Who else is poor and created their own hex maps?
Started by TWolfWD, Jun 03 2012 07:27 AM
31 replies to this topic
#21
Posted 11 June 2012 - 09:53 AM
Our game board for the last ten years has been a pair of old doors latched together with their old hinges. I spreay painted a grid of 2 inch hexes across the entire surface. We've enjoyed several regimental level battles on the table so far. Lots of room.
#22
Posted 11 June 2012 - 09:54 AM
I'm not poor but I did this anyways. It was fun!
#23
Posted 11 June 2012 - 10:07 AM
Using the hex maps, I used to cut scrap cardboard to the appropriate number of hexs, then stack them. Worked great for creating 3D cities once the cardboard was painted grey....
Then I left the maps behind and went 3D using foam, foamcore boards, twigs and flocking, etc... lots of variables possible... even added a train track for one scenario (player misjudged the distance and stopped on the tracks, was almost rammed...)
Any way you choose to modify the maps, enjoy yourself doing it and your players will love whatever you do!
Then I left the maps behind and went 3D using foam, foamcore boards, twigs and flocking, etc... lots of variables possible... even added a train track for one scenario (player misjudged the distance and stopped on the tracks, was almost rammed...)
Any way you choose to modify the maps, enjoy yourself doing it and your players will love whatever you do!
#24
Posted 11 June 2012 - 10:22 AM
We used leftover linoleum flooring in our group.It had this imprinted hex pattern that was almost exacty the size of BT hexes. I remember it ended up getting lost, and then a bunch of our players spent years, literally years, searching for the exact same pattern.
If memory serves, by the time we found the pattern, it was actually cheaper to buy the hex tiles from Catalyst...
If memory serves, by the time we found the pattern, it was actually cheaper to buy the hex tiles from Catalyst...
#25
Posted 12 June 2012 - 02:25 AM
Well now, I use GAMING PAPER hex paper. its about 3 ft wide on a roll. I know the folks that make it. They made squares first for D&D but alot of us asked Him about Hexs. They asked me about a Demo once. I should run one this summer and link.
originally I had a solaris map that I taped to the back of a glass porch door. we set it on a coffee table and marked the terrain with colored markers on the glass side. Still have the door just not the house.
originally I had a solaris map that I taped to the back of a glass porch door. we set it on a coffee table and marked the terrain with colored markers on the glass side. Still have the door just not the house.
Edited by Uller Phrost, 13 June 2012 - 07:21 PM.
#26
Posted 17 June 2012 - 06:31 PM
I don't want to come off as a jerk for pointing this out, but the shading on your craters is on the wrong side.
Other than that, those mats are fantastic!
Other than that, those mats are fantastic!
#27
Posted 17 June 2012 - 06:38 PM
CanAm, on 17 June 2012 - 06:31 PM, said:
I don't want to come off as a jerk for pointing this out, but the shading on your craters is on the wrong side.
Other than that, those mats are fantastic!
Other than that, those mats are fantastic!
Don't worry, I was half way through shading them when I noticed that myself, but I carried on in a "And not one f&%# was given that day" sort of way.
#29
Posted 17 June 2012 - 08:39 PM
TWolfWD, on 07 June 2012 - 10:50 AM, said:
Here's the best map I have currently. It's been hiding in storage for the last year, so I went and dug it up.
As it can probably be assumed, Light green trees represent light, while dark green represent heavy. The same goes for water, light being level 1, dark being level 2. The outpost is filled with generic building hexes that I'll have to remake, and the wall consist of reinfoced level two structure. This map is one of my favorites to play in objective based games, as it provides great room for manuevering.
I'm currently in the process of making new maps for a campaign I'm going to be hosting for my brother. If anyone's interested, I'll be documenting my (barbaric) process.
Spoiler
As it can probably be assumed, Light green trees represent light, while dark green represent heavy. The same goes for water, light being level 1, dark being level 2. The outpost is filled with generic building hexes that I'll have to remake, and the wall consist of reinfoced level two structure. This map is one of my favorites to play in objective based games, as it provides great room for manuevering.
I'm currently in the process of making new maps for a campaign I'm going to be hosting for my brother. If anyone's interested, I'll be documenting my (barbaric) process.
Reminds me of the final MW4 Vengeance mission with the one road to a single rectangular outpost.
#30
Posted 19 June 2012 - 05:56 PM
Love the 2D work, I've seen some really nice 2D maps and I think they are a great way to play. I personally make custom 3D maps out of 1 inch styrofoam insulation sheets, the hexes are 1.75 inches, which is a bit large, but works out great once you factor in all the various things like rocks, trees, logs, grass etc that I throw on the map. Honestly, I don't get a chance to play nearly as much as I would like because I am busy making terrain for the local TT groups for various games, though I much prefer BT maps. (I put waaaay more effort into a BT map). No matter how you make a map, I think creating your playing surface and painting your models is 75% of the hobby. The battles are great and I love my books, but nothing beats putting all that effort into your map and having a group really enjoy it. Great work, keep it up!
#31
Posted 23 June 2012 - 08:56 PM
I once saw an eBay auction for some maps a guy had made using satellite shots of some industrial complex in the desert, printed on a heavy vinyl sheet with hexes to scale to the terrain (1"=30m). There were 2, each one 4'x4' i think. I was so broke at the time though
#32
Posted 25 June 2012 - 09:19 AM
You could also consider using the hexless mini rules...



Course then you will want to start making terrain to match the known maps out there...Like Solaris.



Course then you will want to start making terrain to match the known maps out there...Like Solaris.
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