Just wanted to let you know that I have just returned from a 2 week break so expect some new things to come when it comes to weapon updates/balancing.
Prior to leaving on break, I put in a series of requests for certain weapon subsystems to be implemented. These implementations have been completed but I have not had time to check them yet. Once I've checked and approved these changes, they make their way into a build. At that point QA attacks the feature set and I can start setting numbers.
Do not fear, I am VERY well aware of the hot topics right now and they will be addressed. I am not going to give numbers or timelines until the changes have been put forth into a pre-release build that will be about 2 weeks away from going live. At that time, I will fully let you know what the changes and implications of any balancing will have on the game.
From this point forward, in our quest to hit our launch date, you are going to see an aggressive series of weapon updates with each patch.
That being said, high on priority is the SRM spread/damage and the high alpha meta going on in the game. I'll update you on these as soon as the changes have been put into test.
In an effort to reduce clutter on the forums, and to make it easier for us to compile feedback for our developers, please help us contain feedback to this thread.
Edited by Niko Snow, 16 September 2013 - 12:37 PM.
updated quote and link