This thread will explain the difference between unlocking skills for your first mech in a certain weight class versus unlocking skills for subsequent mechs in the same weight class. The thread also indicates when it is "safe" to sell a mech you do not want, and contains other helpful information regarding leveling. It is highly recommended that you read the entire guide, including the NOTES at the bottom in order to avoid any costly mistakes.
UNLOCKING TIERS:
- Unlocking all the 'Basic' skills for 3 different variants of the same chassis type will unlock the 'Elite' skill tree for that chassis type. (I.E If you unlock all the 'Basic' skills for 3 Cataphract Variants then you can start unlocking 'Elite' skills for those variants.)
- Unlocking all 'Elite' skills for 3 mechs in the same weight class will unlock the 'Master' tier for that weight class. (I.E If you unlock all the 'Elite' skills of 2 variants of a Cataphract and 'Elite' skills for 1 Catapult variant for a total of 3 elited heavy chassis, See 'EXAMPLE 2 PART A' for more details.)
EXAMPLE 1 (PART A ):
Assume I have just bought my first mech ever, a Cataphract, which is in the 'Heavy' weight class.
- I have to unlock all the 'Basic' skills for 3 Cataphract variants in order to unlock the 'Elite' tree for those variants.
- I then have to unlock all the 'Elite' skills for the 3 Cataphract variants in order to unlock the 'Master' tree.
(After unlocking all the 'Elite' skills for a variant you do not want, you can sell it. See the 'NOTES' section for further advice on selling mechs.)
- I then decide to unlock 'Master' for one of my three variants.
Remember: Unlocking all the 'Elite' skills for 3 chassis in the 'Heavy' weight class will unlock the 'Master' skill tree for all 'Heavy' weight class mechs. After I have done this I only have to unlock the 'Elite' skills for 1 variant of any new 'Heavy' chassis I buy in the future. (See in PART B below.)
EXAMPLE 1 (PART B ):
Now that I have a mastered a Cataphract, I decide to buy a Catapult, which is also a 'Heavy' chassis.
- I have to unlock all the 'Basic' skills for 3 variants of the Catapult in order to unlock the 'Elite' tree for those variants.
(If you only wish to unlock 'Master' for 1 variant, you can sell any unwanted variants after unlocking all of that variant's 'Basic' skills.)
- This time however, I only have to unlock all of the 'Elite' skills for 1 variant of the Catapult in order to unlock the 'Master' tree for that variant.
- This means I save 43,000 EXP worth of grinding over when I had to unlock the Cataphract skills. I can now unlock 'Master' for the variant I decided to keep.
This Example also applies to any subsequent 'Heavy Chassis' I decide to buy as well, but If I chose to buy a chassis in another weight class I would have to start the same process that I underwent with the Cataphracts in Example 1.
EXAMPLE 2 (PART A ):
This example is a more uncommonly used tactic for those who own many variants of several chassis, but want to reduce the amount of time spent leveling unwanted variants.
For the sake of this example we will assume that I have 3 Cataphract variants, and 3 Catapult variants, but have not leveled any skills in a 'Heavy Chassis" up until now. I want to unlock 'Elite' skills for 2 variants of the Cataphract, and only 1 variant of the Catapult, as opposed to having to unlock 'Elite' skills for 3 variants of the same chassis.
- I start by unlocking all the 'Basic' skills for all 6 mechs. The order in which I do this does not matter.
- After unlocking the 'Basic' skills for all 3 Cataphract variants, I can begin unlocking the 'Elite' skills of the 2 Cataphract variants that I like the best.
- I unlock all the 'Elite' skills for the 2 Cataphract variants I like, and all the 'Elite' skills for the 1 Catapult variant that I like. The order in which I do this does not matter.
- I now have 3 'Heavy Chassis' with all 'Elite' skills unlocked, the 'Master' skill tree is unlocked for both the 2 fully Elited Cataphracts and the 1 fully Elited Catapult.
EXAMPLE 2 (PART B ):
As with Example 1, Part B before, now that I have unlocked the 'Elite' skills for 3 mechs and achieved 'Master Status' for the 'Heavy' weight class, I can level any other type of heavy chassis as follows:
- I have to unlock all the 'Basic' skills for 3 variants in order to unlock the 'Elite' tree for those variants.
- I only have to unlock all of the 'Elite' skills for 1 variant in order to unlock the 'Master' tree for that variant.
NOTES:
- When you unlock all the 'Elite' skills for a variant, that variant's 'Basic' skill bonuses are multiplied by 2. (For example, TWIST-X will now allow you to twist your torso 20% instead of the regular 10%.) This doubled bonus is indicated by a bold '2x' next to your 'Basic' skill tree.
- Should you decide to sell a mech and repurchase it later, you do not lose any unlocked skills or EXP.
- Similarly, all tier requirements from mechs that you have been sold will carry over. (I.E you can sell 2 of your 3 mechs that has 'Basic' unlocked and still be able to unlock 'Elite' on the remaining mech)
- However, you will be unable to spend EXP or GXP on skills for a mech that you do not have in your mechbay.
- You must have a mech purchased and selectable in a mechbay (I.E do not sell it), if you want to be able to assign any of it's EXP or convert it to GXP.
- Basically, do not sell your mechs unless you are done unlocking skills for them.
- Some variants may be made more desirable over time due to patches. If you have spare mechbays, it may be beneficial to keep all your mechs, even if you don't plan on using them right now.
AUTHOR'S NOTE:
I have seen a lot of people complaining about the need to go through all this trouble to Master a mech. Let me set the record straight. Yes, you have to grind and it is tedious, that is the point. Premium Time and GXP transfers are some of the leading sources of income for our beloved game, and without them we would see even less content than we do now. We have to have a grind somewhere in order to give people an incentive to buy MC. Some people, myself included, choose not to buy MC and are faced with more grinding. However, ALL OF US benefit from the grind in the long run because it helps fund this game. Please, be informed, and refrain from posting about the removal of this system.
CREDITS:
Darkkterror and knnniggett for their input towards revision.
ADDENDUM:
Please feel free to leave any feedback you might have for my guide, as well as any questions you might have over its contents / leveling in general. I am more than happy to assist. Hoped this guide helped you.
Thanks for reading!
Edited by Huron FaI, 23 March 2013 - 02:13 PM.