Jump to content

Patch May 21St - LIVE!


341 replies to this topic

#1 Garth Erlam

    Member

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 2756 posts
  • Facebook: Link
  • YouTube: Link
  • LocationVancouver, BC

Posted 21 May 2013 - 08:20 AM

Hello Everyone,

The servers will be coming down at 10am PDT for the patch. We will update this once we're done, and the servers are up. See you starside!

EDIT: AND WE ARE LIVE!

PATCHNOTES:


Content


New Map - Canyon Network

Bordered by a metropolis on one side and a drop ship base on the other, the Canyon Network is essentially a rare green space in an otherwise arid landscape that doubles as a landfill. The maglev route that bisects the canyon is the most efficient means to transport supplies and personnel across the expanse and is therefore more valuable captured than destroyed. Likened to large scale foxhole warfare, the network is primed for snipers, surprise attacks and quick getaways. One MechWarrior, when asked, said the maglev was fought over so frequently as it was ‘the only way out of the garbage dump.’



New Battlemechs

Blackjack BJ-1
  • Tonnage: 45
  • Armor: 272 (Standard)
  • Internal Structure: Standard
  • Engine: 180
    • Top Speed: 64.8 kph
    • Max Engine Rating: 235
  • Torso Movement:
    • 110 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 30 degrees up and down.
  • Weapons & Equipment:
    • Left Arm: Medium Laser, AC/2
    • Left Torso: Medium Laser
    • Right Torso: Medium Laser
    • Right Arm: Medium Laser, AC/2
  • Hardpoints:
    • Left Arm: 1 Ballistic, 1 Energy
    • Left Torso: 1 Energy, 1 AMS
    • Right Torso: 1 Energy
    • Right Arm: 1 Ballistic, 1 Energy
  • Heat Sinks: 11 Single
  • Jump Jets: 4 (4 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Quirks: +15% torso twist speed
Blackjack BJ-1DC
  • Tonnage: 45
  • Armor: 272 (Standard)
  • Internal Structure: Standard
  • Engine: 180
    • Top Speed: 64.8 kph
    • Max Engine Rating: 235
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 30 degrees up and down.
  • Weapons & Equipment:
    • Left Arm: Medium Laser, AC/2
    • Left Torso: Medium Laser, Small Laser
    • Right Torso: Medium Laser, Small Laser
    • Right Arm: Medium Laser, AC/2
  • Hardpoints:
    • Left Arm: 1 Ballistic, 1 Energy
    • Left Torso: 2 Energy, 1 AMS
    • Right Torso: 2 Energy
    • Right Arm: 1 Ballistic, 1 Energy
  • Heat Sinks: 12 Single
  • Jump Jets: n/a
  • ECM Capable?: No
  • Module Slots: 2
Blackjack BJ-1X
  • Tonnage: 45
  • Armor: 272 (Standard)
  • Internal Structure: Standard
  • Engine: 225
    • Top Speed: 81 kph
    • Max Engine Rating: 295
  • Torso Movement:
    • 80 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 30 degrees up and down.
  • Weapons & Equipment:
    • Left Arm: Medium Laser, 2x Flamer
    • Left Torso: Medium Laser
    • Right Torso: Medium Laser
    • Right Arm: Medium Laser, 2x Flamer
  • Hardpoints:
    • Left Arm: 3 Energy
    • Left Torso: 1 Energy, 1 AMS
    • Right Torso: 1 Energy
    • Right Arm: 3 Energy
  • Heat Sinks: 18 Single
  • Jump Jets: n/a
  • ECM Capable?: No
  • Module Slots: 2
Blackjack BJ-3
  • Tonnage: 45
  • Armor: 272 (Standard)
  • Internal Structure: Standard
  • Engine: 180
    • Top Speed: 64.8 kph
    • Max Engine Rating: 235
  • Torso Movement:
    • 110 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 30 degrees up and down.
  • Weapons & Equipment:
    • Left Arm: Medium Laser, PPC
    • Left Torso: Medium Laser
    • Right Torso: Medium Laser
    • Right Arm: Medium Laser, PPC
  • Hardpoints:
    • Left Arm: 2 Energy
    • Left Torso: 1 Energy, 1 AMS
    • Right Torso: 1 Energy
    • Right Arm: 2 Energy
    • Heat Sinks: 10 Double
  • Jump Jets: 4 (4 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Quirks: +15% torso twist speed
New Champion Mech:

