Custom Heavy Metal Kill Sounds?
#1
Posted 18 April 2013 - 02:25 PM
This would not be a global sound that everyone else in the server could hear -- this would be a sound that would take priority over the default music locally, so only you would be able to hear it. Everyone would be able to do this regardless of ownership. If I run a HM, maybe I want to listen to "trololololo" and "BOOM HEADSHOT!" every time I get a kill, while I may prefer a klaxon siren if I'm not running one and just want to be alerted when one is nearby...the sky is the limit.
The upsides to having localized custom sounds is no one has to download the files while connecting to the server which may also mean no copyright issues to deal with, and it also means nobody can grief with it (you are listening to your own audio files). The downsides are that everyone's HM will be playing your choice of audio in-game and...well...you cant grief with it .
#2
Posted 18 April 2013 - 11:30 PM
#3
Posted 19 April 2013 - 04:19 PM
Roachburn, on 18 April 2013 - 11:30 PM, said:
I don't understand how disabling the sound adds "realism" to the game (not that I'm against disabling it). This wasn't something PGI pulled out of thin air -- there is actually a highlander in the lore that has external speakers, so having music blasted out of them would probably be more realistic than not...at least as far as Battletech goes.
http://www.sarna.net/wiki/Rhonda_Snord
Quote
#4
Posted 19 April 2013 - 08:33 PM
#5
Posted 21 April 2013 - 08:17 AM
This is one of those things that'd be really, really easy to support just by having the sound file stored separately from the giant pack of sound effects, and encoded in some commonplace format. Honestly, I think most games would be improved by making it possible for users to override at least some portion of the game assets. You wouldn't want to allow this for mech models, textures, or sounds as people could use this to cheat but it'd be harmless (and awesome) to be able to customize parts of the cockpit that don't compete with the microtransactions. If I were PGI I'd then watch whatever mod sites sprang up and use the "top 10 most downloaded" list to come up with lucrative ideas for additions to the MC store.
#6
Posted 21 April 2013 - 10:18 AM
#8
Posted 21 April 2013 - 06:04 PM
I see an up and a down side to PGI turning this into an MC feature. They could probably find a way to blend the best of both worlds, but there is currently only one mech using external speakers and it might not be worth the time and effort. The up side to this being a MC feature is that the sounds could be made global; the downside is the sounds would probably have to be made by PGI, and as a result, the audio selection would be quite small compared to what users could make.
Edited by skullman86, 21 April 2013 - 06:07 PM.
#9
Posted 02 May 2013 - 09:14 AM
#10
Posted 02 May 2013 - 02:02 PM
Boom boom boom another one bites the dust!....lol
Edited by MasterErrant, 02 May 2013 - 02:03 PM.
#11
Posted 02 May 2013 - 03:12 PM
#12
Posted 05 May 2013 - 05:34 PM
#13
Posted 05 May 2013 - 05:45 PM
The only way to make it "viable" is to make it solely clientside (only the client can hear their own sounds). The only actual issue though is if the music/sound is malformed.. causing unpredictable crashes that people will cry to PGI about to fix...
So.. there's no good "reason" to do it though...
Edited by Deathlike, 05 May 2013 - 05:46 PM.
#14
Posted 07 May 2013 - 06:42 AM
#15
Posted 07 May 2013 - 01:54 PM
#16
Posted 07 May 2013 - 04:25 PM
Ice cream Truck music
Die MF by Dope
Pac Man death music
Sexy UT2004 announcer screaming Unstoppable
Highlander sound clip of "There can be only one"
AC/DC Shoot to thrill
AC/DC Thunderstruck
Oh the overload of ideas....
Almost makes me want to spend money to buy one.....NOT!!!
#17
Posted 08 May 2013 - 04:56 AM
#18
Posted 08 May 2013 - 09:05 AM
#19
Posted 08 May 2013 - 10:52 AM
#20
Posted 08 May 2013 - 11:01 PM
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