Jump to content

We Need A New Weapon.


183 replies to this topic

Poll: New weapon system. (384 member(s) have cast votes)

Would you like to see a new weapon system?

  1. Yes (259 votes [67.27%])

    Percentage of vote: 67.27%

  2. No (126 votes [32.73%])

    Percentage of vote: 32.73%

Vote Guests cannot vote

#1 Mongoose Trueborn

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 742 posts

Posted 06 May 2013 - 02:03 PM

We need one if not several new weapon systems for this game. It would do several things including but not limited to the following.

1) Curb complaints about existing weapons because everyone would be trying out the new weapon. This would give the dev team time to deploy changes needed to existing weapon systems.
2) Revitalize every mech variant. Having new weapons means new weapon combos and this would be tons of fun for those that love to spend hours in the mechlab.
3) Change the meta game. The meta has been determined by the new mechs out and what those mechs are most ideal with. By releasing some new weapons people would be trying different variants again to see what is the best fit.

I know PGI is trying to maintain a high and mighty approach to a specific timeline. While that is a really cool and honorable concept, the fact is that most people could care less and would simply rather have the ability to use different weapon systems. The people that actually care about the timeline are the ones that dominate the forums and are going to play regardless of what you do. We need to draw in those that aren't die hard BT fans and make the game fun for them to play.

I would love to see x pulse, med range missiles, heavy and light gauss. What weapon system would you love to see next?

Edited by Mongoose Trueborn, 06 May 2013 - 02:05 PM.


#2 EvilCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,234 posts

Posted 06 May 2013 - 02:07 PM

We could use a ballistic weapon around 2-4 tons, there is none in TT that could be used however. Alternatively let ballistic slots be able to hold special equipment, deployable mines for example.

#3 TheMagician

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 779 posts

Posted 06 May 2013 - 02:24 PM

Yes. I agree. I think a LongTom would be a good addition.

Multiple types of ammo would be good too, but PGI says they don't have any immediate plans for that.

Edited by TheMagician, 06 May 2013 - 02:24 PM.


#4 80sGlamRockSensation David Bowie

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 3,994 posts
  • LocationThe Island

Posted 06 May 2013 - 02:25 PM

Blazer Cannon, but instead of burn time, up front damage.

#5 Edustaja

    Member

  • PipPipPipPipPipPipPip
  • 730 posts
  • LocationFinland

Posted 06 May 2013 - 02:31 PM

Arrow IV maybe. Either off map or mech installable.
http://www.sarna.net...ow_IV_Artillery

Ammo:
- Smoke
- Laser inhibitor
- Cluster
- Homing
(- Inferno)

#6 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 06 May 2013 - 04:58 PM

Honestly, while I support even obscure experimental tech like mech mounted long toms or binary lasers, there is already quite a lot in the stew we have going right now that needs some work. Weapons Guy needs to reign the mess we have in before adding more to the plate.

#7 Wolf Ender

    Member

  • PipPipPipPipPipPip
  • 495 posts
  • Google+: Link
  • LocationSacramento, California

Posted 06 May 2013 - 05:14 PM

I would like to see ARROW IV introduced.

one little quote from the Sarna page on it

Quote

Arrow IV launchers can be equipped with standard area saturation missile or homing missiles which work in concert with a forward unit carrying Target Acquisition Gear.

this sounds a little cumbersome. It appears to imply that ARROW IV would be dumb-fire, unless you can hit the enemy with TAG, and then you can home in on them. some thought would have to go into this with the possibility of changing TT rules to work with MWO.

Also the idea of using smoke or mine-laying munitions sounds interesting and fun...but i think we should shoot for low hanging fruit when introducing something as potentially versatile as this. it should probably just do a cluster round... that does high damage but spread around. maybe if the target is tagged, then it concentrates damage on the tagged target for more effectiveness.

Edited by Wolf Ender, 06 May 2013 - 05:22 PM.


#8 Krazy Kat

    Member

  • PipPipPipPipPipPipPip
  • 696 posts
  • LocationTexas

Posted 06 May 2013 - 05:20 PM

I saw something on Sarna about a mine-dropper. I like the idea of dropping mines around base for those pesky light base-cappers.

#9 FrostCollar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,454 posts
  • LocationEast Coast, US

Posted 06 May 2013 - 05:28 PM

Arrow IV, Mech Mortars, and the Binary Laser would all be good. Next year the Silver Bullet Gauss too.

#10 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 06 May 2013 - 05:30 PM

blazr pls

#11 Macheiron

    Member

  • PipPipPip
  • The Spear
  • The Spear
  • 86 posts
  • LocationAnnapolis, MD

Posted 06 May 2013 - 06:45 PM

Yes, Binary Laser Cannon is Epic.

#12 FrostCollar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,454 posts
  • LocationEast Coast, US

Posted 06 May 2013 - 06:55 PM

I'm seeing a lot of nos but no explanations. Why are you voting in that manner? Why wouldn't you want something like the Binary Laser in game? If there's even one weapon you'd like to see added, you have to vote yes.

#13 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 06 May 2013 - 07:30 PM

Here's the real issue... PGI has yet to EXISTING WEAPONS in this game. How do you go about adding other weapons when certain weapons are simply USELESS?

Fix that first, before asking PGI to add more code that would be required. Adding anything outside what we already have (like a Long Tom) would require additional coding (HSR).