Jenner JR7-F ©
  • Tonnage: 35
  • Armor: 238 (Ferro-Fibrous)
  • Internal Structure: Endo-Steel
  • Engine: 300 XL
    • Top Speed: 138.86 kph
    • Max Engine Rating: 300
  • Torso Movement:
    • 120 degrees to each side
    • 20 degrees up and down
  • Arm Movement:
    • 0 degrees to each side
    • 30 degrees up and down
  • Weapons & Equipment:
    • Left Arm: 3 Medium Lasers
    • Left Torso: Jump Jet
    • Right Torso: Jump Jet
    • Right Arm: 3 Small Lasers
  • Hardpoints:
    • Left Arm: 3 Energy
    • Left Torso: 1 AMS
    • Right Arm: 3 Energy
  • Heat Sinks: 15 Double
  • Jump Jets: 2
    • Max: 5
  • ECM Capable?: No
  • Module Slots: 1
  • 10% XP Bonus.
New Hanging Cockpit items:
  • Kurita Medallion
  • Liao Medallion
  • Marik Medallion
  • Steiner Medallion
  • FRR Medallion
  • Davion Medallion
New PremiumSkin:
  • Cobra
New Modules:

Seismic Sensor:
  • 7,500 GXP
  • 200 m range
  • Detects enemy Mechs as they impact the ground during movement or falling
  • Enemy Mechs that move or fall within the module's range leave behind "blips" on the minimap and battlegrid
    • The heavier the Mech and/or the faster its speed, the larger and faster the blip
Advanced Seismic Sensor:
  • 10,000 GXP
  • Automatically upgrades all Seismic Sensors
  • Increases the sensors' detection range to 400 m

New Consumable Modules:

UAVs - General Info:
  • With a UAV module equipped, you can press Insert to launch a UAV into the air, 150 m directly above you. The UAV will automatically target all enemy Mechs that come within its sensor radius; this information will be shared to your team
  • A UAV will not launch if there is insufficient clearance above you
  • The UAV can target Mechs that are shielded by ECM and will share this with your team
    • Like other shared enemy information, friendly Mechs blocked by ECM will not be able to receive this
  • A UAV will be destroyed after taking a cumulative 10 damage. The UAV will self-destruct after being in the air for a certain length of time
    • Destroying an enemy UAV is worth 50 XP

Consumable Module: UAV
  • Automatically unlocked
  • 40,000 C-Bills
  • Hovers for 45 seconds before self-destructing
  • Detects enemies up to 240 m away
  • Can be detected and targeted by enemies within 180 m
  • Consumed upon use
Consumable Module: Advanced UAV
  • Automatically unlocked
  • 15 MC
  • Hovers for 60 seconds before self-destructing
  • Detects enemies up to 240 m away
  • Can be detected and targeted by enemies within 180 m
  • Consumed upon use
Upgrade Module: Improved UAV
  • 15,000 GXP to unlock
  • Upgrades the UAV module
  • Increases the UAV's hover time by 15 seconds (60 seconds total)
  • Does not need to be equipped to a BattleMech
Upgrade Module: UAV Upgrade
  • 15,000 GXP to unlock
  • Increases the sensor range of all your UAVs by 25%
  • Does not need to be equipped to a BattleMech
  • Gameplay
ECM Hardpoint Restriction
  • ECM must be equipped on a designated hardpoint for all ECM Capable Mechs. (Similar to AMS)
  • All Mechs equipped with an ECM will have their ECM unequipped after this patch
Mech Movement Speed Changes
  • When a Mech takes damage after losing a leg, its maximum movement speed is capped at 15 kph for 5 seconds
  • This 5 second timer resets each time the Mech takes damage
  • When a Mech has lost a leg, its maximum movement speed is capped at 50% of its normal max speed, or 40 kph, whichever is lower
  • When a Mech has lost a leg, its maximum reverse speed is 2/3rds of its maximum forward speed.
  • When its forward speed is capped at 40 kph, the max reverse speed is 2/3rds of 40 kph (or 26.667 kph)
Match Making Update
  • All new players starting the game will have 2 Elo scores assigned to them.
    • New Player Elo = 1100 (N-Elo)
    • Standard Player Elo = 1300 (S-Elo)
  • Any new player (has 25 games or less in their history) will be using their N-Elo score to be matched with other players.
    • The outcome of the game will affect both their N-Elo score and their S-Elo score.
    • When the player has completed their 25th game, the N-Elo score is eliminated and the player from that point on will use their S-Elo score for match making.
  • This change makes the initial experiences of a new player much easier and prevents the player from playing players with numerous matches under their belts.
Weapon Tuning

