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Should the developers include their own mech designs?


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Poll: Should the developers add more mech types or non-mechs? (102 member(s) have cast votes)

Should developers use existing or completely new designs?

  1. Stay faithful to the canon. (72 votes [70.59%] - View)

    Percentage of vote: 70.59%

  2. Add some new unique mechs. (30 votes [29.41%] - View)

    Percentage of vote: 29.41%

Should the developers include extreme battlemechs?

  1. No, they should stay with the standard light/medium/heavy/assault Mechs. (56 votes [54.90%] - View)

    Percentage of vote: 54.90%

  2. Yes, they should include all mech designs. (24 votes [23.53%] - View)

    Percentage of vote: 23.53%

  3. Yes, but they should include only include Super-Light mechs. (1 votes [0.98%] - View)

    Percentage of vote: 0.98%

  4. Yes, but they should include only include Super-Heavy mechs. (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. Yes, but they should include only Multi-legged mechs. (15 votes [14.71%] - View)

    Percentage of vote: 14.71%

  6. Option 3 and 4 (1 votes [0.98%] - View)

    Percentage of vote: 0.98%

  7. Option 3 and 5 (2 votes [1.96%] - View)

    Percentage of vote: 1.96%

  8. Option 4 and 5 (3 votes [2.94%] - View)

    Percentage of vote: 2.94%

Should there be mannable vehicles or aircraft?

  1. No, Mechwarrior is about mechs and mechs alone. (35 votes [34.31%] - View)

    Percentage of vote: 34.31%

  2. Yes, Battletech is about more than the mechs. (61 votes [59.80%] - View)

    Percentage of vote: 59.80%

  3. Yes, but only Vehicles. (5 votes [4.90%] - View)

    Percentage of vote: 4.90%

  4. Yes, but only Aircraft. (1 votes [0.98%] - View)

    Percentage of vote: 0.98%

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#1 Reshy

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Posted 28 May 2012 - 08:06 PM

I'm wondering what others think, should the developers only be adding mechs that already exist in the battletech universe, or make totally new ones where ever they feel they are lacking? In addition, should the developers include some of the weirder mechs such as Super-Lights and Super-Heavies? What about allowing vehicles and aircraft, those are part of the universe too and don't seem to get enough attention. Should there be mechs that are tri, quad, or higher battlemechs instead of the standard bipedel? Stuff like that I personally would find interesting in a battletech game, but the game IS called MechWarrior afterall so I'd like to hear what you all think.

#2 Dirk Le Daring

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Posted 28 May 2012 - 08:14 PM

There are hundreds of mechs in Battletech, there is no reason to make up more. :)

Once we start down the path of the Frankenmech, we lose what Mechwarrior/Battletech is. :)

#3 Adrienne Vorton

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Posted 28 May 2012 - 08:26 PM

View PostDirk Le Daring, on 28 May 2012 - 08:14 PM, said:

There are hundreds of mechs in Battletech, there is no reason to make up more. :)

Once we start down the path of the Frankenmech, we lose what Mechwarrior/Battletech is. :)

yep first of all that... there´s way enough mechs in the technical readouts... and noone really need something like "supermechs" omg...i played the TT and all of those PC games...and to be honest, i don´t even know WHAT a supermech really is xD

Vehicles/ Aircraft? Not playercontrolled,no... i could imagine a commanderskill like "Airsupport" or a bunch of tanks to support for a short time, but even that could be a gamebreaker...

#4 MoonStorm

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Posted 28 May 2012 - 08:34 PM

There no reason to limit the developers to what there already is. "There are hundreds of mechs." So what adding a few more won't hurt.
Thought they should limit to mechs only adding aircraft or something else my cause balance issues.

#5 Adrienne Vorton

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Posted 28 May 2012 - 08:41 PM

edith:) if they go for epic battles all across the universe, including Battle Space and all someday, they can bring in vehicles, aircraft and what not into play... but for now, nothing but mechs needed. And don´t get me wrong, i don´t say they should NOT be free to redesign some really ugly chassis and give them just more style... but i don´t think it´s necessary to design new mechs from scratch...

