HUD element movement
Posted 30 May 2012 - 11:31 AM
Simple idea, there's radar, mech status, enemy mech status, weapon list with ammo/recycle time, heat, coolant and jumpjet "levels", and maybe something I forget. And my idea is to be able to move them freely on our screen, and that's it.
tl;dr Do you want to be able to move HUD elements freely.
Posted 30 May 2012 - 11:33 AM
Posted 30 May 2012 - 11:51 AM
Posted 30 May 2012 - 01:37 PM
Yes. Actually, I was thinking about this just the other day.
A Battlemech, being the "pinnacle of 31st century warfare", should be a highly customizable machine in terms of information accessibility.
+1 for customizable HUD layout.
Posted 30 May 2012 - 02:10 PM
Posted 30 May 2012 - 04:49 PM
Posted 31 May 2012 - 06:07 AM
Posted 31 May 2012 - 11:37 AM
Well in theory, the helmet the mech pilot wears should be advanced enough to be customizable, however it is better to assume that the military would have paid some scientist to figure out the best configuration and then locked the system down.
So, realistically, options like that are a no go. Gameplay wise, it would be nice, but not entirely necessary. So either way suits me.
Posted 31 May 2012 - 12:55 PM
The best configuration for one Mechwarrior may not be the best configuration for another. Just saying...
Posted 31 May 2012 - 04:16 PM
What I meant is something entirely else.
If you can move things to different monitors, you can move them around in general. It's a large case of the same issue.
Posted 21 June 2012 - 12:26 PM
Posted 21 June 2012 - 05:09 PM
Posted 21 June 2012 - 09:02 PM
Posted 21 June 2012 - 09:26 PM
tangent: Paul stated that there will be no coolant flush. Huzzah.
Posted 22 June 2012 - 12:05 AM
but what i would agree to would be, that you can switch which information is displayed on which "screen", f.e. let the damage indicator display the radar, and let the radar display target-info... i hope you get what i mean
hmm...maybe custom cockpits could be available, so you could choose from different "cockpit varients"... but id doubt that will happen too soon
you know guys, if a f16 pilot gets to fly a boing 747, he cant just simply throw all instruments around to match the f16 setup he is familiar with... Normally i´m a friend of custom UI´s (in RPG´s and FPS as well) , but in this case, i was very excited about the fact that there is no UI, but all instruments...I see MWO not as a shooter or something, i see it as a simulator
Edited by Adrienne Vorton, 22 June 2012 - 12:12 AM.
Posted 22 June 2012 - 12:28 AM
And I want to make my map wider. lol
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