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Upcoming Content Tracker - Last Updated December 17Th


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#1 Syllogy

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Posted 08 March 2013 - 08:38 AM

January 21st Update:
Updates to the content tracker are being suspended indefinitely. Unfortunately, I feel that while the game is playable, it is no longer fun to play. Until PGI adds provisions for private matches and streamlines the outrageously complicated rule set (in regards to heat penalties, movement, weapons etc.) I will be on hiatus from the game.


Last Update: December 17th

Hot Notes:

In the Last Patch:

Priority Development:







Gameplay:
  • Group Tonnage Limits
  • UI 2.0 Update
  • Lobby with Map Voting Feature (UI 2.0)
  • Unit PrefixTags (UI 2.0)
  • Merc Unit Logos and Decals (UI 2.0)
  • Pilot Tree and Mech Tree adjustments (UI 2.0)
  • Ability to automatically refill consumables (UI 2.0)
  • Sort Mechs in Mechlab (UI 2.0)
  • Change Mech Names (UI 2.0)
  • Assign Weapon Groups in Mechlab (UI 2.0)
  • Bundles and Bundle Pricing (Hero Mech + Mech Bay) (UI 2.0)
  • Light Mech Balance Pass
Background Systems: Content:

In Development:







Gameplay:
  • Artemis Rework
  • Base Defense Turrets
  • Trainng Ground (Different from Testing Ground)
  • Collision/Knockdown re-introduced
  • Private Matchmaking
  • Minimap Zoom
  • Mech Hitbox and Size Pass
  • New Game Mode - Attack/Defend
  • Achievements
Content:
  • Game Mode that allows limited Respawns
  • MASC
  • Ambient Map Sounds
  • Community-Created Tournaments and Leagues
  • Clans, Clan Technology, and Omni Mechs
Background Systems:
  • Ability to save Mech Loadouts
  • Website-based Mechlab
  • Level of Detail passes to increase performance
  • Unified API to allow importing loadouts from outside the game
  • Unified API to allow web-based mechlab
  • Strip Loadout / Max Armor, etc. Easy Buttons
  • More customization slots (after launch)
  • Community Warfare Phase 2 (Faction vs. Faction Warfare)
  • Community Warfare Phase 3 (Dynamic Area Control & Bonuses)
  • Leaderboards
  • Mechlab Thumbnails will Update to reflect changes that have been made
  • Destructible Props
  • Moving Platforms on Maps
  • Ability to change Pilot Name
  • 3rd Person Spectator Mode
  • Administration Systems to change Email & Password Info

In Concept Stage*

  • Alternate Artillery / Airstrike Functions
  • Damage to Cockpit Viewport
  • Ability to Customize Actual Mech Model itself (Alternate Heads, Shoulders, etc.)
  • Voice Game System (Menu-Driven / Hotkey Audio Pre-Recorded Voice Chatter)
  • Critical Hits will affect Movement Actuators.
  • Player vs. Environment Content
  • Mech Mortars
  • Anti-Mech Mines
  • Passive Sensors
  • Alternate Ammo Types
  • Magnetic Anomaly Display
  • Vision Modes showing up on Cockpit Glass rather than full-screen
  • Solaris
  • Ability to Dump Ammo
  • Ability to Reconnect to a Match if you have been Disconnected
  • Melee Weapons
  • NPC Tanks, Aircraft, Infantry, and Powersuits
  • Ability to “Gift” vanity items
  • Function of the Command Console item
  • Different Models (Manufacturers) of Weapons that will have slightly different quirks or functions
  • More variants of existing mechs (excluding Hero mechs)
  • Battlelog
  • Crouch Function
  • Ejection Seats
*Priority Development means that the Devs are currently dedicating significant resources directly to these points. They may or may not have an ETA, but they are the current focus of development.




*Development means that the Devs have a specific design goal that they are working towards. However, they have not given a specific ETA, so in rare cases, these features may still be scrapped.

*Concept Stage is a point in development where the idea has been brought up and discussed, and maybe even seen a little programming, but have a reasonable chance to be scrapped for some reason.

Forum Sources:
Clan Collections - Faq
2013 - State Of The Inner Sphere
Project Update - Dec 2/2013
Community Warfare - Launch Module
Ready Screen And Post Match Screen
Public Matches
Private Matches

HPG - Moon Base Map
Base Defense Turrets
A Rework To Artemis
Centurion, Cicada, Trebuchet, Dragon hitbox tuning
Ask The Devs 50 - Quick Fire Edition - Answered!
Ask the Devs 49 - Answered!
October Creative Developer Update
Ask the Devs 48 - Answered!
Ask the Devs 47 - Answers!
Welcome to Launch
History of the UI
Saber Reinforcement Package
Bryan Ekman Interview Part 3
Bryan Ekman Interview Part 2
Bryan Ekman Interview Part 1
Ask the Devs 46 - Answers!
Ask the Devs 45 - Answers!
Sizing Pass Possible
September Creative Developer Update
3rd Person - An Update and Apology
3rd Person View - Hardcore Mode Postponed
Ask the Devs 44 - Answers!
3rd Person - Why?
Technical Update
Ask the Devs 43 - Answers!
Summer Creative Developer Update
Ask the Devs 42 - Answers!
Aggressive Weapon Balancing From Now Until Launch
Weapon Heat Generation Changes
Ask the Devs 41 - Answers!
Project Phoenix

