House Marik Poll - 2 Declare Your Allegiance
#1
Posted 07 November 2011 - 05:11 PM
(I started this mainly because some of the other houses have more Topics than we do...) O.O
#2
Posted 07 November 2011 - 06:38 PM
Trust your Command, Trust your Lancemates! ![]()
Edited by IntruderAlert!, 07 November 2011 - 06:43 PM.
#3
Posted 07 November 2011 - 06:59 PM
#4
Posted 07 November 2011 - 07:07 PM
#5
Posted 07 November 2011 - 07:35 PM
Btw, think #2 should have been multiple choice, as 3 of them I'd be more than willing to do at the get-go, the others are an obvious "going to do anyways". Up to you to decide which I'm talking about ;oP
#6
Posted 07 November 2011 - 10:31 PM
But by answering #2 your saying ...you don't want to do mohr than just blowing stuff up..
Mohr Boomz!
#7
Posted 07 November 2011 - 11:35 PM
#8
Posted 08 November 2011 - 02:42 AM
CrashMarik, on 07 November 2011 - 11:35 PM, said:
as for the second poll I chose training, but as always I can do whatever I have time to do for the betterment of the team.
#9
Posted 08 November 2011 - 06:30 AM
Fear the Eagle!!!
#10
Posted 08 November 2011 - 06:57 AM
As for the last question: I think Crash, and a few others, would agree with me in saying that being the Captain-General (or anyone above the rank of colonel), plus that of being a kick-**** pilot, generally DO NOT go hand-in-hand. As a lights specialist, I was probably at my best while still a BCO and maybe a RXO. At a certain point, as you're climbing up the CoC, the balance between time putting out fires in the game and drops deteriorates. For myself, on a typical 6-8 hours run, I might have gotten in maybe 2-4 combat drops on a good day. Under those circumstances, formerly well-developed skills take a major tanking.
As for allegance: hush on you for asking such a question
NTK
#11
Posted 08 November 2011 - 07:14 AM
Nitehawk, on 08 November 2011 - 06:57 AM, said:
As for the last question: I think Crash, and a few others, would agree with me in saying that being the Captain-General (or anyone above the rank of colonel), plus that of being a kick-**** pilot, generally DO NOT go hand-in-hand. As a lights specialist, I was probably at my best while still a BCO and maybe a RXO. At a certain point, as you're climbing up the CoC, the balance between time putting out fires in the game and drops deteriorates. For myself, on a typical 6-8 hours run, I might have gotten in maybe 2-4 combat drops on a good day. Under those circumstances, formerly well-developed skills take a major tanking.
As for allegance: hush on you for asking such a question
NTK
I do have to give Crash credit. I challenged him once and he beat me. Course it was LMHAOand I won the Light and mediums if I recall right
#12
Posted 08 November 2011 - 09:36 AM
Nitehawk, on 08 November 2011 - 06:57 AM, said:
As for allegance: hush on you for asking such a question
NTK
Granted, But my real goal was to get a realistic counting of how many people we actually have so far..... :|
-IA
#13
Posted 08 November 2011 - 12:27 PM
Nitehawk, on 08 November 2011 - 06:57 AM, said:
As for the last question: I think Crash, and a few others, would agree with me in saying that being the Captain-General (or anyone above the rank of colonel), plus that of being a kick-**** pilot, generally DO NOT go hand-in-hand. As a lights specialist, I was probably at my best while still a BCO and maybe a RXO. At a certain point, as you're climbing up the CoC, the balance between time putting out fires in the game and drops deteriorates. For myself, on a typical 6-8 hours run, I might have gotten in maybe 2-4 combat drops on a good day. Under those circumstances, formerly well-developed skills take a major tanking.
As for allegance: hush on you for asking such a question
NTK
Wonder how in game rank is going to handled. There are lots of ways they can do this and plusses and minuses for all of them. Personally I am kind of hoping for a system based on contribution to the house/clan/merc unit. If its done that way it should cut down on the paperwork that wen't with command and give the people taking the trouble some objective metrics about what is going on
#14
Posted 08 November 2011 - 12:28 PM
CrashMarik, on 08 November 2011 - 12:27 PM, said:
Wonder how in game rank is going to handled. There are lots of ways they can do this and plusses and minuses for all of them. Personally I am kind of hoping for a system based on contribution to the house/clan/merc unit. If its done that way it should cut down on the paperwork that wen't with command and give the people taking the trouble some objective metrics about what is going on
Gah look at that I mention him and he appears
#16
Posted 08 November 2011 - 12:36 PM
IntruderAlert!, on 08 November 2011 - 09:36 AM, said:
Granted, But my real goal was to get a realistic counting of how many people we actually have so far..... :|
-IA
I swear some people take me too seriously when all I'm doing is cracking a joke (aka, look at the emoticons in use)....
IA, relax
NTK
#17
Posted 08 November 2011 - 12:52 PM
CrashMarik, on 08 November 2011 - 12:27 PM, said:
Wonder how in game rank is going to handled. There are lots of ways they can do this and plusses and minuses for all of them. Personally I am kind of hoping for a system based on contribution to the house/clan/merc unit. If its done that way it should cut down on the paperwork that wen't with command and give the people taking the trouble some objective metrics about what is going on
That would be optimal....
Of course, we're still at the pure speculation level....but it is nice to once more be able to hash out potential theories amongst other things
#18
Posted 08 November 2011 - 01:46 PM
Nitehawk, on 08 November 2011 - 12:36 PM, said:
I swear some people take me too seriously when all I'm doing is cracking a joke (aka, look at the emoticons in use)....
IA, relax
NTK
Lol I don't take anything serious these days...'cept my LRM's
They have been pointing sunward since finding out about MWOnline...
Going to have to visit my local MechLab Tech to check if all these rusty parts can handle it...
#19
Posted 08 November 2011 - 03:42 PM
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