#6 LakeDaemon

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Posted 28 May 2012 - 09:10 PM

yeah combned arms would be awesome.. eventually. No rush

#7 mikeybd

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Posted 28 May 2012 - 11:11 PM

I think the focus should be getting the original mechs down pat first before moving on to original designs. No need to make something from scratch yet. And yes, combined arms would be nice (elementals, tanks, aero fighters) but once again the focus should be on the mech part of the game first. Once that's perfected then maybe start considering other things. As for other types of mechs I think multi-legged or more exotic designs should be considered just for the heck of it (but not superlight/heavies as they might affect balance).

#8 Warenwolf

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Posted 29 May 2012 - 01:01 AM

View PostMoonStorm, on 28 May 2012 - 08:34 PM, said:

There no reason to limit the developers to what there already is. "There are hundreds of mechs." So what adding a few more won't hurt.
Thought they should limit to mechs only adding aircraft or something else my cause balance issues.


I am not a zealot when it comes to battlemech and unlike most of battlemech univers fans I don't feel strongly about the cannon but:

I could understand the sentiment of adding new mechs just for the kicks if this was a game called "Combat Walker Vehicles: Online" with no prior established history. However this game is called Mechwarrior: Online, its setting is battletech universe with an already existing canon.

Besides that, the battletech universe certainly does not suffer from the lack of mech designs: From quad-legged , melee combat oriented to LAM (capable of transforming between Battlemech and Aerospace forms) you got hundreds of designs in any conceivable form and shape. Devs really have no need to reinvent the wheel in this game...

Edited by Warenwolf, 29 May 2012 - 01:02 AM.


#9 DerMaulwurf

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Posted 29 May 2012 - 02:38 AM

The canon is very rich in terms of designs. So I'd like to see those possibilities exhausted before new ones are introduced.

The second question is a bit fuzzy. Because technically a biped has multiple legs. And I'd also include quadrupeds in the "standard" cathegory, although one might say that the standard design is two legs, because they are not that different from "normal" mechs.

Regarding the third question the game is called MechWarrior. So we should be mech warriors ;P. Tanks don't offer that much apart from problems with terrain and 360° turrets. Aerospace fighters open too much of a can of worms in terms of balance.

#10 CaveMan

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Posted 29 May 2012 - 04:37 AM

There are so many hundreds of canon 'Mechs. I don't see any need to go adding new ones.

But if they do, they should use mine :P

#11 Cuddles

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Posted 29 May 2012 - 07:34 AM

View PostMoonStorm, on 28 May 2012 - 08:34 PM, said:

There no reason to limit the developers to what there already is. "There are hundreds of mechs." So what adding a few more won't hurt.


Except that it actually will hurt. There are already so many canon mechs that there's no chance they will ever be able to get them all in the game. If they spend time trying to delvelop their own entirely new designs from scratch, that's time they won't be spending on the rest of the game.

In addition, why would they even want to? As already noted, this is Mechwarrior online, not just a generic fighting robot game. And they've deliberately chosen a time period with a very well established history, rather than just picking things up from where the lore so far has got up to. What would be the point in developing something based on an existing product if you're just going to make up your own stuff anyway?

#12 Vulpesveritas

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Posted 29 May 2012 - 07:54 AM

View PostCuddles, on 29 May 2012 - 07:34 AM, said:


Except that it actually will hurt. There are already so many canon mechs that there's no chance they will ever be able to get them all in the game. If they spend time trying to delvelop their own entirely new designs from scratch, that's time they won't be spending on the rest of the game.

In addition, why would they even want to? As already noted, this is Mechwarrior online, not just a generic fighting robot game. And they've deliberately chosen a time period with a very well established history, rather than just picking things up from where the lore so far has got up to. What would be the point in developing something based on an existing product if you're just going to make up your own stuff anyway?

