A question about the clans in MW:O
Posted 03 June 2012 - 02:59 PM
My question is this; Is there any -actual- proof that we'll be allowed to choose to be a part of a clan when the clans arrive, or is everyone just assuming we'll be allowed to join one?
From what I can see, the game is going to be (pardon the comparison, I know it's old) like WoT, in that two teams fight each other with various mechs they've fine tuned and purchased and whatnot with in game c-bills and cash moneys.
How exactly will the different factions (IS factions and Clan factions) be represented on the field? Will rival factions of the IS actually fight together against the Clanners? Will Clanners end up pitted with Steiners to fight some random Jade Falcons and Davions on the other side?
I could see this all ending poorly if in the end they're like "Welp! You're all going to be a bunch of random mercs working for whoever you get roped into working for at the time you hit the Battle button."
(Don't get me wrong, I'm cool being a mercenary. I could just see a bunch of nerds freaking out about this.)
Posted 03 June 2012 - 03:07 PM
Posted 03 June 2012 - 03:50 PM
The tender issue of balancing Clan tech and wether or not to enforce Zellbrigen are both problems that have to be ironed out if Clans will be playable factions however.
Posted 03 June 2012 - 05:24 PM
Guilds will have to pledge their allegience too a clan no doubt.
If players can go all lone wolf it may simply mean that they do not effect a clans persistence related status. It does not mean they can't play with friends. That is how I see things so far.
They can't make people join guilds/Merc Corps so it would be very cool if there is truly a lone wolf option for their actual allegience. It would suggest a very dynamic game. Look at STO for example, 2 factions, very restricted, not even a merc or civilian type option. That is all wrong for an mmo made in the last few years. in my opinion and hopefully MW:O is all right.
Posted 03 June 2012 - 11:16 PM
Personally I think they should make it so you're some kind of Merc or Inner Sphere and just introduce the Clanner tech as it hits the field as a sort of epic cookie to purchase if you have the funds(I mean C-bills, even I'd be annoyed if all clanner stuff always cost cash...). Or just let everyone pledge to a house they want to work for to gain boons from them? That'd be simple and make sense.
Course I have no -real- say here, just speaking my mind and hoping I don't get beat up for it. xD
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