto our cap. Thats right all eight mechs. There was four Lights ok I can believe the light can get there that fast. But three Assaults and a Heavy?!?!?! We got back to base to get wiped out and then belittled for "sucking so bad." I wish I had FRAPs to prove it but I don't so you will have to take my word for it.

One of my Clanmates who I trust not to bulls*#t me. Was in a match in which an Atlas blew by his Dragon that was going 90+ KPH, in his words "Like I was standing stil."

I sure hope PGI is also using the data they collected to weed out the cheating hacks and bots.

Edited by Mao of DC, 25 February 2013 - 10:11 AM.


#364 OnLashoc

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Posted 25 February 2013 - 10:10 AM

View PostAgent 0 Fortune, on 25 February 2013 - 09:59 AM, said:


Thanks Bryan, I know a lot of players (myself included) are interested in seeing addition numbers, like why the light class scored so much higher than everyone else. The heavy weighting on attendance rather than participation. Speculation on sync dropping (how many names showed up in the same matches), speculation on shared accounts and botting. How individual players were able to maintain such high win:loss ratios in the face of elo (does elo care about your win record). And most importantly what were the most popular chassis and builds.

All it all it was an exhausitng but fun event, although 62 hours was a little outside of my availablility (hell the 36 hours I played, was "a little excessive" or so I've been warned).

View PostMao of DC, on 25 February 2013 - 10:02 AM, said:


I can't say for sure people were using aimbots or not BUT, I can say people were useing a speed hack of some kind.

I dropped into a match on frozen city with my A1 Cat it has the largest engine I can fit and it goes quite fast. My team started on the western base in an Assault game and like most people we went to where Epision is on capture mode. In the time it took for us to get there the ENTIRE opposing team got onto our cap. Thats right all eight mechs. There was four Lights ok I can believe the light can get there that fast. But three Assaults and a Heavy?!?!?! We got back to base to get wiped out and then belittled for "sucking so bad." I wish I had FRAPs to prove it but I don't so you will have to take my word for it.

One of my Clanmates who I trust not to bulls*#t me was in a match in which an Atlas blew by his Dragon that was going 90+ KPH. In his words "Like I was standing stil."

I sure hope PGI is also using the data they collected to weed out the cheating hacks and bots.



I agree to both 1000%!

I seen quite a bit of questionable stuff in the 100 games or so I played, including the fast-as-hell-enemy-team while in my 152 kph Jenner.

On Frozen City I was on the side that spawns up hill and ran straight to the capture point at the bottom of the cliff to the left. A Catapult A1 was already there capping before I even got there. I expected it to be another Jenner or some other fast *** light, but to my surprise the the A1 was there already capping and hit me and killed me in one shot right as I came over the hill at 152 KPH.

I hope this whole thing was not just a stat / ELO evaluation for tweaking, but to also draw out all the cheaters and exploiters.

#365 Cantatta

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Posted 25 February 2013 - 10:22 AM

I played 99 games over the 72hr period and placed 176 overall when it was all said and done, reaching a high point of 157th place overall at one point before quitting. I played 'Mechs in all four weight classes, though I did more medium and heavy matches, compared to light and assault.

The top overall player had 30,035pts at the end, I had 26,519pts, playing less than a tenth of the games by comparison. If I had chosen to continue playing at the rate I was going, I believe I could have made top 50 without too much more effort, playing maybe another 100 or so games.

Edited with apologies, MY math was wrong, sorry. And if anyone feels I made an *** of them, I was only trying to make an *** of myself... herpin the durp since highschool graduation... no really, I graduated.

Edited by Cantatta, 25 February 2013 - 11:48 AM.


#366 hammerreborn

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Posted 25 February 2013 - 10:33 AM

View PostCantatta, on 25 February 2013 - 10:22 AM, said:

I played 99 games over the 72hr period and placed 176 overall when it was all said and done, reaching a high point of 157th place overall at one point before quitting. I played 'Mechs in all four weight classes, though I did more medium and heavy matches, compared to light and assault.

The top overall player had 30,035pts at the end, I had 26,519pts, playing less than a tenth of the games by comparison. If I had chosen to continue playing at the rate I was going, I believe I could have made top 50 without too much more effort, playing maybe another 100 or so games. Obviously, the top players aren't really that good at solo play if it took them 10X the number of games to make a mere 3500pts more than I did.

