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The return of the Clans


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#21 Christopher Dayson

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Posted 04 June 2012 - 05:37 AM

There's been /ZERO/ announcement that Clans are going to be a playable faction.

What we've been told is that they want to get PvE in after launch. Clans will be coming in after launch. Correlation? Possibly.

And to refute:

View PostCruxshadow, on 04 June 2012 - 03:09 AM, said:

To all of the whiners and the haters.

Enough.

So PGI chose to use the year 3049 as the starting year, so what. If you don't like the fact that the Clans and Clan Mechs are going to be part of the game you have two choices deal with it or don't play. But stop whining.




Keep that in mind if Clans are never playable faction mmkay?

#22 PANZERBUNNY

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Posted 04 June 2012 - 05:51 AM

View PostChristopher Dayson, on 04 June 2012 - 05:37 AM, said:

There's been /ZERO/ announcement that Clans are going to be a playable faction.

What we've been told is that they want to get PvE in after launch. Clans will be coming in after launch. Correlation? Possibly.

And to refute:




Keep that in mind if Clans are never playable faction mmkay?


...or they play a house which will have little to no contact with the Clans at all.

ie. Mark,Liao, Davion.

If anyone thinks the Clans won't be playable, they are sipping from the crazy cup again. Yes they havent announced it, but you don't have to be a genius to see that they will.

Making the Clans PVE would be THE worst muck up in online gaming for YEARS that I can remember. Maybe on par with Star Wars galaxies Combat Revamp?

It's safe to say they won't be shooting themselves in the foot.

If anything PVE will be in the shape of training simulator OR PVE Objective matches you can play with a chosen party, not the Clan invasion Zone with lame AI.

Edited by PANZERBUNNY, 04 June 2012 - 05:55 AM.


#23 War Dogz

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Posted 04 June 2012 - 05:57 AM

Clan`s will bring in player`s and cash for MWO so yes they are coming.Might as well enjoy it while you can.

#24 Christopher Dayson

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Posted 04 June 2012 - 05:57 AM

View PostPANZERBUNNY, on 04 June 2012 - 05:51 AM, said:


...or they play a house which will have little to no contact with the Clans at all.

ie. Mark,Liao, Davion.

If anyone thinks the Clans won't be playable, they are sipping from the crazy cup again. Yes they havent announced it, but you don't have to be a genius to see that they will.


Really? How many other games have made some so called 'stupid' choices over the years that got mixed reviews? All of them maybe?

Even the so called King of MMO's has done some stupid stuff. Death Knights for one, Kung Fu Panda for another and yet it'll still keep steam rolling along.

There is no guarantee that the Clans will be playable as a faction. Even if they don't offer the clans as playable people will still play the game because it's MechWarrior, it's BattleTech, and there's been NUMEROUS successful MW games that didn't have the clans as playable faction.

I know all the kewl kids want to play the bad guys and all, but that's what they are, antagonists and should be treated as such.

#25 Carl Wrede

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Posted 04 June 2012 - 06:08 AM

View PostPANZERBUNNY, on 04 June 2012 - 05:51 AM, said:


...or they play a house which will have little to no contact with the Clans at all.

ie. Mark,Liao, Davion.

If anyone thinks the Clans won't be playable, they are sipping from the crazy cup again. Yes they havent announced it, but you don't have to be a genius to see that they will.

Making the Clans PVE would be THE worst muck up in online gaming for YEARS that I can remember. Maybe on par with Star Wars galaxies Combat Revamp?

It's safe to say they won't be shooting themselves in the foot.

If anything PVE will be in the shape of training simulator OR PVE Objective matches you can play with a chosen party, not the Clan invasion Zone with lame AI.


I think you mean the New Game Experience (NGE) that killed off the whole game of SWG. That is by far the stupidest thing ever done to an online game.. thank you SOE :angry:

#26 Zerstorer Stallin

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Posted 04 June 2012 - 06:09 AM

The table top game achieved balance by pitting a large number of IS mech against Clan. If you want to play Clan, and if they are playable, you should have to deal with a balanced fight, so expect a star of clan mechs(5) to face a company of IS mechs. If this is the case I'm all for it.

#27 Tone Knee

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Posted 04 June 2012 - 06:09 AM

I agree with everybody saying the clans WILL be in the game, they have to be. there are simply too many people who are dying to climb inside a timberwolf, like JHare was saying.

I doubt anybody is going to be able to just jump to the clan side though, otherwise there's no point in having people pick a house when they register there accounts. Maybe the mercs and the lone wolves can just jump to the clans but if you picked a house I'm pretty sure they are going to make you stick with it, or at least try hard.

