The problem is that the 'tradeoffs' have absolutely zero correlation with anything. Yeah, the Timberwolf is super-powerful, so an Achilles heel like that might 'fit', but the TRO artists never stopped to consider 'hey, why is this mech so damn big for a 40 tonner' because it was irrelevant.
For every mech that deserves to have a weak point because of its strengths, there's a mech that isn't that great and is getting screwed over. The Hollander, for example - destroying the right torso destroys basically its entire armament, and you can hit that thing from ANY angle. And the Hollander seriously doesn't deserve a huge weakness like that, not for how little you get out of it.
I didn't call you names. I said everything you have to say is useless drivel. Your entire "argument" is that this isn't MWLL and therefore there's zero chance at all that this will ever be a problem!If you can't understand why something that ended up being a big problem in MWLL could possibly be a problem in another mech game that's running basically on the same engine and thus will handle hit detection the same way, then there's no help for you.
Instead of bring a colossal useless bore in this thread, how about you go find every single thread where people talk about Mechwarrior 4 and spew your nonsense in those too.
All I'm trying to do is bring focus to a problem that has existed before in the hopes that it will get some understanding / attention. All you're doing is sh*tting in threads just to argue with people. We call people like you trolls.
Edited by Frostiken, 07 June 2012 - 06:58 AM.