Best Weapon : Gauss Rifle - PPC - Ultra Autocannon
#21
Posted 30 May 2012 - 12:52 PM
#22
Posted 30 May 2012 - 12:52 PM
#23
Posted 30 May 2012 - 12:53 PM
Twinned AC2s will probably win out as you can afford the 4/6/4 movement profile with maxed out armour and enough ammo to get the job done. This "Brittish Frigate with needle guns" strategy is not the typical experience of most mechwarriros, but given an open map and an unlimited number of turns to prosecute the battle, it will be no contest at all. In table top games, I usually use quads and take advantage of hills and water for partial cover. 50% of the hits will ground out and most of your kill tracks will be 11 or 12 at best.
Respectfully
Samaritan
#24
Posted 30 May 2012 - 12:53 PM
But it would be interesting to compare the tonnage needed for additional heat sinks regarding the PPCs and the tonnage of ammo you add instead of that. I think I'll do the math tomorrow just for my benefit
#25
Posted 30 May 2012 - 12:53 PM
Spleenslitta, on 30 May 2012 - 12:36 PM, said:
Dual Gauss rifles are to heavy and dual ER PPC's runs to hot.
An ER PPC and either an AC/2 or Gauss rifle is a completly different matter however.
Double LB20XAC
#26
Posted 30 May 2012 - 12:54 PM
shintakie, on 30 May 2012 - 12:48 PM, said:
The one I want, Devastator rocks dual Gauss, dual PPC, and four medium lasers.
#27
Posted 30 May 2012 - 12:55 PM
Seriously A bigger mech with some LBX or Ultra 2s or even 5s will bring down most light to heavy mechs fast enough to run for cover and ammo replenishment;)
#28
Posted 30 May 2012 - 12:55 PM
Close and personal
#29
Posted 30 May 2012 - 12:56 PM
#30
Posted 30 May 2012 - 12:57 PM
Edited by Nev, 30 May 2012 - 01:37 PM.
#31
Posted 30 May 2012 - 12:58 PM
Everyone knows anything that can do 15 damage to one location in one shot has a nice chance of decapitating a mech. Therefore the Gauss Rifle wins. But if you're talking ER PPC instead of just PPC, the ER versions can also do 15 damage. And the autocannons come in a variety of sizes from AC/2 to AC/20, so an AC/20 does 20 damage (unless of course loaded with LB-X ammo, which would spread the damage around). But an Ultra version of the autocannon can rapid fire (twice the shots) and hence do even more damage, but may not hit with both shots.
Personally, I'd rather go with lots of mini-hits to increase crit chances. LRMs, SRMs, LB-X ammo, etc. Or just load the mech up with a ton of Medium or ER Medium Lasers and go to down with damage and heat.
#32
Posted 30 May 2012 - 01:00 PM
#33
Posted 30 May 2012 - 01:03 PM
Gauss
cipher, on 30 May 2012 - 12:58 PM, said:
Thats like THE most hated idea Ive seen so far on the forums
Edited by Buddahcjcc, 30 May 2012 - 01:04 PM.
#34
Posted 30 May 2012 - 01:04 PM
#35
Posted 30 May 2012 - 01:04 PM
#36
Posted 30 May 2012 - 01:06 PM
#37
Posted 30 May 2012 - 01:11 PM
there is no best wep every wep have it pro and contras thats why i wanna have them all on one mech, even if its impossible ill find a way!
#38
Posted 30 May 2012 - 01:14 PM
Right now, I think I'd take a PPC and a Gauss, gives decent midrange performance, I can pack some ammo for the Gauss, and need less heatsinks as well as a single PPC won't reach the limit that fast and there's bound to be some breaks.
Final polish with some missiles.
#39
Posted 30 May 2012 - 01:14 PM
#40
Posted 30 May 2012 - 01:19 PM
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