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Hud Hotfix Tuesday May 14th COMPLETE


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#1 InnerSphereNews

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Posted 13 May 2013 - 12:00 PM

Hey everyone,

We just wanted to let everyone know we will be bringing the servers down at 10 AM PDT tomorrow, for aproximately 30 minutes, to upload the hotfix for the HUD bugs.

We'll send another notice out tomorrow before and after the hotfix.

EDIT: AND SERVERS ARE BACK

Cheers,
The MechWarrior Online Team



#2 Levi Porphyrogenitus

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Posted 13 May 2013 - 12:02 PM

And there was much rejoicing.

I've been looking forward to this announcement for a long time. Huzzah!

#3 Jive Korsan

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Posted 13 May 2013 - 12:02 PM

Thank you!!!

#4 Sir Roland MXIII

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Posted 13 May 2013 - 12:05 PM

As with any bug "fix", I look at this with my usual forecast - 50% chance the "fix" doesn't fix it, with a 90% chance something else in the game will break.

Dead serious, if it works that's groovy - but after 7 months I've learned to keep my expectations of PGI really, really, low.

Edited by Sir Roland MXIII, 13 May 2013 - 12:07 PM.


#5 SirDubDub

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Posted 13 May 2013 - 12:08 PM

Posted Image

#6 Acid Phase

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Posted 13 May 2013 - 12:08 PM

View PostSir Roland MXIII, on 13 May 2013 - 12:05 PM, said:

As with any bug "fix", I look at this with my usual forecast - 50% chance the "fix" doesn't fix it, with a 90% chance something else in the game will break.

Hey if it works that's groovy. But after 7 months I've learned to keep my expectations really, really, low.


You Sir, have been quoted....for speaking the truth. Likewise.

#7 LaserAngel

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Posted 13 May 2013 - 12:09 PM

WWWWWWWWW...

Well maybe it'll being back a few players.

#8 Thontor

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Posted 13 May 2013 - 12:10 PM

I rarely even get any HUD bugs since the partial fix in the patch last week. Still, looking forward to never seeing them again though.

Edited by Thontor, 13 May 2013 - 02:15 PM.


#9 Jabilo

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Posted 13 May 2013 - 12:13 PM

View PostThontor, on 13 May 2013 - 12:10 PM, said:

I rarely even get any HUD bugs since the partial fix in the patch last week. Looking forward to never seeing them again.


Since the "secret fix" in last weeks patch I have had one HUD bug in about one hundred drops.

This is down from approximately 1 in 4.

This is pretty much a non issue for me already but more stability is always a good thing.

#10 Farpenoodle

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Posted 13 May 2013 - 12:22 PM

\o/ yay!

#11 TheMaker

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Posted 13 May 2013 - 12:27 PM

View PostSir Roland MXIII, on 13 May 2013 - 12:05 PM, said:

As with any bug "fix", I look at this with my usual forecast - 50% chance the "fix" doesn't fix it, with a 90% chance something else in the game will break.

Dead serious, if it works that's groovy - but after 7 months I've learned to keep my expectations of PGI really, really, low.

I feel the same way you do Sir on the first half, I to have played MWO for some time. Even though the HUD bugs are annoying I still love to play MWO. Great playing with you on the battlefield.

#12 Tennex

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Posted 13 May 2013 - 12:27 PM

sweet!

#13 Nicholas Carlyle

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Posted 13 May 2013 - 12:28 PM

Good stuff. Hope it works as advertised.

#14 Othello

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Posted 13 May 2013 - 12:30 PM

I think this deserves a sale. Gotta raise funds for the office party...

Edited by Othello, 13 May 2013 - 12:39 PM.


#15 cephyn

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Posted 13 May 2013 - 12:37 PM

YAY THANK YOU!

#16 Cmore

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Posted 13 May 2013 - 12:51 PM

Tomorrow should be made a public holiday to mark this momentous point.

#17 FoXabre

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Posted 13 May 2013 - 01:15 PM

I've always considered the HUD glitches to be like a Challenge mode in a sense.

"What will it be this time I wonder. Oh, no IFF! Ok, so a little extra time to double check whether a Mech is actually a foe on the mini map, no biggie... That is assuming I have a mini map. If not, things will get really exciting!"

Well hopefully now these will just be stories of old Mech Warriors reminiscing of the "good" ol' times.

Seriously, Thank you PGI!

#18 Sgt Jeka

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Posted 13 May 2013 - 01:20 PM

Thanks.We wait for it a long time.

#19 Sagamore

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Posted 13 May 2013 - 01:25 PM

Thanks for your hard work pushing out this update.

#20 Ridiculous

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Posted 13 May 2013 - 01:40 PM

HUDs are good for weaklings anyways.





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