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Missile Damage - Feedback


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#21 Scrawny Cowboy

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Posted 20 March 2013 - 08:47 AM

View PostDeathlike, on 20 March 2013 - 08:46 AM, said:

Lemme guess, this will be released on Friday.

Then, someone will be fired @ PGI afterwards. /OfficeSpace

Hostile much?

#22 Zeus X

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Posted 20 March 2013 - 08:48 AM

View PostB3RZ3RK3R, on 20 March 2013 - 08:47 AM, said:

Hostile much?


I think more sarcasm than anything else really.

#23 hammerreborn

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Posted 20 March 2013 - 08:49 AM

View PostBryan Ekman, on 20 March 2013 - 08:18 AM, said:

We are currently assessing the increase in LRM/SSRM/SRM damage currently on the live production servers. Expect an official response later today. A hot fix is likely this week.


So this was posted at 8:17 PST, so when you guys basically came into work.

I want to know how this went.

8:05, Bryan arrives. "Hey Paul, have a good night? Wonder how everyone is enjoying that new map and the badass Jaeger?"
Paul: "I don't know, let's check..."

8:10: Computers logged on, forums opened. "Huh...a thread about LRMmaggedon. Well, we've seen these kinds of things before...

Posted Image

8:15: Emergency staff meeting called
8:17: Post on forums saying there will be an official response.

Edited by hammerreborn, 20 March 2013 - 08:49 AM.


#24 MaddMaxx

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Posted 20 March 2013 - 08:51 AM

View PostTice Daurus, on 20 March 2013 - 08:43 AM, said:

Could we be expecting missile splash damage to be removed earlier than normal instead of April 2nd patch day?


If there is a true MechWarrior God, we can. :)

The Streak and SRM issues is beyond brutal. One can attempt to hide from LRM's, but SRM's and Streaks, not so much. :rolleyes:

#25 Deathlike

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Posted 20 March 2013 - 08:52 AM

View PostB3RZ3RK3R, on 20 March 2013 - 08:47 AM, said:

Hostile much?


Didn't watch the movie Office Space?

Edited by Deathlike, 20 March 2013 - 08:52 AM.


#26 Stygian Steel

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Posted 20 March 2013 - 08:52 AM

but i liked my robotech style jump jetting missile swarm of apocalyptic proportions !

#27 Acid Phase

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Posted 20 March 2013 - 08:55 AM

One more thing I propose though. Have some sort of skill involved in Streaks & LRMs. For example. For every shot taken, make a re-lock feature. That way we don't have unskilled trigger happy pilots holding down that fire button.

#28 Scrawny Cowboy

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Posted 20 March 2013 - 08:55 AM

View PostDeathlike, on 20 March 2013 - 08:52 AM, said:


Didn't watch the movie Office Space?

Nope.

#29 Zeus X

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Posted 20 March 2013 - 08:57 AM

View PostB3RZ3RK3R, on 20 March 2013 - 08:55 AM, said:

Nope.

You are missing out sir!

Back to topic, Any new news Bryan???

#30 Joker Two

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Posted 20 March 2013 - 08:57 AM

Thank you for a quick acknowledgement of this issue. I realize you guys have a lot to work on, but I feel like the most important thing for the community is getting quick responses from you guys, so we know you're paying attention.

#31 Jman5

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Posted 20 March 2013 - 08:57 AM

Now where are those people who insisted they were fine?

#32 SQUIRRELLL

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Posted 20 March 2013 - 08:59 AM

Hoping its soon. Saw someone do 2700 damage.....

#33 Zeus X

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Posted 20 March 2013 - 08:59 AM

WTB: QC testing services!


I'm more than willing to move to Canada to do QC for MWO. :)

Edited by DCM Zeus, 20 March 2013 - 09:01 AM.


#34 Commander Kobold

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Posted 20 March 2013 - 09:02 AM

View PostTeam Leader, on 20 March 2013 - 08:41 AM, said:

Good. Missiles have been a little too potent for their skill requirement for some time. I say this from personal experience as an LRM boat in a group with only 1 other player.


sound like ECM

#35 Hayashi

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Posted 20 March 2013 - 09:02 AM

View Posthammerreborn, on 20 March 2013 - 08:49 AM, said:


So this was posted at 8:17 PST, so when you guys basically came into work.

I want to know how this went.

8:05, Bryan arrives. "Hey Paul, have a good night? Wonder how everyone is enjoying that new map and the badass Jaeger?"
Paul: "I don't know, let's check..."

8:10: Computers logged on, forums opened. "Huh...a thread about LRMmaggedon. Well, we've seen these kinds of things before...

Posted Image

8:15: Emergency staff meeting called
8:17: Post on forums saying there will be an official response.

The fast response bodes well for the communication between the dev team and players. =)

Any statement on the horribly broken JagerMech headboxes though?

#36 Zeus X

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Posted 20 March 2013 - 09:05 AM

View PostHayashi, on 20 March 2013 - 09:02 AM, said:

The fast response bodes well for the communication between the dev team and players. =)

Any statement on the horribly broken JagerMech headboxes though?


Would love to hear something on the jager head, but I do think most of it is from the raining that has been going on.

But I do feel that the headbox on the jager is a bit bigger than it should be.

#37 Hayashi

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Posted 20 March 2013 - 09:07 AM

It's not just the LRMs. I can headshot any Mech that is standing still, but the JagerMech is the only Mech I can headshot while both the target and myself are running at full speed. And I'm using Pulse Lasers only.

#38 Zeus X

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Posted 20 March 2013 - 09:09 AM

View PostHayashi, on 20 March 2013 - 09:07 AM, said:

It's not just the LRMs. I can headshot any Mech that is standing still, but the JagerMech is the only Mech I can headshot while both the target and myself are running at full speed. And I'm using Pulse Lasers only.


Then yes, that's a problem.

Kinda reminds you of the Cataphrat days.

#39 Damocles69

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Posted 20 March 2013 - 09:10 AM

Holy hell! You guys are are actually fixing them!?

P. S. Please nerf them into the ground then see fire to them so we can watch them explode

#40 Rattlehead NZ

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Posted 20 March 2013 - 09:11 AM

View PostDCM Zeus, on 20 March 2013 - 09:05 AM, said:


Would love to hear something on the jager head, but I do think most of it is from the raining that has been going on.

But I do feel that the headbox on the jager is a bit bigger than it should be.


Have had too many headshots connect on my jager while on the move from 1000m+ away.





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