The way I see them balancing the IS tech against the clan tech is that you have to capture the clan tech before you can use it. for the 'Mechs maybe you have to take out enough timberwolves until you finally salvage enough parts to pilot your own. as far as weapons go, I see them having higher purhase prices, as well as higher maintenance costs. so maybe you can get your very own hellbringer tricked out with all the nicest clan tech as an IS pilot, but because of the maintence costs involved you'll only be able to take it out every 4 or 5 matches.

otherwise I fear you guys may be right, the clans will invade, everybody will jump ship and those of us who stay true to the IS will get rolled over every match.

#28 PANZERBUNNY

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Posted 04 June 2012 - 06:11 AM

View PostChristopher Dayson, on 04 June 2012 - 05:57 AM, said:


Really? How many other games have made some so called 'stupid' choices over the years that got mixed reviews? All of them maybe?

Even the so called King of MMO's has done some stupid stuff. Death Knights for one, Kung Fu Panda for another and yet it'll still keep steam rolling along.

There is no guarantee that the Clans will be playable as a faction. Even if they don't offer the clans as playable people will still play the game because it's MechWarrior, it's BattleTech, and there's been NUMEROUS successful MW games that didn't have the clans as playable faction.

I know all the kewl kids want to play the bad guys and all, but that's what they are, antagonists and should be treated as such.



Keep spouting whatever it is you're spouting because I'm positive you'll be eating crow. They won't make the mistake of alienating 1/3 or even half of the player base who want to play Clans. You think they are going to pass up all the microtransaction opportunities and game change opportunities the Clans will bring? We'll play this game for a year and just when you think you've mastered it, BAM they switch up tactics and play be introducing the Clans. People get an influx of new playstyles, tech and mechs. More people join the game.
I think most people with congnitive maturity can answer that with a resounding, !NO! They won't pass up the opportunity.

They would or could be antatgonists if this were a single player game, but this is an online game. The players are the antagonists, but truly IS and Clans are equal on the antagonist front. No good guys in a barn full of butchers.

Keep waving that flag of yours around though. It's good excercise.


-Personally I would like to see Clan tech on IS mechs with item decay.
-I'm okay with people jumping ship because they will more than likely be outnumbered most, if not all matches above 3V3.
-Half the playerbase leaving to the Clans? Probably not. They will intice new players who do their research thinking they have an advantage, but I think they will be an advanced experience for the game.....and hell, more targets for my AC's.
-There are a lot of loyal House players and units that won't jump ship. Enough to keep the chain together and repopulate the clan exodus. It will be our own private Kerensky exodus and we'll have to deal that in our own way.

Edited by PANZERBUNNY, 04 June 2012 - 06:16 AM.


#29 Tone Knee

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Posted 04 June 2012 - 06:16 AM

View PostZerstorer Stallin, on 04 June 2012 - 06:09 AM, said:

The table top game achieved balance by pitting a large number of IS mech against Clan. If you want to play Clan, and if they are playable, you should have to deal with a balanced fight, so expect a star of clan mechs(5) to face a company of IS mechs. If this is the case I'm all for it.



that would definitely make it interesteding, especially if they don't really make it obvious. the clan star is expecting a balanced 5 on 5 so they're thinking "lets kick some *** guys, we rock" then they come running up on the 12 IS mechs and go, ah **** this is going to be harder than I thought.

#30 PANZERBUNNY

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Posted 04 June 2012 - 06:19 AM

Clans definately have an uphill fight against them. Some people are preaching easy mode, but I have faith they'll make it the opposite.

#31 StrataDragoon

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Posted 04 June 2012 - 06:21 AM

I honestly don't care. I just like to role play and say I hate the clanners...well simply because I can. Plus it brings out the IS supporters and Clan Supporters...
FRR has a lot of Clan Supports I need to Demolish............

so again.. F*&% THE CLANNERS

#32 PANZERBUNNY

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Posted 04 June 2012 - 06:26 AM

It's all abotu clan hate.....until you get your hands on their tech.

#33 Businessman

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Posted 04 June 2012 - 06:27 AM

In the clan fluff, clan warriors won honor and respect by using less force than their opponents. To balance clan factions in the game, the devs just base the post battle rewards on the difference in forces between the two factions. So if you want to use an unstoppable clan mech, you wouldn't get many cbills, meaning you have to pilot lighter mechs to be able to afford your repairs.

#34 SideSt3p

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Posted 04 June 2012 - 06:28 AM

The Clans will be whatever PGI makes them into.

And we won't know that until the year 3050 appears.

And we won't even know about THAT until the game is even RELEASED.

Just sayin....