Assuming these posers shared accounts and ran non-stop for 72hrs, the number of games played is still almost impossible. Playing 12 games / hour for 72hrs still only gets you 864 games total. That is one game every five minutes, for 72hrs straight, no breaks, no bathroom, no food and no sleep. So how did these jackholes manage to log over 1000 games and have a W/L record of 2:1 while they were at it? These guys would have had to play 14+ games per hour to achieve the number of games played on the leader boards, or one game every four minutes, non-stop for 72hrs. With all the chaos of pugging a tourney like this, I'm hard pressed to belive anything I see on the leaderboards, even my own achievement.

Cheating would seem to be the only clear answer in my mind, account sharing & aimbots are the obvious culprits. No, I don't have proof for any of this, but the math doesn't lie. It is almost mathemtically impossible for an individual to play 1000+ games of MWO in 72hrs, for all intents an purposes.

(Meth addicts not accounted for in this tirade)


Uhh....when you get to the top 100 of each class to get into the 30k range, it takes far more effort to get each rank from there (with 80ish games played I hit 130, while all the top 25 had more than 200 matches played).

And none of them hit 1k matches, most were around 500 tops?

#367 Mr 144

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Posted 25 February 2013 - 10:34 AM

View PostCantatta, on 25 February 2013 - 10:22 AM, said:

So how did these jackholes manage to log over 1000 games.....


Pray tell...who logged 1000+ games? More like 300-500 by what my eyes tell me on the boards....some 'ranked' with far less. Your basic assumptions have led you to unsupported conclusions...

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#368 Mvrck

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Posted 25 February 2013 - 10:34 AM

View PostCantatta, on 25 February 2013 - 10:22 AM, said:

I played 99 games over the 72hr period and placed 176 overall when it was all said and done, reaching a high point of 157th place overall at one point before quitting. I played 'Mechs in all four weight classes, though I did more medium and heavy matches, compared to light and assault.

The top overall player had 30,035pts at the end, I had 26,519pts, playing less than a tenth of the games by comparison. If I had chosen to continue playing at the rate I was going, I believe I could have made top 50 without too much more effort, playing maybe another 100 or so games. Obviously, the top players aren't really that good at solo play if it took them 10X the number of games to make a mere 3500pts more than I did.

Assuming these posers shared accounts and ran non-stop for 72hrs, the number of games played is still almost impossible. Playing 12 games / hour for 72hrs still only gets you 864 games total. That is one game every five minutes, for 72hrs straight, no breaks, no bathroom, no food and no sleep. So how did these jackholes manage to log over 1000 games and have a W/L record of 2:1 while they were at it? These guys would have had to play 14+ games per hour to achieve the number of games played on the leader boards, or one game every four minutes, non-stop for 72hrs. With all the chaos of pugging a tourney like this, I'm hard pressed to belive anything I see on the leaderboards, even my own achievement.

Cheating would seem to be the only clear answer in my mind, account sharing & aimbots are the obvious culprits. No, I don't have proof for any of this, but the math doesn't lie. It is almost mathemtically impossible for an individual to play 1000+ games of MWO in 72hrs, for all intents an purposes.

(Meth addicts not accounted for in this tirade)


I cranked out out nearly 400 games, while stopping at 7pm on Sunday, and getting 8 hours of sleep combined Friday and Saturday night, and an hour or so of playing 8 mans with my company. There was a large stretch where I would die 4-5 minutes into a game, and then just join another as it turned into a "Chase the 3L for 6 mintues" fest.

Honestly, I was freaking amazed at how many games you could crank out if you sat and focused at it, and weren't hung up after every match waiting for teammates to answer a phone call, go to the bathroom, feed their dog, smoke, etc. That being said, I will be looking forward to grouping again come tonight.

#369 DAoC

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Posted 25 February 2013 - 10:42 AM

View PostBryan Ekman, on 25 February 2013 - 09:45 AM, said:

Thanks for all the awesome feedback. We're going to provide a bunch of statistics and details coming up.

We will be announcing winners tomorrow.

Thank you to all 8026 players who participated. The event was a great success!



What exactly is this "success" ur talking about? Serious question.
Boosting up ur ELO log?

#370 TK42Kahn

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Posted 25 February 2013 - 10:48 AM

Some warning would be good.

