NagaoftheWards, on 02 June 2012 - 07:46 PM, said:
Ah yes escape the evil Inner Sphere with its factions and infighting, as long as the Clans stay away they will never have any infighting and factionalism or anything bad... oh wait that didn't happen either. Fierce inter-Clan hatreds and factionalism, Clans annihilated and absorbed, corrupt government that rules through force and enslaves all non-Warriors. Yep staying away from the IS worked so well for the Clans, at least after the invasion the Clans can learn how much more freedom and more enlightened society can be.
Semyon Drakon, on 02 June 2012 - 10:44 PM, said:
We'd be on Terra inside a year then worry about the rest of the Inner Sphere.
Semyon
Wow I've never been impressed with the military acumen of the Clans or their players but you sir take the cake. You want the Clans to place their source of supplies and reserve forces on the other side of the Inner Sphere, so that it takes years to transport everything all the way around the Periphery to your staging grounds on the "southern" edge of the IS. Not to mention you would have to scout a safe passage all the way around (gets pretty sparse around the edges of the Periphery in terms of jump points), before you could even begin staging. Then with such a long and circuitousness supply chain you want to launch an attack against the nation that has the most experience fighting of superior forces out of any in the IS (don't like Cappellans, but I have to admire their ability to fight off overwhelming odds), and potentially fight the most intelligent, best organized and best equipped military in the IS (Suns). Yeah you do that.
Just like in the actual invasion you'd spread yourselves so thin you'd have to stop for years to shift more forces from the homeworlds, increase or create supply lines and eventually have to stop and create your own factories as the ones in the Homeworlds become to far away to effectively keep your military running. Honestly you'd probably have to do all this within the first year of the invasion, unless you created a new set of Clan colonies down to the south of the IS.
Draelren, on 04 June 2012 - 01:33 PM, said:
What do you mean that they couldn't have taken the IS? If they had gotten rid of the bidding system, and used every clan... the IS would have been wiped off the map.
Only a small portion of each invading clan ever saw battle. Not to mention there was only a few original invaders, and then more joined in the 2nd wave. Did you ever look at how small the invasion was in comparison to how many mechs and warriors the clans truly had at their disposal?
Except the Clans can't get rid of bidding, at least not easily. The bidding, "honor" and all those other things are too deeply ingrained in the Clan warrior to simple throw away because it's stupid when you're actually fighting a real war. Not to mention even if the entire Military strength of the Clans invaded, they would've run out of supplies that much faster and stalled out the invasion even sooner.
Your supply chain is more important than the number of soldiers and their quality. There's a reason they say "an army marches on its stomach" and people always quip about how the great generals study logistics.
Jaroth Winson, on 04 June 2012 - 02:17 PM, said:
LAWL. Is that why the IS was getting ripped to shreds until Tyra made her suicide run? back up that statement. Please. I dare you. I double dare you.
Logistics, the Clans were already running out of steam (except for Clan Wolf) when Tyra crashed her fighter and killed the IlKhan.
Honestly the Clans have no understanding of war. Logistics, how you supply your armies is more important than how well equipped, large, skilled and "honorable" your forces are. That's why the Inner Sphere would never be entirely conquered, the Clans might take most or all of the Combine and Commonwealth, but they would run out of momentum as their logistics and supply train broke down. Only Clan Wolf really understood this and that is why they had some of the largest gains and did better than all the other invading Clans. Tyra only sped the inevitable halt up with her suicide crash, the Clans would've been forced to stop by their own lack of logistics anyway.
Jaroth Winson, on 04 June 2012 - 05:25 PM, said:
Fact: The Clans torn the IS a new one.
Fact: The Clans halted their invasion not because of some new strategy or battlemech or alliance or tech, but because a brave woman who was protecting her superiors, got her fighter shot to **** & decided to go out in a blaze of glory. That year off gave the IS time to recuperate, rearm & resupply. It also gave the Dragoons a chance to foster alliances with almost the entire IS & provide them with new battlemech designs, tech, strategies & training to repel the Clans. Gimme a break.
If protocol did not dictate that they had to stop what they were doing, pull their front line troops off the field, fly all thje way back to Strana Mechty to cast a vote, the IS would be signing a different song. It was bureaucracy that stopped the Clans.
You ignore the fact that logistics was involved. Only Clan Wolf had ensured enough of a build up to keep the pressure on, the other Clans were already slowing down and running out of forces to garrison the captured worlds. Not to mention the supply lines of all but Clan Wolf were being stretched to the breaking point. That year off was as much about resupplying as it was about electing a new IlKhan.














