Jump to content

FORUMS

Thermal and Magnetometer vision


91 replies to this topic

#1 Aelos03

    Member

  • Members
  • PipPip
  • 1117 posts
  • LocationSerbia

Posted 29 May 2012 - 09:35 AM

I was thinking about this and i wonder how it will affect game and how will that work at all, i don't like idea of
having this kind of ability it will kill so many tactics and its game braking i have feeling its like legal wall hack,
how to hide from this or surprise enemy from behind ?

What you people think about this ?

#2 Redshift2k5

    Member

  • Elite Founder
  • 7848 posts
  • LocationNewfoundland

Posted 29 May 2012 - 09:41 AM

Battletech and Mechwarrior games have implemented radar for a long time, some games have let you turn your radar off (passive mode) to make you harder to detect but you were never invisible up close even in passive mode.

ECM suites often include the ability to muffle the magnetic signature, and other special equipment can muffle the heat signature for brief periods as well.

#3 Bob Fire

    Member

  • Members
  • PipPip
  • 117 posts
  • LocationBlois / France

Posted 29 May 2012 - 09:45 AM

if i well remember, in the first video, last year, it was a DRONE ?

<<S>>
Bob Fire

#4 Corpsecandle

    Member

  • Legendary Founder
  • 345 posts
  • LocationDenver, CO

Posted 29 May 2012 - 09:46 AM

Aren't these vision modes restricted as well? As in you need to load up certain modules in order to use them?

#5 Redshift2k5

    Member

  • Elite Founder
  • 7848 posts
  • LocationNewfoundland

Posted 29 May 2012 - 09:50 AM

View PostBob Fire, on 29 May 2012 - 09:45 AM, said:

if i well remember, in the first video, last year, it was a DRONE ?

<<S>>
Bob Fire


The Mechwarrior Reboot videos are irrelevant, they're actually for the abandoned predecessor to MWO and are not indicative of anything in MWO.

View PostCorpsecandle, on 29 May 2012 - 09:46 AM, said:

Aren't these vision modes restricted as well? As in you need to load up certain modules in order to use them?


According to the Dev Blog 4, magnetometric and thermal vision modes would be tied to modules, although those early dev blogs are not necessarily reflective of what we will actually see in-game http://mwomercs.com/...e-warfare-cont/

#6 Aelos03

    Member

  • Members
  • PipPip
  • 1117 posts
  • LocationSerbia

Posted 29 May 2012 - 09:57 AM

Imagine scout with passive sensors in urban environment, assault with magnetometer will see it and aim trough wall as he move for the kill poor scout wont know what hit him and it should be other way around seeing trough wall is biggest advantage there is.

#7 Spleenslitta

    Member

  • Veteran Founder
  • 978 posts
  • LocationNorway

Posted 29 May 2012 - 09:59 AM

I expect that the ability to see through walls will have a limited range in either vision mode and you can use ECM to counter the magnetometer at least.
Keeping your mech cooled down is the best way to avoid being spotted by someone with thermal vision.

#8 FACEman Peck

    Member

  • Members
  • PipPip
  • 453 posts
  • LocationB.F.E.

Posted 29 May 2012 - 10:01 AM

Radar Mark and Track, you can see where everyone is at once, unless they go passive radar, then you have to be close enough to chuck rocks at them.

#9 Kanatta Jing

    Member

  • Elite Founder
  • 597 posts

Posted 29 May 2012 - 10:02 AM

I thought they explained that you could install a module that made the vision clearer but shortened it's range... And no I am not hunting it down right now.

But Magnavision and Thermal probably won't let you see powered down Mechs that well.


View PostAelos03, on 29 May 2012 - 09:57 AM, said:

Imagine scout with passive sensors in urban environment, assault with magnetometer will see it and aim trough wall as he move for the kill poor scout wont know what hit him and it should be other way around seeing trough wall is biggest advantage there is.


Why is this scout using his binoculars in a city?

#10 Aelos03

    Member

  • Members
  • PipPip
  • 1117 posts
  • LocationSerbia

Posted 29 May 2012 - 10:08 AM

View PostKanatta Jing, on 29 May 2012 - 10:02 AM, said:

I thought they explained that you could install a module that made the vision clearer but shortened it's range... And no I am not hunting it down right now.

But Magnavision and Thermal probably won't let you see powered down Mechs that well.




Why is this scout using his binoculars in a city?


who is going to be powered down even then magnetometer detects metal so even if you are powered down you cant change from metal to plastic :D

well it looks like scouts wont be able to use thermal and magnetometer, while assault will have it guns on moment scout spots them.

#11 Orion Pirate

    Member

  • Members
  • PipPip
  • 249 posts
  • LocationNorfolk, Virginia

Posted 29 May 2012 - 10:10 AM

I think only the Scout class will have access to these modules in their tech trees. Considering you have to pay for the modules to use them, and they only can be used in one mech if I remember correctly, the usage will be limited.