I feel like if people had known there was going to be a tournament, like if you had put a message up on the launcher a week before hand or something and left it there so, we would have been more prepared.
Hot dropping a tournament to get the stats you want isnt the worse way to go about things but it certainly isnt the best.
This didnt feel like a tournament, it felt like a cheesefest of meta game mechanics. Like knowing there is no penalty for leaving a match, so when you die you quit match and launch ASAP because win/loss doesnt matter as much as games played.

Sync droppers and teamkillers. I know its not easy to fix, but these people are ruining the game for a lot of people who dont participate in their meta-game game. They make it frustratingly difficult to play casually, beta test effectively and often drastically reduce the fun for the whole community.

If this was an ELO stress-test of sorts, it was a good one. We all played until our eyes bled. We hope you have sufficient data to go further. However I believe whatever data you have is artificial. Once players understood the mechanics of your tournament, it came to light that it was in fact a grind-fest in high MMO style.
A game of who, "can get 2-3 kills per game and as many assists as possible in as many games as they can cram into in the allotted time frame?"
I feel like all that was accomplished (honestly with all respect and credit possible to the winners for the test of mettle you went through) was who was best at determining mediocrity.

Some people, myself included, wasted a number of hours playing extra careful, focusing on K/D ratio and stressing out when we lost games. Thinking that our win/loss ratio would have a dramatic effect on our tournament standings. It wasnt until I noticed leader board ranked players with negative win/loss ratio that I understood it wasnt actually a tournament of skill. But more a tournament of determination and how far an individual is willing to push themselves.

PGI...stop calling ducks swans.
Start making meta-game organization as obsolete as it needs to be for this game to be the kind of success you, and we, want it to be.
The longer your community HAS TO organize things like sync dropped tournaments outside of your control, the more it will become the expected standard when playing your game, the more frustrated gamers you will have about mismatched and lousy FEELING matchmaking. Especially when the only tournaments we get from you feel like masked data-mining.
Start hyping us up about legitimate in game events BEFORE they occur. So all those sync droppers have reasons to brush up on their PUG skills helping it form the norm.

Edited by TK42Kahn, 25 February 2013 - 10:51 AM.


#371 Mao of DC

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Posted 25 February 2013 - 10:49 AM

View PostCantatta, on 25 February 2013 - 10:22 AM, said:


Cheating would seem to be the only clear answer in my mind, account sharing & aimbots are the obvious culprits. No, I don't have proof for any of this, but the math doesn't lie. It is almost mathemtically impossible for an individual to play 1000+ games of MWO in 72hrs, for all intents an purposes.



I was ranked #38 overall 29,142 points, I did it with 309 games total. I did not cheat with bots OR stay up all 2.5 days either. I won't speak for others but you need to watch your all covering blanket statements there. After all haven't you ever heard the saying, "When you assume you make an a$$ out of u and me."

#372 Riffleman

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Posted 25 February 2013 - 10:53 AM

I would like to make an important point I think many have overlooked. And that is obsession. You cannot run tournaments for 3 days where most participation is a huge factor in winning, it is irresponsible as a company and a person. There are people out there, obsessed people, who lose all logic and reasoning when they desire some things badly enough. Is it your faults they dont play like a responsible human being, mostly no. But making unique one of a kind rewards for them to obsess over, then making the only chance they have to earn them a grueling 3 day grind can lead to alot of problems!

Seriously, aside from legal ramifications, how would the employees at PGI personally feel if tomorrows paper add read "exausted teen crashes car and dies after lack of sleep for 3 days competeing in a video game tournament"? Or "man develops blood clot or has heart attack from too much caffene and energy drinks trying to stay up for video game tournament".

A simple tournament where you compile players 25 best games or so would have been so much simpler. You would get people that played alot still, sure. But not nearly as long, since your not at your best exausted anyway. Please never do something like this again. You dont want something like someones death, even a tiny little bit, on your conciouses.

#373 ohtochooseaname

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Posted 25 February 2013 - 10:57 AM

View PostAri Dian, on 25 February 2013 - 06:27 AM, said:


A normal ELO system would solve all these stupid problems. Elo is not related to the number of matches you did. Just a pure factor how good you are. BUT you cant use an ELO system in 3 days. Its a long time value that will regulate itself over some time. Month or year.

