Hit Detection Still Wonky
#1
Posted 23 February 2013 - 05:02 AM
#2
Posted 23 February 2013 - 05:07 AM
#3
Posted 23 February 2013 - 05:09 AM
The next big feature they've announced is State Rewinding, a form of lag compensation that will solve a lot of hitbox and hit detection issues. Lag compensation is a very important feature of all server-authoritative games, and MWO is still missing it.
It was announced a while ago so should be coming down the pipeline soon.
http://mwomercs.com/...ost__p__1740750
Edited by Redshift2k5, 23 February 2013 - 05:10 AM.
#4
Posted 23 February 2013 - 05:10 AM
Redshift2k5, on 23 February 2013 - 05:09 AM, said:
It was announced a while ago so should be coming down the pipeline soon.
http://mwomercs.com/...ost__p__1740750
I think it's already in, isn't it?
#6
Posted 23 February 2013 - 05:26 AM
Elizander, on 23 February 2013 - 05:10 AM, said:
I think it's already in, isn't it?
Steemship, on 23 February 2013 - 05:17 AM, said:
That is how I read the post as well.
The previous networking update that reduced lagshields went in already. That's the first part.
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Then he introduced the state rewinding concept. At the time he wrote it it wasn't even in internal testing yet. This is separate from the previous netcode update that we are already seeing in-game.
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#7
Posted 23 February 2013 - 05:28 AM
#8
Posted 23 February 2013 - 05:32 AM
Redshift2k5, on 23 February 2013 - 05:09 AM, said:
The next big feature they've announced is State Rewinding, a form of lag compensation that will solve a lot of hitbox and hit detection issues. Lag compensation is a very important feature of all server-authoritative games, and MWO is still missing it.
It was announced a while ago so should be coming down the pipeline soon.
http://mwomercs.com/...ost__p__1740750
Netcode issues have have largely been resolved but I still rarely run into issues with hit detection. One Atlas that just would NOT die comes to mind. Another and I player must have unloaded several hundred points of damage into that guy but he just wouldn't go down. He wasn't even torso twisting because he didn't have arms anymore.
But besides that odd example, it's been pretty smooth.
#9
Posted 23 February 2013 - 05:46 AM
#10
Posted 23 February 2013 - 05:46 AM
Thirdstar, on 23 February 2013 - 05:32 AM, said:
Netcode issues have have largely been resolved but I still rarely run into issues with hit detection. One Atlas that just would NOT die comes to mind. Another and I player must have unloaded several hundred points of damage into that guy but he just wouldn't go down. He wasn't even torso twisting because he didn't have arms anymore.
But besides that odd example, it's been pretty smooth.
I mostly have trouble with Ravens that won't die and take four people a hundred shots to kill.
#12
Posted 23 February 2013 - 05:50 AM
Redshift2k5, on 23 February 2013 - 05:46 AM, said:
Reinforcing my belief that there's just something wonky with the Raven hitbox. The real egregious examples of 'I shot my SRMs and they did nothing' have always been against Ravens.
WHY WON'T YOU DIE!
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