#35 Christopher Dayson

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Posted 04 June 2012 - 06:31 AM

View PostPANZERBUNNY, on 04 June 2012 - 06:11 AM, said:



Keep spouting whatever it is you're spouting because I'm positive you'll be eating crow. They won't make the mistake of alienating 1/3 or even half of the player base who want to play Clans. You think they are going to pass up all the microtransaction opportunities and game change opportunities the Clans will bring? We'll play this game for a year and just when you think you've mastered it, BAM they switch up tactics and play be introducing the Clans. People get an influx of new playstyles, tech and mechs. More people join the game.
I think most people with congnitive maturity can answer that with a resounding, !NO! They won't pass up the opportunity.

They would or could be antatgonists if this were a single player game, but this is an online game. The players are the antagonists, but truly IS and Clans are equal on the antagonist front. No good guys in a barn full of butchers.

Keep waving that flag of yours around though. It's good excercise.


-Personally I would like to see Clan tech on IS mechs with item decay.
-I'm okay with people jumping ship because they will more than likely be outnumbered most, if not all matches above 3V3.
-Half the playerbase leaving to the Clans? Probably not. They will intice new players who do their research thinking they have an advantage, but I think they will be an advanced experience for the game.....and hell, more targets for my AC's.
-There are a lot of loyal House players and units that won't jump ship. Enough to keep the chain together and repopulate the clan exodus. It will be our own private Kerensky exodus and we'll have to deal that in our own way.


Huh? Why would it negate cash shop sales if the Clan /FACTION/ isn't a playable faction?

The Inner Sphere /did/ salvage clan mechs, they were used by the Inner Sphere when they could field them. That seems like a PERFECT way for them to use the Cash Shop and Clan Tech to their advantage don't you think? Then everyone is on the same footing to get and access Clan Tech without one side being stupidly more powerful than the other ALL THE TIME.

As to alienating a third of their player base? I call shenanigans. Sure, there might be a third of the players who want to play Clan. I can believe that there's at least 33% of the people who have to have overpowered toys to win. I don't for a SECOND believe that all of those people will simply not play if they cannot play as the Clans.

They can make their own merc companies and pretend to be clan all they want. They can stick with their inner sphere house if that's what they're doing.

Saying that the Clans /will/ be playable faction is the EXACT SAME PIPE DREAM as saying that they won't. There's no evidence for either. No matter how many snarky comments you make otherwise.

#36 Ozric

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Posted 04 June 2012 - 06:37 AM

I really can't wait to get my hands on my trusty mad dog ( C ). Just piloting it will make me more effective because it just fits so very well. But I don't know why there's so much worry about the clans return. The devs have made a point of balancing the game thus far and I’m sure they will do the same with the omni mechs.

A tier based mech system where some mechs are just plain better than others is a foolish short term strategy that quickly unbalances the game and alienates the playbase. Despite it working in the table top game, just like permanent mech loss, it would not work in the online medium of MWO. Just the fact that the clans mechs are 'omni' makes them better than any one variant IS mech. even if that’s all it is, I won't cry for the lore. I am very interested in how this is all going to play out of course, but I’ve seen nothing that implies the clans will be unbalanced.

What does worry me though is when the mad dog is released, will the redesign be based on the older, cooler, pointy alien look with long gun wings, or the later stubby version with broken wings and a broken nose? Obviously I’m hoping for the former...

Edited by Ozric, 04 June 2012 - 06:38 AM.


#37 PANZERBUNNY

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Posted 04 June 2012 - 06:38 AM

View PostChristopher Dayson, on 04 June 2012 - 06:31 AM, said:


Huh? Why would it negate cash shop sales if the Clan /FACTION/ isn't a playable faction?

The Inner Sphere /did/ salvage clan mechs, they were used by the Inner Sphere when they could field them. That seems like a PERFECT way for them to use the Cash Shop and Clan Tech to their advantage don't you think? Then everyone is on the same footing to get and access Clan Tech without one side being stupidly more powerful than the other ALL THE TIME.

As to alienating a third of their player base? I call shenanigans. Sure, there might be a third of the players who want to play Clan. I can believe that there's at least 33% of the people who have to have overpowered toys to win. I don't for a SECOND believe that all of those people will simply not play if they cannot play as the Clans.

They can make their own merc companies and pretend to be clan all they want. They can stick with their inner sphere house if that's what they're doing.

Saying that the Clans /will/ be playable faction is the EXACT SAME PIPE DREAM as saying that they won't. There's no evidence for either. No matter how many snarky comments you make otherwise.


The above just isn't worth reading. Sorry man. Your speculations in defense of why Clans can NOT be released and still have viable online store options is silly.

They are avoiding pay to win and you think they'll include clan tech in the online shop? 0_o. That deserves the wonky eyes.

