I feel like if people had known there was going to be a tournament, like if you had put a message up on the launcher a week before hand or something and left it there so, we would have been more prepared.
Hot dropping a tournament to get the stats you want isnt the worse way to go about things but it certainly isnt the best.
This didnt feel like a tournament, it felt like a cheesefest of meta game mechanics. Like knowing there is no penalty for leaving a match, so when you die you quit match and launch ASAP because win/loss doesnt matter as much as games played.
Sync droppers and teamkillers. I know its not easy to fix, but these people are ruining the game for a lot of people who dont participate in their meta-game game. They make it frustratingly difficult to play casually, beta test effectively and often drastically reduce the fun for the whole community.
If this was an ELO stress-test of sorts, it was a good one. We all played until our eyes bled. We hope you have sufficient data to go further. However I believe whatever data you have is artificial. Once players understood the mechanics of your tournament, it came to light that it was in fact a grind-fest in high MMO style.
A game of who, "can get 2-3 kills per game and as many assists as possible in as many games as they can cram into in the allotted time frame?"
I feel like all that was accomplished (honestly with all respect and credit possible to the winners for the test of mettle you went through) was who was best at determining mediocrity.
Some people, myself included, wasted a number of hours playing extra careful, focusing on K/D ratio and stressing out when we lost games. Thinking that our win/loss ratio would have a dramatic effect on our tournament standings. It wasnt until I noticed leader board ranked players with negative win/loss ratio that I understood it wasnt actually a tournament of skill. But more a tournament of determination and how far an individual is willing to push themselves.
PGI...stop calling ducks swans.
Start making meta-game organization as obsolete as it needs to be for this game to be the kind of success you, and we, want it to be.
The longer your community HAS TO organize things like sync dropped tournaments outside of your control, the more it will become the expected standard when playing your game, the more frustrated gamers you will have about mismatched and lousy FEELING matchmaking. Especially when the only tournaments we get from you feel like masked data-mining.
Start hyping us up about legitimate in game events BEFORE they occur. So all those sync droppers have reasons to brush up on their PUG skills helping it form the norm.
Edited by TK42Kahn, 25 February 2013 - 10:51 AM.