Developer Links:
President - Russ Bullock - Russ's Twitter Stream
Creative Director - Bryan Ekman - Bryan's Twitter stream
Lead Designer - Paul Inouye
Community Manager - Garth Erlam - Garth's Twitter stream
Concept Artist - Alex Iglesias
Technical Director - Matthew Craig
Website Overlord - Kyle Polulak
Senior Gameplay Engineer - Thomas Dziegielewski
Game Designer - David Bradley
Lead Programmer - Brian Windover
Producer - Matt Newman
IGP Community Representative - Niko Snow (Maintains Patch Support and Feedback)
Senior Software Engineer - Karl Berg
Gameplay Engineer - Omid Kiarostami
NetCode Slayer™ - Neema Teymory
Command Chair - Developer Posts About Big Issues
Ask the Devs - Community Questions & Developer Answers
Patch Notes - ... Patch notes....

Posted Image


Edited by Syllogy, 21 January 2014 - 07:23 PM.


#2 Jason Parker

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Posted 08 March 2013 - 08:53 AM

Nice collection of what's to come. Links to the according posts would be nice. But it is already good work as it is. Thx for the effort.

Edited by Jason Parker, 08 March 2013 - 08:53 AM.


#3 Chavette

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Posted 08 March 2013 - 08:58 AM

8v8 removed? I always had the impression the new, big maps will be 12player and the small ones 8.

#4 Syllogy

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Posted 08 March 2013 - 09:01 AM

View PostChavette, on 08 March 2013 - 08:58 AM, said:

8v8 removed? I always had the impression the new, big maps will be 12player and the small ones 8.


I know what you mean. I am hoping that the unused areas that are currently Out of Bounds on the smaller maps will be opened up to allow for a bigger Area of Operation.


View PostJason Parker, on 08 March 2013 - 08:53 AM, said:

Nice collection of what's to come. Links to the according posts would be nice. But it is already good work as it is. Thx for the effort.


I'll try and track down what I can from the Forums as I go, but a few of these are on the Podcasts and Twitch events.

Edited by Syllogy, 08 March 2013 - 09:02 AM.


#5 Fireye

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Posted 08 March 2013 - 10:20 AM

You have the Expanded User Stats and Analog Joystickery listed as "March ETA", but I do believe that both were implemented as a part of the March 5th patch.

#6 Jetfire

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Posted 08 March 2013 - 10:34 AM

Not sure it matters much, but they did confirm in the Ask the Devs thing, Digital Camo Pattern, is coming TBD ETA.

#7 PapaKilo

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Posted 08 March 2013 - 11:57 AM

View PostSyllogy, on 08 March 2013 - 08:38 AM, said:

Hot Key In-Game Voice Commands

Voice commands? I read something about hot-keyed text messages like "Need help in [insert map coordinate here]" type of thing but nothing about voice. Linkage?

Seems like voice commands like that would just back up the sound queue even more than Betty already does.

Edited by PapaKilo, 08 March 2013 - 11:59 AM.


#8 Redshift2k5

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Posted 08 March 2013 - 12:15 PM

View PostFireye, on 08 March 2013 - 10:20 AM, said:

You have the Expanded User Stats and Analog Joystickery listed as "March ETA", but I do believe that both were implemented as a part of the March 5th patch.

expanded statistics were added march 5th, analog support is not added yet

#9 Syllogy

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Posted 08 March 2013 - 01:44 PM

Thanks, I'll get that updated.

Also, I'll clarify the Hotkey Voice Chatter.

#10 Koniving

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Posted 08 March 2013 - 08:29 PM

http://mwomercs.com/...d-vision-modes/
http://mwomercs.com/...ontrol-options/
http://mwomercs.com/...-drawing-board/

View PostPapaKilo, on 08 March 2013 - 11:57 AM, said:

Voice commands? I read something about hot-keyed text messages like "Need help in [insert map coordinate here]" type of thing but nothing about voice. Linkage?

Seems like voice commands like that would just back up the sound queue even more than Betty already does.


The game has had, since closed beta, a number of Commander voice commands.
These include "Move to this location. Flank left, flank right at this location. Attack this location. Defend this location," Etc. Voice is male. Sounds like it's over a bad radio. Tomorrow I'll make a video on MWO voices, old and new.

#11 Tesunie

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Posted 08 March 2013 - 08:47 PM

Posting to bump the thread. I felt it sounded like a post in the know, and more people should read it.