You obviously have no idea what kind of game they are trying to build here. That's okay. Everything will end up being a surprise for you!

And no, they can't make merc units and call them Clan names. This has been stated. NO canon unit or Clan names as Merc units as they will be in game. They will call the Daleks in to exterminate or the Cybermen for mass deletion.

And sure, not 1/3 of the game will LEAVE, but you'll have a super large number of people righteously pissed off customers and people let down like that stick around until another game peeks their interest.

There are more gamers out their with integrity when it comes to companies letting them down with a release.

Those players who are simply playing IS, waiting for the Clan release may very well drop. (Actually I'd put money on it.)

Try again.

P.S Only snarky when the occassion calls for it.

And not a pipe dream. Common sense. They need maximum options to keep people interested and a fresh and evolving online store and game experience.
Think what you'd like though. I have plenty of crow in a burlap sack with your name on it.

Edited by PANZERBUNNY, 04 June 2012 - 06:39 AM.


#38 Gigaton

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Posted 04 June 2012 - 06:42 AM

View PostPANZERBUNNY, on 04 June 2012 - 06:26 AM, said:

It's all abotu clan hate.....until you get your hands on their tech.


Frankly, their tech is exactly what I don't want to get my hands on. Nor do I think any IS player should be able to do so. I don't have anything against the game having playable Clans, and the said Clans having superior equipment (I really don' want any nerfes to that either), and I certainly have faith PGI will introduced some kind of system to balance out IS vs. Clan fights (without Zell, it's more like 5 vs. 12 than the often suggested 10 vs. 12).

But if the game ever reaches the point where majority of IS is running around with Clantech or a point where I, as IS only player, will be forced or compelled to get/grind any piece of Clantech for any reason, then I'll really want my own 3rd/4th Succession War game.

Edited by Gigaton, 04 June 2012 - 06:44 AM.


#39 Christopher Dayson

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Posted 04 June 2012 - 06:43 AM

View PostPANZERBUNNY, on 04 June 2012 - 06:38 AM, said:

The above just isn't worth reading. Sorry man. Your speculations in defense of why Clans can NOT be released and still have viable online store options is silly.

They are avoiding pay to win and you think they'll include clan tech in the online shop? 0_o. That deserves the wonky eyes.

You obviously have no idea what kind of game they are trying to build here. That's okay. Everything will end up being a surprise for you!

And no, they can't make merc units and call them Clan names. This has been stated. NO canon unit or Clan names as Merc units as they will be in game. They will call the Daleks in to exterminate or the Cybermen for mass deletion.

And sure, not 1/3 of the game will LEAVE, but you'll have a super large number of people righteously pissed off customers and people let down like that stick around until another game peeks their interest.

There are more gamers out their with integrity when it comes to companies letting them down with a release.

Those players who are simply playing IS, waiting for the Clan release may very well drop. (Actually I'd put money on it.)

Try again.

P.S Only snarky when the occassion calls for it.


Golf Claps.

Not worth reading, yet you read it. Amazing. Any customer who gets righteously pissed off about something not being offered that was... *gasp* not offered deserves what they get for their stupidity.

Also good call with the Pay to Win fallback idea. Cuz, Cash Shop means RL Moneys only... right? Cuz somehow it is pay to win when I use it as an example but it's not when you use it? C'mon. You're back pedalling so much you've lost all credibility.

I find it funny how I supposedly have no idea of what kind of game they are building here when I have read all the same information you have at least. That is what information is being offered.

I'm not the one making claims that they're /going/ to do something they've never even once alluded to.

Until there is an announcement that Clans are going to be available to PC's or that Clan Tech is going to be usable, you're just blowing smoke.

Try again.

#40 PANZERBUNNY

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Posted 04 June 2012 - 06:47 AM

View PostChristopher Dayson, on 04 June 2012 - 06:43 AM, said:


Golf Claps.

Not worth reading, yet you read it. Amazing. Any customer who gets righteously pissed off about something not being offered that was... *gasp* not offered deserves what they get for their stupidity.

Also good call with the Pay to Win fallback idea. Cuz, Cash Shop means RL Moneys only... right? Cuz somehow it is pay to win when I use it as an example but it's not when you use it? C'mon. You're back pedalling so much you've lost all credibility.

I find it funny how I supposedly have no idea of what kind of game they are building here when I have read all the same information you have at least. That is what information is being offered.

I'm not the one making claims that they're /going/ to do something they've never even once alluded to.

Until there is an announcement that Clans are going to be available to PC's or that Clan Tech is going to be usable, you're just blowing smoke.

Try again.


I read a lot of things that weren't worth the read when I finish.

Padding post count now.





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