Too early to think about expansions?
Posted 28 May 2012 - 06:19 PM
Now for the topic! Just before I left I was thinking about interesting periods and places in the Battletech universe, and thought I should ask what some of y'alls' (I'm not Southern, but it's a useful word! (See; Yins or Yuns for other regional synonyms.)) favorite settings in the B-tech/MW universe that may or may not have been covered in games in the past? Do you think this time or place would be worthy of an expansion pack or update after the game come out?
Solaris 7 is a popular option that I'd love to see for close combat, arena battles, new weapons, and possible betting of e-monies. I'd also think that adding the Periphery would be a great expansion for primitive mechs, weapons, and armor; and for adding lesser but still cut-throat governments and pirates to the game. As an idea for a stand alone game the civil war that created the Clans shortly after Kerensky's army went into self-imposed exile would be a very intriguing period to cover as Star League mechs become modified and Omni-mechs are first born.
TL;DR – What aspects of Battletech do you think would make for a good game?
Posted 28 May 2012 - 06:32 PM
As to what (just quick thoughts):
non-'Mech units (aerospace, infantry and vehicles);
Unit/Corps bases so you can defend your own custom stronghold;
different eras as to choose to play in;
'Mech Builder / Studio tools for those so inclined;
Mission / Map tools;
PvE aspects of some kind so we have the opportunity to encounter canon units and personalities.
Posted 28 May 2012 - 06:36 PM
The first major content patch after launch will most likely be the Clan Invasion. We'll probably see our first 4-8(Either one of each weight class, or two of each weight class) Clan Mechs at that point. Along with ClanTech equipment, of course
As to what I'd like to see:
NPC Non-Mech units under the indirect control of the team commander.
Some kind of PvE game-mode at some point down the road.
Edited by Starne, 28 May 2012 - 06:39 PM.
Posted 28 May 2012 - 06:39 PM
Posted 28 May 2012 - 06:41 PM
Posted 28 May 2012 - 06:44 PM
What he said.
Posted 28 May 2012 - 06:47 PM
'tis why I always **** off the NCR and Caesar's Legion in New Vegas... the NCR kill teams carry Anti-Materiel Rifles on at least two members, and Legion Assassin teams usually have at least one 12.7mm SMG and some stray rounds.
Even crappy condition, they sell good to merchants.
Posted 28 May 2012 - 06:49 PM
And I hope they get the staff they need to make all the Mechs we want. So we can give them our money to have them. So they can pay the staff to make more Mechs.
Posted 28 May 2012 - 06:49 PM
For a moderate expansion, Solaris VII would be ideal. I probably would have played an exclusively Solaris VII game. New factions for stables, new maps, duels, etc. Maybe even betting on matches. An annual tournament would be awesome too, with one person out of all the players becoming the grand champion...
For a major expansion I expect to see the Clans. That will require an entire alternate faction system, dozens of new mechs and weapons, a separate game economy, and a coordinated story line following the conquest.
And a few years down the line I think it would be awesome to see a playable Battle of Tukayyid. One month where players can either play Comstar or Clan forces in the battle...
Posted 28 May 2012 - 06:52 PM
^ dang, beat me by a few minutes haha.
Edited by phinja, 28 May 2012 - 06:53 PM.
Posted 28 May 2012 - 07:27 PM
BTW: There's some great points and ideas floating around in here already. I love the brain candy.
Posted 28 May 2012 - 07:43 PM
Posted 28 May 2012 - 07:49 PM
there basing the game on the timeline, and the timeline says the clans are going to be attacking in the next 12 months. those mechs and clans will need to be added (i want my warhawk/masakari).
the clans attack the perifery in august and wave 1 of 4 of the invasion of the inner sphere in march.
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