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What Hunchbacks To Get For Elite/master ?


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#1 Ewigan

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Posted 01 March 2013 - 01:48 AM

I already own a 4SP, and looking on the hardpoints the P plays just like it, without my trusty SRM6s.
The J looks perfect as a medium missile plattform, while the H looks like a decent one shot wonder.
The G.... uhm... from what i read so far, everything say "no" to that mech.

So, what version to get?
P, J, or H?

Pick 2! ;)

#2 Fred013

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Posted 01 March 2013 - 02:09 AM

I got the H, P and SP. I regret the H, but I just dislike ballistics. I want to get the J from basic to where my others are at. P and J.

#3 Hex Pallett

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Posted 01 March 2013 - 02:19 AM

P with 7xSL and 2xML is pure fun and with 9xML is full of glory. *dancing around*

You can make a decent LRMboat out of 4J but not without an XL engine. At least that's what I guessed, cuz I don't own one.

Then you're left with 4G and 4H. After the ballistic buff the triple-AC2 setup is great for direct fire-support, but again you can't do that without an XL engine. Also 4H's hunch is marginally smaller. I'd say it's not worth it without the Founder's bonus.

I ended up with 4H, 4P and 4SP. Two cents are mine.

#4 Ewigan

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Posted 01 March 2013 - 02:27 AM

THx Helmstiff.

I will try out some builds, but definitely without XLs.
They just seem wrong to me on anything else but lights.

#5 Ewigan

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Posted 01 March 2013 - 02:32 AM

I tinkered around with a 4J a bit. This is what i came up with:

http://mwo.smurfy-ne...795fecc2c840c21

#6 John MatriX82

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Posted 01 March 2013 - 02:53 AM

I've taken in consideration 4P, 4SP and 4H.

4J is virtually similar to what you can achieve with a 4SP but with everything concentrated in the hunch that the enemy will shoot off easily (and it's the biggest alongside that of the 4G).

4G: too many ballistics altogether with few energy backup hardpoints. Realistically, You won't be consistently able to achieve multiple ballistic setups (at least for my tastes of course!) with that, and I always end up with 1 ballistic weapon (be it AC 20, AC10 or GR). Therefore 4H is superior, I can bring 2 MPLAS and 3 smlas or 4-5 Mlasers as backup, something I can't with others. And 4H can do also all energy setups as well.

4P.. oh well I love it. You can do huge energy setups with it, either with full mlas, dual LLAS and smlas or PPCs.

4SP: probably the best hunch of the bunch.

Edited by John MatriX82, 01 March 2013 - 02:54 AM.


#7 Ewigan

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Posted 01 March 2013 - 03:08 AM

That's not correct John.
The SP has 2 times 6 tubes, while the J has 20 tubes.
I would never, EVER even try to use LRMs with the SP, despite of 5s....
With the J you can use bigger launchers.

#8 Hex Pallett

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Posted 01 March 2013 - 03:25 AM

http://mwo.smurfy-ne...fa8a131975b9640

Yet another two cents. I'm done here ;)

#9 Ewigan

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Posted 01 March 2013 - 03:30 AM

Looks good Helmstiff.
I do something similar with my CNT9-AL, 2 LRM10 + 3 Med laser + TAG.

It's a bit slow for my tastes though.

i modified it: http://mwo.smurfy-ne...3625495d29e0a6f

I exchanged the Engine, added Ferro and changed one med laser to a TAG.
I actually want that NAO!

#10 Flapdrol

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Posted 01 March 2013 - 03:35 AM

I'd get the 4P first.

after that I'd get the 4H and run it like this
http://mwo.smurfy-ne...5ecf52b28256ad9

Edited by Flapdrol, 01 March 2013 - 04:12 AM.


#11 Ewigan

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Posted 01 March 2013 - 03:43 AM

Am nearly done with the Cents, and i am guessing i will get the P and the J then quickly.
Or the H instead of the J....

Not sure. The P definitely though, i love me ma lazors.

#12 Hex Pallett

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Posted 01 March 2013 - 03:55 AM

View PostEwigan, on 01 March 2013 - 03:30 AM, said:

Looks good Helmstiff.
I do something similar with my CNT9-AL, 2 LRM10 + 3 Med laser + TAG.

It's a bit slow for my tastes though.

i modified it: http://mwo.smurfy-ne...3625495d29e0a6f

I exchanged the Engine, added Ferro and changed one med laser to a TAG.
I actually want that NAO!


I really don't think it the 10 engine DHS could handle the heat generated by this kind of armament, but I may be wrong.

Personally I'm fine with the STD200. That's what my 4H is loading, and the speed is okay-ish.

You know what, just go with your build and lemme know. Even if it runs too hot, you can always use it on your next HBK.

EDIT: if it works I would post it in my hunchback guide, if you don't mind ;)

Edited by Helmstif, 01 March 2013 - 03:57 AM.


