Zso Sahal, on 01 June 2012 - 09:21 PM, said:
Now, on to the crux of your arguement; you seem to want to penalize players for customizing their battlemechs, while having no such penalty to omni-mechs.
Not true, there should be no penalty for customizing a BattleMech. BattleMechs should just not be allowed to be optimized for each battle.
Zso Sahal, on 01 June 2012 - 09:21 PM, said:
Battlemechs. Limited fitting options, as necessitated by hard points. Your counter was that "varients make this meaningless." That is your opinion, and in certain cases I might agree, however, a blanket statement like that is just begging to fail logically. Multiple varients will mean that I need to buy 3 mech chassis to do what one omni mech could. If I choose to spend my C-Bills that way, I can. I've earned it, and spent it to make myself a better, more flexible, merc. Some arbitrary number you pull out of the air to keep battlemechs limited is unnecessary.
No need to buy three chassis, just buy a Centurion or a Dragon or an Atlas. With the way 'MechLab works those three are functionally OmniMechs. We do not know how many other currently confirmed BattleMechs have had hardpoints added that aren't reflected in their stock profile which could actually function as OmniMechs once we get our hands on them. Any future BattleMech that has hard points for every type will be functionally an OmniMech.
Limited fitting options due to hard points is a constraint designed to prevent boating and has no basis in the TT rules (what the game is being adapted from). Traditionally any BattleMech can be modified as greatly as it's owner can afford, so long as it does not exceed tonnage and critical space requirements. The OmniMech never had an advantage in how much it could be modified, just how quickly and easily.
There are BattleMechs of every weight class that have hardpoints in all three types. Every time one of those BattleMechs is added to the game it becomes an OmniMech in terms of customization options. If you're not interested in a certain type of weapon (I don't care for missiles) then any BattleMech that has the other two types of weapons, is as good as an OmniMech to you, (no point in trading my Cataphract in for an IS Omni since it's got plenty of energy and ballistic hard points).
Since the MW4 style hardpoints are gone, the MW4 method of making OmniMechs superior to BattleMechs is also gone. The MW4 method to making Omni's better was to allow you more room for customization, since the customization advantage of Omni's has been almost entirely negated we must find a new way of making the OmniMech desirable. The simple cannon answer to this, that fits beautifully with the 12v12 quick battle style that MW.O is initially going to have, is to
not let BattleMechs be optimized before each battle.
Zso Sahal, on 01 June 2012 - 09:21 PM, said:
Omni-mechs. Are not, contrary to popular belief, the be all, end all, of uberawesomesauce. They have fitting limitations just like Battlemechs, however these are more subtle due to the nature of omni-pod technology. As stated earlier, all pods are not created equal. Some things just won't bloody fit in an omni pod on all mechs.
Not true, OmniPod sizes was a creation of MW4, just like hardpoint sizes. Neither of which exists in MW.O. Right and Left Torso's have 12 critical slots, that means every Clan OmniMech without an XL engine or permanently mounted equipment, has 12 critical slots in the R/L torsos. Every single Clan OmniMech has critical slots in the arms. As long an OmniMech has the tonnage and criticals available it can mount any item.
Zso Sahal, on 01 June 2012 - 09:21 PM, said:
The real reason people think omni-mechs are godly is because we were introduced to the technology while it was packing Clan tech.The Inner Sphere, on the other hand, had decided to play a game of "lets punch each other in the ***** repeatedly for several centuries" instead of updating their tech. Its important to make this distinction; may Omni mechs really suck if you only use Inner Sphere weapons, and a lot of Battlemechs will rock if you pack captured clan tech. I'm afraid you're taking it as a forgone conclusion that Clan Weapons Tech= Omni Tech, when the two are subtly different.
My argument has nothing to do with Clan tech vs IS tech. OmniMechs are better than BattleMechs because they can optimize their equipment for every mission, BattleMechs cannot. It doesn't matter if you're using Clan tech or IS tech, a BattleMech with IS tech is going to be at a disadvantage to an OmniMech with IS tech. This is because the IS BattleMech will have to go into combat without optimizing it's load out for that map/mission, while the OmniMech will be able to. That's how the OmniMech/BattleMech system works and why BattleMechs should not be allowed to reconfigure before every battle.
The technological and industrial decline of the IS was not due to the Succession Wars. The Succession Wars, should have
increased the level of technology and made it
more common, not less. The only reason that the IS declined so far was because of ComStar and their campaign to cripple the IS so that they could use their more advanced technology to take over.
Zso Sahal, on 01 June 2012 - 09:21 PM, said:
Finally, as to the quoted statement above, its ridiculous. Why would a games developer limit the number of mechs a player can own, when it is in their interest to encourage people to play the game, and buy more stuff for RMT? If you have a good answer let me know, and I'll retract the "ridiculous" label. Currently tho, its just got me scratching my head.
I need coffee.
Someone was suggesting a way to make BattleMechs and OmniMechs stand out from each other, and I was ok with it if there was a limited number of 'Mech slots, because having unlimited 'Mech slots would negate the gameplay balance that their suggestion was trying to establish.
Personally the optimal way to make the BattleMechs and OmniMechs different is to have people pick their 'Mech for the battle, then get briefed on the fight and if they have an Omni they can select a specific configuration while a BattleMech would have to go "as is."
PKNecron, on 01 June 2012 - 09:36 PM, said:
Who cares, it's a COMPUTER GAME not tabletop or pen and paper. People will want to customize there mechs however they want, and should be allowed to as long as the have the hardware and cbills to do it. Restrictive rules from the TT game may turn off the less knowledgeable players and because the game is F2P the devs first job is to make it enjoyable so that non-MW fans want to play it. They have to turn a profit not shine some fanbois apple.
Except if the devs want to sell OmniMechs (with C-bills) in the future people need a reason to want to switch from their BattleMechs. If BattleMechs are allowed to change their configuration to best fit the map they're about to fight on then OmniMechs have no real advantage over BattleMechs and that content won't be important or utilized.