But keeping this in mind i would have prefer a pure elo system over this one every time. The end result would have been nearly the same. Just a little bit shifted in the top player bracets.

But you can never ever make a pure adding up system and think this give some good results :).


An easy solution to make number of games not matter in the final outcome would be to base your score on your top 50-100 games (make it a cap). So, after, say, 100 games, you would experience a massive diminishing returns, and skill (based on nebulously designed point system) would define the top 25. This would, however, have the drawback that top players would drop out early if they thought they would not beat one of their minimum scores in that bracket.

#374 KKillian

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Posted 25 February 2013 - 11:01 AM

View PostRiffleman, on 25 February 2013 - 10:53 AM, said:

I would like to make an important point I think many have overlooked. And that is obsession. You cannot run tournaments for 3 days where most participation is a huge factor in winning, it is irresponsible as a company and a person. There are people out there, obsessed people, who lose all logic and reasoning when they desire some things badly enough. Is it your faults they dont play like a responsible human being, mostly no. But making unique one of a kind rewards for them to obsess over, then making the only chance they have to earn them a grueling 3 day grind can lead to alot of problems!

Seriously, aside from legal ramifications, how would the employees at PGI personally feel if tomorrows paper add read "exausted teen crashes car and dies after lack of sleep for 3 days competeing in a video game tournament"? Or "man develops blood clot or has heart attack from too much caffene and energy drinks trying to stay up for video game tournament".

A simple tournament where you compile players 25 best games or so would have been so much simpler. You would get people that played alot still, sure. But not nearly as long, since your not at your best exausted anyway. Please never do something like this again. You dont want something like someones death, even a tiny little bit, on your conciouses.


I'd like to reinforce the "not at your best exhausted" statement, all of us that put in over 300 games were a bit looney on the last day, all these people bashing player skills based on what they saw of us on sunday after 3 days of mindless grinding really need to drop with me when I am fresh. Lets 1on1 and see what they have to say afterwards.

Ontop of that, you think the people that put in that many legitimate games without account shareing or overlapping/suicide rushing deserve ridicule? We did not set the terms of this tournament, PGI did, please refrain from slamming our efforts as many of us did our best with the time allocated.

#375 Strongpaw

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Posted 25 February 2013 - 11:01 AM

Insanity... 504 matches later a weekend with little food and 4 and 6 hours of passing out and 10 hours of unconsciousness after.

Feedback ;

For future tournament purposes Alpine peaks and other future Huge maps should be removved from the cycle it penalised everyone who got them with 10 minutes of 'Are we there yet' We are playing Mechwarrior not climb everest on a sightseeing tour -.- A special tournament Map only for the tournament players for the duration would be appreciated :)

Matchmaker needs work, I got tossed into a river city match last night where it gave the opposite team 8 players and our team 4 and only 4 people, no disconects, we fought... we got slaughtered... yeah...

Please review the statistics for the matches and remove the cheaters. They will be easy to find. High kill counts, very little damage done to mechs and lots of magically dissapearing heads of enemy mechs without any other damage to the mech.

Also sync drops need to be adressed I face off against alot of ungrouped groups that were in the tourney but were always almost together... No idea on a suggestion to fix that, sorry.

Also for future tournament style play lance vs lance only 4v4, would make match search faster?

multiple players on the same acount. I played as hard as humanly possible over the tournament and got 504 matches and 59th overall. If there are any at 700+ matches i would look into those.

Ok not fully recovered yet, will post again when I can organise my thoughts, maybe a shorter tournament or broken into daily tourneys so people who work a day on the weekend dont get penalised fr the next one? Thanks.

#376 DocBach

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Posted 25 February 2013 - 11:01 AM

View PostMao of DC, on 25 February 2013 - 10:49 AM, said:


I was ranked #38 overall 29,142 points, I did it with 309 games total. I did not cheat with bots OR stay up all 2.5 days either. I won't speak for others but you need to watch your all covering blanket statements there. After all haven't you ever heard the saying, "When you assume you make an a$$ out of u and me."


there was no bots or sharing of accounts on the leaderboards or sync dropping (everyone wanted to get as many matches as possible and we dropped as soon as we could, who wants to wait to sync stuff when you get dropped with the other leaderboard members anyways?), there were just exhausted players giggling about nonsence like poopsocks and the endangered Ursus Caelum which hunts in the wastelands of the alpine at 3am in the morning.