#13 Ewigan

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Posted 01 March 2013 - 04:34 AM

i will probably get it later when i'm home ;)

#14 Wrenchfarm

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Posted 01 March 2013 - 05:54 AM

The 4P is a great mech with several viable builds about. The 4J is kinda meh IMO, and that's coming from a guy who likes Medium LRM support mechs. That giant hunch is just too big a target and with the tonnage taken up by heavy LRM gear it can never fit the sinks necessary to use those extra energy harpoints (points that go with the hunch of course).

I will play devils advocate for the 4G.

I will admit that I did not like my 4G as much as the 4SP or 4P when I got it as my third mech. That said, I think if I would enjoy it a lot more now that I've become better at the game and the AC20 has been buffed so much. It's hard to remember just how much the speed buff on the AC20 helped it out.

The latest buffs to the MGs have given the 4G a little more life. Now you can mount that big ol AC20 and still use the other ballistic slots for something of reasonable value. This build is dead simple, 3xMLAS, AC20, 2xMGs.

I'm not going to say it's the best HBK build, but it might be fun.

#15 Pastor Priest

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Posted 01 March 2013 - 10:48 AM

The 4P is my second favorite, next to the 4SP. I decided to go a little different and slap two LPLs in the arms, with the normal SLs in the hunch and head. It would probably be more efficient with MLs or MPLs in the arms, but I have so much fun melting mechs with those LPLs.

I also have the 4H set up with the AC20 and 5 SLs. It isn't bad, and is rather satisfying when you put those rounds into an assault's back, but I like the Phract better for using the AC20.

#16 Ewigan

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Posted 01 March 2013 - 11:46 AM

Well, i got this hunchie 4J now and it's a beast.
Tons of fun were had, with me always being top3 of the team. :)

#17 John MatriX82

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Posted 01 March 2013 - 12:24 PM

View PostEwigan, on 01 March 2013 - 03:08 AM, said:

That's not correct John.
The SP has 2 times 6 tubes, while the J has 20 tubes.
I would never, EVER even try to use LRMs with the SP, despite of 5s....
With the J you can use bigger launchers.


You're right, I forgot to say that everything I want to do with the 4J can be done with the 4SP.

Read: I don't use LRMs, therefore yes, if you want a small LRM boat then the 4J can be interesting, but given the arrival of the faster Trebuchets, I believe that they are fairly more fitting in that role.

#18 Th0rsten

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Posted 02 March 2013 - 06:57 AM

I got SP,P and J.

My P:
HBK-4P

Hot on paper but pretty ok if you stick to the LL on long range but don't use them when you are close enough for the sl.

My J:
HBK-4J

Maybe not as mobile as a trebuchet but still fast enough to get into a good position. The head mounted tag helps a lot aim at targets using ecm and with artemis, you want line of sight anyway.

both work reasonably well and are fun to play, although the J sometimes can be boring (tag -> rain lrms -> repeat -> yawn) but I assume less than a stalker boating lrms

Edited by Th0rsten, 02 March 2013 - 06:58 AM.


#19 BertyBargo

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Posted 02 March 2013 - 07:44 AM

This is my P
6xsmlas
2xppcs

http://mwo.smurfy-ne...2c9114720578f5d
The smlas synergize with the ppcs perfectly: anything beyond 90m gets slapped with 2ppcs and anything within gets caressed with 6 smlas. I like the ppc fire support aspect myself.
(you can skip ferro and drop 1 heatsink if youre feeling frugal)


My Founders G
http://mwo.smurfy-ne...fab2a6c4f20add7
1xac20
3xmedlas
2xmguns

The 4 ac20 ammo is mandatory. I prefer this mech to hang back until the brawling starts and then, once the enemy is busy, get behind one, blow their back off, and then start cleaning their torsos out with the MGs. I fell in love with them as a side arm once I blasted a confused atlas in the caldera and, after cleaning out all his heatsinks with the mguns, he literally oculdn't power back up. Since the patch, MGs are actually pretty good at that. You'll never need more than 1 ton of ammo, unless you have 4 mgs. Even then, if you run out of ammo, you're doing it wrong. EDIT: remember that mguns deal 0 damage to armored hardpoints. ... Which is why you wanna blow through that with the ac20.

---
These are just my favorite builds and I have pretty good luck with them, so long as I dont get primaried or hunted down by a pack of enemies. Maybe youll see one you like.

Edited by BertyBargo, 02 March 2013 - 07:50 AM.


#20 Vallyn

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Posted 02 March 2013 - 12:19 PM

4P first definately, probably my preferred mech over the 4SP, but that's cause I like the focus damage over the spread of the SRM6s.

I like the J more than the G or H, though I own my founders G. . . which with Guass or AC20 is amusing, but doesn't really suit my play style.





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