I for one look forward to it, makes playing the scout class a little more fun!

#12 Beazle

    Member

  • Members
  • PipPip
  • 359 posts
  • LocationOahu

Posted 29 May 2012 - 10:12 AM

being able to detect a mech through a building, and being able to shoot it are 2 different things.

#13 Aelos03

    Member

  • Members
  • PipPip
  • 1117 posts
  • LocationSerbia

Posted 29 May 2012 - 10:13 AM

View PostOrion Pirate, on 29 May 2012 - 10:10 AM, said:

I think only the Scout class will have access to these modules in their tech trees. Considering you have to pay for the modules to use them, and they only can be used in one mech if I remember correctly, the usage will be limited.

I for one look forward to it, makes playing the scout class a little more fun!


No its assault/defensive tree scout will have 7x zoom only


View PostBeazle, on 29 May 2012 - 10:12 AM, said:

being able to detect a mech through a building, and being able to shoot it are 2 different things.


if you know where it is then its not problem to shoot it.

Edited by Aelos03, 29 May 2012 - 10:15 AM.


#14 EyeOne

    Member

  • Elite Founder
  • 799 posts
  • LocationCockpit, Stone Rhino

Posted 29 May 2012 - 10:17 AM

Mag vision isn't all "pro" though. It can pick up anything magnetic, not just mechs and could be fooled by debris or metallic rocks and ores.

I'm not sure you could see through a building if the metal in the building was distracting your sensors.

Edited by EyeOne, 29 May 2012 - 10:18 AM.


#15 Adridos

    Member

  • Members
  • PipPip
  • 8840 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 29 May 2012 - 10:22 AM

"Image enhancement..."

"Thermal optics, engaged."


They were here for some time, we shouldn't worry all that much. :)

Edited by Adridos, 29 May 2012 - 10:24 AM.


#16 Aelos03

    Member

  • Members
  • PipPip
  • 1117 posts
  • LocationSerbia

Posted 29 May 2012 - 10:27 AM

View PostEyeOne, on 29 May 2012 - 10:17 AM, said:

Mag vision isn't all "pro" though. It can pick up anything magnetic, not just mechs and could be fooled by debris or metallic rocks and ores.


So i have to pray that someone miss took giant multi ton mech for some metallic rocks (cmon they will be able to see mech silhouette)

I see this visions as abomination that can ruin game on so many ways killing tactics and other fun stuff whats the point in seeing everything
and thats for assault/defensive tree O.o so we can see Atlas scout urban area with this thing who needs scout anyway.


View PostAdridos, on 29 May 2012 - 10:22 AM, said:

"Image enhancement..."

"Thermal optics, engaged."


They were here for some time, we shouldn't worry all that much. :)


here where ? :P

Edited by Aelos03, 29 May 2012 - 10:28 AM.


#17 Redshift2k5

    Member

  • Elite Founder
  • 7848 posts
  • LocationNewfoundland

Posted 29 May 2012 - 10:28 AM

It'd hard to say how useful (or "overpowered") magnetic or thermal vision will be until it is implemented and we see it in action.

suffice to say, mechs can only have so many modules. If the Atlas has to use up his limited slots on magnetometric vision then that's one less slot he has to add improved AMS or calling an airstrike or any other potentially powerful ability... And the light mech he is spotting behind a wall with his magnetic vision will also be packing modules of it's own.

Magnetic vision is certainly useful but you can't call it OP until we see it, and other modules, in action. It might be the least OP module

#18 Toothman

    Member

  • Elite Founder
  • 551 posts
  • LocationWisconsin

Posted 29 May 2012 - 10:30 AM

Redshift stole my thunder. Relax, the game is in good hands and we'll find out all about it soon. :-)

#19 Beazle

    Member

  • Members
  • PipPip
  • 359 posts
  • LocationOahu

Posted 29 May 2012 - 10:34 AM

View PostAelos03, on 29 May 2012 - 10:13 AM, said:


if you know where it is then its not problem to shoot it.


Except for the minor problem of walls possibly being able to stop things like lasers and missles......

This isn't CoD where your shooting through a thin building wall. If you see somebody with magno in an urban area it will most likely be through an entire BUILDING, and, believe it or not, buildings do sometimes stop weapons fire.

#20 BarHaid

    Member

  • Members
  • PipPip
  • 413 posts
  • LocationMid-Cascadia

Posted 29 May 2012 - 10:38 AM

If these vision modes prove to be too powerful, perhaps this would make smoke rounds more useful. Fluff-wise, Battletech smoke has always been a magic total vision blocker (filled with metal, phosphorous, and whatnot), so throwing up walls where none existed before could be quite the tactic. You can run right through it, but what's on the other side?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users