What has changed?
Maps have become much larger, and engagements tend to take on a slower pace firing line rhythm, where long distance sniping is where most damage is dealt and close up engagements only to finish off the enemy. Splats and Lights have both been knocked down a couple of pegs along with the map changes, leading to the dominance of a type of weapon that can deal pinpoint damage with a fast projectile, has relatively low weight, and is non ammo based.
Suggestions
1.0 heat increase on both PPC and ErPPC in an attempt to put them back on level with other energy weapons. Not too sure about this because it still does not change that they are the best option for big maps and long distance engagements.
Else make PPC damge splash and do less pinpoint damage so they are more of a direct fire suppressive weapon with ecm disabling capabilities, with the additional benefit of giving ballistics weapons back their rightful crown of pinpoint focused damage at range (considering they have ammo and weight much more - bring back the gauss sniper).
Conclusion
PPCs win games because of the sheer amount of long range, low risk, focused damage. Ecm disabling and ammo independence as icing on top of that cake. The new maps which are all huge do little to dissuading, and in fact encourage, people from fielding lopsided loadouts with lots of snipers. Allow the PPCs to become a suppresive weapon rather than the go to sniper rifle, and give that role back to ballistics weapons with ammo which requires more careful/skilled shots.
Final thought
I have seen many complaints about "Poptarts" but they are a symptom and not a cause. Poptarting maximizes the already numerous advatages of the PPC as a sniping weapon but the root of the issue is the role of the PPC amongts other weapons and it's versatility in the larger maps.
Edited by Strelitzia, 17 April 2013 - 10:31 PM.