#377 silentD11

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Posted 25 February 2013 - 11:10 AM

View PostRiffleman, on 25 February 2013 - 10:53 AM, said:

I would like to make an important point I think many have overlooked. And that is obsession. You cannot run tournaments for 3 days where most participation is a huge factor in winning, it is irresponsible as a company and a person. There are people out there, obsessed people, who lose all logic and reasoning when they desire some things badly enough. Is it your faults they dont play like a responsible human being, mostly no. But making unique one of a kind rewards for them to obsess over, then making the only chance they have to earn them a grueling 3 day grind can lead to alot of problems!

Seriously, aside from legal ramifications, how would the employees at PGI personally feel if tomorrows paper add read "exausted teen crashes car and dies after lack of sleep for 3 days competeing in a video game tournament"? Or "man develops blood clot or has heart attack from too much caffene and energy drinks trying to stay up for video game tournament".

A simple tournament where you compile players 25 best games or so would have been so much simpler. You would get people that played alot still, sure. But not nearly as long, since your not at your best exausted anyway. Please never do something like this again. You dont want something like someones death, even a tiny little bit, on your conciouses.


Happens to people in WOW, Starcraft, Everquest, all the time. Gaming is hazardous to your health. Plus if anyone is daft enough to blow up their heart on Ramen noodles and Red Bull I'd write that off as Darwin at work.

#378 Mr 144

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Posted 25 February 2013 - 11:16 AM

View PostKKillian, on 25 February 2013 - 11:01 AM, said:


I'd like to reinforce the "not at your best exhausted" statement, all of us that put in over 300 games were a bit looney on the last day, all these people bashing player skills based on what they saw of us on sunday after 3 days of mindless grinding really need to drop with me when I am fresh. Lets 1on1 and see what they have to say afterwards.

Ontop of that, you think the people that put in that many legitimate games without account shareing or overlapping/suicide rushing deserve ridicule? We did not set the terms of this tournament, PGI did, please refrain from slamming our efforts as many of us did our best with the time allocated.


I'll reinforce that too...It was a crap-shoot for me..either I was OMG uber-awesomesauce, or horribad. Depended entirely on nothing from what I could tell...just the grind. In 'normal' play, if I was fealing antsy, I would take five...then launch. For the tourney however, I'd just launch and go through the motions at times.

And I think we were more than just a bit looney..lol There were matches at the end I'd be staring at someones paint job and forget I'm s'pose to be killing them...stopping mid-brawl to txt chat...tons of crazy stuff...That's what made it fun for me.

I can't stress enough how friendly the leaderboarders were in game. You'd think everyone would be cranky with the grind, but it turned out just the opposite. It was the first time this actually fealt like a real community to me, and I liked it :D

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#379 Riffleman

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Posted 25 February 2013 - 11:25 AM

View PostsilentD11, on 25 February 2013 - 11:10 AM, said:


Happens to people in WOW, Starcraft, Everquest, all the time. Gaming is hazardous to your health. Plus if anyone is daft enough to blow up their heart on Ramen noodles and Red Bull I'd write that off as Darwin at work.


what about their mom, dad, brothers, sisters, children spouses who are now paying for darwins rule?

#380 Mao of DC

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Posted 25 February 2013 - 11:27 AM

View PostDocBach, on 25 February 2013 - 11:01 AM, said:


there was no bots or sharing of accounts on the leaderboards or sync dropping (everyone wanted to get as many matches as possible and we dropped as soon as we could, who wants to wait to sync stuff when you get dropped with the other leaderboard members anyways?), there were just exhausted players giggling about nonsence like poopsocks and the endangered Ursus Caelum which hunts in the wastelands of the alpine at 3am in the morning.



Damn Space Bears are everywhere on that map. They are so well comouflaged they could be right next to and you wouldn't know untill you hear ROAR!!! and get mauled to death. I hear there are Leo Caelum roaming Caustic Valley. I also saw a Jenner get eatten by a Tigris Caelum on Forest Colony. Beware the deadly dangerous species of Space Fauna. They exist and they are out to get you. You have been warned!


Yes, we got a little silly last night good times though.

Edited by Mao of DC, 25 February 2013 - 11:28 AM.






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