But at the end of the day, that 25 ton Commando isn't likely to take down an Atlas, unless that Commando pilot is damn good at his job. Even with the importance of speed and teamplay, it seems like heavier mechs will probably come to dominate, simply because they will pack in more guns and armor.
But I have one possible suggestion for encouraging the use of lighter mechs, or at least, not picking massive assaults and heavies all the time.
Presumably, at the end of every battle, you win some amount of XP, C-Bills, Mechwarrior credits, etc (whatever, lets just call them reward points for now). The team that loses gets say, 50, a piece (just for example), while the team that wins gets 100, by default (plus bonuses for surviving, kills, damage, tagging, etc)
But instead of just leaving it like that, how about a modifier. Take the opposing team's accumulated Battle Value and divide it by the your team's accumulated battle value, and then multiply this by the total reward points. This way, "stacked" teams with ridiculously high battle value get less of a reward for pummeling on a smaller medium mech lance (who would get better reward for their loss), while in the even of a win, that medium lance gets big reward.
Example: Medium Lance (Total Battle Value: 4000) against Heavy Lance (Total Battle Value: 5000)
So (using the 50/100 reward point example):
Medium Lance gets 50 for losing, but that gets adjusted: 50 x (5000 / 4000) == 62.5
Heavy Lance gets 100 points for winning, but adjusted: 100 x (4000 / 5000) == 80
but if the medium lance wins,
Medium Lance gets 100 for the underdog victory, but that gets adjusted: 100 x (5000 / 4000) == 125
Heavy Lance gets 50 points for the loss, but adjusted: 50 x (4000 / 5000) == 40
The greater the odds, the bigger the reward (and vice versa). It would encourage skilled and experienced players into lighter mechs, and rewarding teams for fighting against superior firepower.
I realize that there would likely be some tweaking (some people don't like Battle Value; and a lot depends on what the 'default' reward is for a game; etc) but I thought it might make for a good suggestion.
(edit: had a win/lose wording mixup; ty ManDaisy)
Edited by Protection, 28 May 2012 - 10:43 PM.