Umm... lets see... if the game is around for a decade or so I would figure they would run out of designs... anyhow, one thing about the devs makeing a mech or two is that they can be iconic to the cannon of this parallel universe to BT which is MWO. As it is not strictly following cannon, iconic mechs for the game could be made, and I would have no problem with them doing so so long as they are balanced with all other mechs and aren't using something nutty like an energy shield or something.

One other thing; multi-legged mechs AKA quads are fully cannon... why is the OP listing it more or less otherwise?

Edited by Vulpesveritas, 29 May 2012 - 07:55 AM.


#13 Spleenslitta

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Posted 29 May 2012 - 07:56 AM

I voted that they should make their own mechs as well. The reason is quite simple- So that they can put a permanent mark in the BT universe other than just the game. Piranha was here!

As for extreme mechs: Well i don't like the additional weight classes, but they should add a few quad mechs. A few mind you.
What about vehicles and flying stuff? No.

#14 Taigen

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Posted 29 May 2012 - 02:29 PM

No, there are already tons of mechs in CBT, why reinvent the wheel and waste time. Time is precious, it is better used to improve and expand the game instead.

No, the game is called mechwarrior online and not battletech online, this it is about battlemechs.

#15 PANZERBUNNY

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Posted 29 May 2012 - 04:15 PM

Enough mechs in the universe already. We are playing this game for stock designs not random creations.

#16 Euphor Kell

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Posted 30 May 2012 - 03:09 AM

noting wrong with a little invention here and there...
except for the fact that it probably already exists in battletech somewhere already.

skip the extra designs and just get the stuff in the game thats already designed, with the sheer number of mechs that are abounds, they won't be running out of ideas any time soon.

quads can be something for later, but i wouldn't put too much emphasis on it just yet.
Elementals i WOULD like to see however, but thats a little ways off yet (clans have gotta invade first)
and if they wanted to, proto-mechs, but again, not high on the to-do list

i don't see how aerospace would be unbalanced, sure they hit HARD, and fly FAST, but they're damn glass cannons, a single good hit and they're down. i think that in itself is enough of a balance...

#17 Nacon

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Posted 30 May 2012 - 09:19 AM

I think aircraft and vehicle would be glass-scout in most case, but I'm not against it. I like more "flavor" varies in a battle that would keep me on edge of strategy decision making on the fly.

#18 Nik Van Rhijn

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Posted 30 May 2012 - 01:03 PM

There have been similar threads before. One of the suggestions was that the "new" mechs could use the "Unseen" stats as many of them were iconic mechs for more than just their looks.

#19 Rodney28021

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Posted 31 May 2012 - 04:23 PM

Mechs for Mechwarrior. There don't need to be player controlled rideable vehicles and aircraft. Make riding in vehicle and aircraft as cutscenes or loading screens. Definately need a dropship view loading screen. Maybe can have fighting minion vehicles, infantry platoon and aircraft depending on the scenario. That could be something the store could sell. Have limited control on what the minion does, you press a status button, target something and they go to work on the target depending on what it is. Presents a juicy target for the enemy to shoot at. Or maybe the minion can be a scout vehicle or platoon. Mine clearance, operating an artillery station or gunnery post. But you can only bring out the minion of each kind once per battle. if they die you lose cbills.

As others have said in this thread, don't need PGI making up new mechs, there are plenty of cannon mechs to release.

Edited by Rodney28021, 31 May 2012 - 04:25 PM.


#20 Teqheat

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Posted 02 June 2012 - 08:57 AM

Well its Mechwarrior should be about pilot of mech is realistic as possible in enviroment and mech whether is scrap or new creation or mod mech should be available but need to be in balance to all mech and core class. Mechwarrior should be able to do some rp and mp and some trianing mission. one cant just become pro without some practice and training. Dev or some gamer should be allow to create mechs during event or contest like STO did with ship design. Aerospace and tank should be allow due to realistic warfare has always been in book, games.
Mechwarrior should also have class accord to rank like Bf3 did support, assault and skill base on that including tank or aerospace pilot.
To keep things interesting they should do event every now and then relating to story and timeline should be able to change down the line to keep progession and keep us on edge.





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