Annoucing the Razer Artemis!
Posted 14 January 2013 - 02:46 PM
Posted 14 January 2013 - 05:23 PM
i know they can make this control scheme happen.
Errr... you can do that now. The leg turning isn't analog inside the game yet, but you can map your joystick X axis to the "Turn" field in the Joystick (3rd) column. You can map your joystick Y axis to the throttle. You might need to make a USER.CFG edit to split the range for forward and backward, and there is another command to invert the axis if needed. The mouse already controls the aiming by default.
Posted 14 January 2013 - 07:14 PM
Posted 14 January 2013 - 10:36 PM
Posted 14 January 2013 - 10:37 PM
It isnt as flashy, but its built better, moves better, performs better, has a better easier to clean coating, the software is easy to use and integrates with the mouse at a firmware level (clever trick, so you just bring your mouse with you to any machine and you dont need to load any software, your setting are all in firmware the on the mouse) Basically, while the razer's products seemed like toys, the sensei feels like a precision tool. Its been great in photoshop and illustrator, when I dont have my wacom handy too.
AS IF THAT WERENT ENOUGH...it costs about half as much as razers equivalent product.
I Liked razers product and it wasn't shoddy or anything, but honestly? Something that costs half as much completely devastates it. If they are supposedly producing something so high end, that just shouldn't happen. If Steelseries actually advertised for crap, I suspect they would force razer to adapt, but they seem perfectly happy to sit their quietly producing the best gotdanged mouse I have ever layed my hands on and not tell a blessed soul.
(Note: I don't work for or know anyone at steelseries or anything, also the sensei is pretty understated from the whole big black plastic monolith covered in garrish flashing lights Point of view. So I guess thats a win for Razer?)
Posted 15 January 2013 - 06:32 AM
Posted 17 January 2013 - 03:17 PM
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