This is a swamp map I made using 2 pieces of poster board. I created a clearing in the middle of the two boards to act as a town, which I create using cutout hexes, so that I can make a different town each game. It's a difficult map to navigate, but makes you think all the more about how you're moving your lances about.
The following 2 pictures are a Moon Raid scenario (inspired by mechwarrior 2). The first image represents the moon base, a central hub which acts as the actual bulk of the base, and two wings which branch out to the Mech docks. The scenario plays like this. The defending player must prevent the destruction of the central hub, while player two must destroy it, then withdraw. Player 2 has no obligation to focus on the defending mechs (without the base, they're stranded). The defending mechs have a tonnage advantage of about %20, but their 3/4 of their pilots do not begin in their Mechs, and are instead in the central hub, with a 1 hex per turn movement. Essentially, the defenders have been caught off guard, and only the patrol Mechs are immediately ready to fight. This gives a fast attacker a chance to cut the defending forces in half if they can disable one or more of the mech docks. If the pilots are in a hex that's destroyed before getting into their Mech, the pilot is killed. It ended up being a great deal of fun.
The base above would go into the lower left corner of the map below
Edit: Placed photos into spoilers to make the thread cleaner.
Edited by TWolfWD, 07 June 2012 - 11:14 AM.