#14 Side Step

    Member

  • PipPipPipPipPip
  • 151 posts

Posted 06 May 2013 - 07:42 PM

View PostEvilCow, on 06 May 2013 - 02:07 PM, said:

We could use a ballistic weapon around 2-4 tons, there is none in TT that could be used however. Alternatively let ballistic slots be able to hold special equipment, deployable mines for example.

What about Light AC/2? http://www.sarna.net/wiki/Light_AC/2

...Unless the problem is we're still only in 3050...

Edited by Side Step, 06 May 2013 - 07:43 PM.


#15 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 06 May 2013 - 10:27 PM

Arrow IV is the big one, really. It's tech'ed for the year we're in and could potentially add a lot to the gameplay.

I'm not really sure what others are available in 3050 that aren't already in, outside of specialist ammo. I mean I guess you could jokingly add the Rifles into the game, but there would be no point in having them.

Maybe advanced rule versions of existing weapons? Like a PPC set to do damage inside minimum range, but with a chance to backfire? (I want to say it was a PPC Capacitor but I'm not sure).

But yeah. I don't want any non-canon weapons really added in just yet. I'm cool with non-canon 'mechs being retroactively added, though, if they're entirely new. I don't know why, but I think more guns would just cause a diluted pool.

View PostSide Step, on 06 May 2013 - 07:42 PM, said:

What about Light AC/2? http://www.sarna.net/wiki/Light_AC/2

...Unless the problem is we're still only in 3050...


That's the entire problem.

I love lots of the later technology, even after the story went downhill badly. Heavy Lasers and RACs and such are all really fun. But I don't want them until we time jump.

Plus, this does bode well for a nice wealth of additional content to add once things slow down into the future.

Edited by Victor Morson, 06 May 2013 - 10:28 PM.


#16 MasterBLB

    Member

  • PipPipPipPipPipPipPip
  • 637 posts
  • LocationWarsaw,Poland

Posted 07 May 2013 - 01:37 AM

I think most needed is some ballistic to fill the tonnage gap between machine guns and ac2.

#17 Renthrak

    Member

  • PipPipPipPipPipPipPip
  • 902 posts

Posted 07 May 2013 - 01:45 AM

View PostMongoose Trueborn, on 06 May 2013 - 02:03 PM, said:

I know PGI is trying to maintain a high and mighty approach to a specific timeline. While that is a really cool and honorable concept, the fact is that most people could care less and would simply rather have the ability to use different weapon systems.

Change 'most people' to 'many people I know' and I would be more inclined to weigh your idea on the merits rather than having to work past feeling insulted. The fastest way to lose an argument is to claim "Everybody who matters agrees with me".

View PostMongoose Trueborn, on 06 May 2013 - 02:03 PM, said:

The people that actually care about the timeline are the ones that dominate the forums and are going to play regardless of what you do. We need to draw in those that aren't die hard BT fans and make the game fun for them to play.

"The opinion of your hardcore fan base doesn't matter, cater to the casuals for a better game." If I wanted to play Microsoft's butchered excuse for BattleTech, I would still be playing MW4, with color-coded blocks for equipment and exploding reactors with every kill, or MechAssault where they just made half of it up.

There was a time, many years ago, when MechWarrior 2 was still fresh. There were no X-Pulse Lasers, no Rotary Autocannons, no Heavy Gauss Rifles. Guess what? It was fun.

#18 Donas

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 416 posts
  • Locationon yet another world looking for a Bar and Grill

Posted 07 May 2013 - 03:45 AM

View PostFrostCollar, on 06 May 2013 - 06:55 PM, said:

I'm seeing a lot of nos but no explanations. Why are you voting in that manner? Why wouldn't you want something like the Binary Laser in game? If there's even one weapon you'd like to see added, you have to vote yes.


2 reasons to vote no, while still wanting new weapons in the game, OP's points 1 and 3.

Adding new weapons (which will not be inherently balanced on release) in order to distract the player-base from weapons that are currently unbalanced so that PGI has time to balance them when nobody's looking. Not even taking into account that the player-base has far too many honest-to-gosh beta testers in it providing thoughtful feedback, PGI would be shooting themselves in the foot from a to-do list standpoint. These guys are trying to narrow things in and establish a balance that things can be added to after that balance is established. Adding new weapons now would be backwards progress, a longer to-do list, and would overload resources even further.

The metagame is influenced by more than new stuff, its influenced by tweaks to old stuff as well. The changes to MG, LBX, BAP, ECM, NARC, and LRM that have all been announced by may 17th (might have the date wrong, I have a lot going on in may lol) will all have drastic effects to the current Meta.

Would I like new weapons? Yep. Sure. Why not.
Do I think new weapons right now is a prudent ove for getting the game moving forward? Nope. I think we have tons of stuff now. Get the other major things like CW up and running. More weapons at this point is polishing the chrome. We're still fabricating.

#19 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 07 May 2013 - 05:34 AM

what would the binary laser even add to the game that we don't already have? Perhaps we just need the pulse lasers to be more sufficiently different from regular lasers (perhaps same DPS with more shots fired per second). Also we have clan technology just around the corner (SSRM4/6, UAC2/10/20), along with ER Medium/ER Small lasers coming to IS at some point as well. New mechs and permutations of those weapons are what the game is about over time, not just adding new weapons all the time.

#20 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 07 May 2013 - 05:42 AM

How about they make all current weapons mostly viable and balanced first, for variety's sake. Also, niche crap like LB-X, MG, Flamer, and NARC all need serious re-work and not the incremental changes they make over several months. The May 27th update will not be enough for those items.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users