As a side note, can't wait for the Jagermech... it just seems like an interesting mech.

#12 Syllogy

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Posted 09 March 2013 - 07:37 AM

Updated the post with a list of most of the sources from the forums. I will try to get to the Podcasts and (if I can find them) the Twitch events where Developer News was made public.

Also, I added a few conditions about the Development and Concept stages that people should probably keep in mind when they see things that they would hate (or love) to see in MWO.

#13 PapaKilo

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Posted 09 March 2013 - 08:03 AM

View PostKoniving, on 08 March 2013 - 08:29 PM, said:

The game has had, since closed beta, a number of Commander voice commands.
These include "Move to this location. Flank left, flank right at this location. Attack this location. Defend this location," Etc. Voice is male. Sounds like it's over a bad radio. Tomorrow I'll make a video on MWO voices, old and new.

News to me. They may have been in the files somewhere, but I have never once heard them. I've been in since August 2nd or so, IIRC (I was one of these chosen at random to get in a few days before the official Founder intro). I've seen people using the Commander map symbology, of course. Not often, but they do.

And it's STILL a bad idea, until they can get the sound queue to stop backing up just with the limited voice stuff Betty does. I regularly have Betty doing "Warning, Incoming Missile" several seconds after I've already seen the missiles impact terrain in their quest to hit me. With my own unit coordinating over TeamSpeak and with Betty chattering in the background in addition to the normal game sounds, I'd be hard-pressed to pay attention to any other voice crap anyway.

#14 RagingOyster

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Posted 09 March 2013 - 08:15 AM

Awesome job man!
One thing though; 8v8 is being removed? I never heard anything like that. I had thought they would just make the larger maps 12v12 while the smaller maps would stay 8v8?

#15 Koniving

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Posted 09 March 2013 - 08:16 AM

View PostPapaKilo, on 09 March 2013 - 08:03 AM, said:

News to me. They may have been in the files somewhere


Located in the Dialogue folder of the Sounds file. Currently called Dialogue_ENG suggesting there will be voice dialogue options in other languages. Interested in hearing a Chinese computer myself.

I'm having trouble getting newer dialogue to play, constantly getting errors from the various media players I have. But I will definitely have at minimum the old dialogue including the original, unreleased computer voice that was dumped.


View PostRagingOyster, on 09 March 2013 - 08:15 AM, said:

One thing though; 8v8 is being removed? I never heard anything like that. I had thought they would just make the larger maps 12v12 while the smaller maps would stay 8v8?


I imagine that will be an option. However it is very likely the default pug matches will be in 12 vs 12.

Edited by Koniving, 09 March 2013 - 08:17 AM.


#16 Syllogy

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Posted 09 March 2013 - 08:47 AM

View PostRagingOyster, on 09 March 2013 - 08:15 AM, said:

Awesome job man!
One thing though; 8v8 is being removed? I never heard anything like that. I had thought they would just make the larger maps 12v12 while the smaller maps would stay 8v8?


This is the quote from Byran Ekman in Ask the Devs 31 - Answers!

Quote

Q: When 12vs12 comes out, will 8vs8 PUGS be removed?
A: Most likely.


#17 RagingOyster

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Posted 09 March 2013 - 09:09 AM

View PostSyllogy, on 09 March 2013 - 08:47 AM, said:


This is the quote from Byran Ekman in Ask the Devs 31 - Answers!

Huh well there you go. Thanks!

#18 Runenstahl

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Posted 09 March 2013 - 10:08 AM

Woah ! Big YEAH here. Except for one thing:

View PostSyllogy, on 08 March 2013 - 08:38 AM, said:

Ability to see the selected map before selecting a mech to pilot


It's still my opinion that a feature like this (even though it's asked for by many) will cause problems. Small city map ? Bring out the Splatcats. Alpine ? Bring out your 6ppc Stalkers etc.

Random maps help players that build versatile mechs. The ability to pick a mech designed for a special environment will make sure that versatile mechs will not be worth playing anymore.

#19 CoffiNail

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Posted 09 March 2013 - 10:11 AM

Nice tracker. Thanks for taking the time to put it all together!

#20 RagingOyster

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Posted 09 March 2013 - 10:12 AM

View PostRunenstahl, on 09 March 2013 - 10:08 AM, said:

Woah ! Big YEAH here. Except for one thing:



It's still my opinion that a feature like this (even though it's asked for by many) will cause problems. Small city map ? Bring out the Splatcats. Alpine ? Bring out your 6ppc Stalkers etc.

Random maps help players that build versatile mechs. The ability to pick a mech designed for a special environment will make sure that versatile mechs will not be worth playing anymore.

Agreed. Though if you read the Ask the Devs 33 answers they tell us that players will not be able to choose the maps they want to play before launching. I believe the answer was something like "Matchmade players will be able to vote on the next map after the game is finished"
i.e. We will no longer have to go back to the front end after each match, though you will have to to switch mechs etc etc.





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