LRM
  • Speed 120 (up from 100)
  • Damage 0.9 (up from 0.7)
AMS
  • Damage per bullet 3.5 (up from 2.0)
NARC
  • Range 450 (up from 270)
  • Duration 30 sec (up from 20 sec)
  • Ammo per ton 12 (up from 6)
LB 10-X
  • Spread 2.25 (down from 3.0)
PPC/ERPPC
  • Cooldown 4.0 (up from 3.0)
Machine Gun
  • Damage 0.08 (up from 0.04)
  • Range 120-240 (up from 90-200)
  • Crit Chance 0.11,0.06, 0.02 (down from 0.14,0.08,0.03)
Autocannon 5
  • Range 620-1700 (up from 540-1620)
  • Cooldown 1.5 (down from 1.7)
Beagle Active Probe
  • Now counters ECM within 150m.
  • BAP will only counter 1 enemy ECM 'Mech within its range
  • A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Other BAP features gets overridden by the active ECM.
Flamer
  • Target Flamer heat will not exceed 90%
  • Heat % will no longer jump when using flamer or being flamed
  • Target heat will increase exponentially due to Heat Retention
Other
  • LRM and SRM flight paths have been re-engineered. Missiles now fall in a manner that aligns with our vision of their operation.
    • Streak SRM flight paths remain the same
  • The bonuses from TAG, Narc, and Artemis to gain and lose a missile lock have been corrected and now properly stack together.
    • TAG decreases the time it takes to get a lock to 50% of the normal time, and increases the time it takes to lose a lock to 150% of the normal time.
    • Narc decreases the time it takes to get a lock to 75% of the normal time, and increases the time it takes to lose a lock to 125% of the normal time.
    • Artemis decreases the time it takes to get a lock to 50% of the normal time size when the Mech has line of sight to its target.
      • Known Issue: Artemis equipped Mechs will always receive these bonuses, even without line of sight.
    • Bonuses from TAG stack with those from Narc or Artemis, but an Artemis equipped Mech receives no bonuses from Narc Beacons
      • e.g. TAG and Narc together reduce the time to achieve a missile lock to 37.5% of the normal time (50% of 75%).
  • TAG, Narc, and Artemis now reduce the size of the overall size and spread of the missile formations.
    • TAG reduces the spread of missile formations to 75% of their normal size.
    • Narc reduces the spread of missile formations to 75% of their normal size.
    • Artemis reduces the spread of missile formations to 67% of their normal size when the Mech has line of sight to its target.
    • Bonuses from TAG stack with those from Narc or Artemis, but an Artemis equipped Mech receives no bonuses from Narc Beacons.
      • e.g. TAG and Narc together reduce the spread of missile formations to 56.3% of the normal size (75% of 75%).
      • Known Issue: Mechs with Artemis will currently receive the spread reduction bonus from Narc beacons.
  • Enemy disruption ECM will no longer mask the positions of your teammates
  • Air and Artillery strikes have had their splash damage radius increased to 25m (up from 10m). Mechs will start taking fairly substantial damage if caught in one of the two strikes. The radius remains the same no matter what level the strike is (including priority air/artillery strikes)
Front End
  • Added Mouse sensitivity options
  • Lance Improvements
    • Added local player and put him first on the list
    • Now displaying Alpha Lance instead of just Alpha, etc.
    • Added Mech type to player entries in both in HUD element and Battlegrid Lance Panel
    • All three lances now always show on Battlegrid
    • All lances show all four spots even if empty (empty spots have a different look than filled spots)
    • Team commander can move any player to any spot (dragging to a filled spot will still swap players)
    • Added drag icon to entries that did not already have an icon (only shows if you are team commander)
Performance
  • Gameplay bandwidth costs should be reduced

Bug Fixes
  • PPC's should now do appropriate damage within Min Range
  • Small amounts of packet loss should no longer cause extreme amounts of lag to the server
  • Players should be much less likely to get disconnected from a game due to poor network conditions
  • In-game chat messages should now be much more reliable
  • ECM & BAP will no longer function when the Mech they are in is powered down.
We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team

#2 Chavette

    Member

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 2838 posts

Posted 21 May 2013 - 08:22 AM

UAV online!

#3 LonestarrSB

    Member

  • Veteran Founder
  • 39 posts

Posted 21 May 2013 - 08:25 AM

give us patch notes already! i've been waiting a while for this patch!

#4 Steadfast

    Member

  • Legendary Founder
  • 766 posts
  • LocationBerlin, Germany

Posted 21 May 2013 - 08:25 AM

GIEV PUTSH NOTZ!
NAO!
;)
See you on the other side fellas.

#5 WhupAzz

    Member

  • Members
  • PipPipPipPipPip
  • 118 posts
  • LocationIn your left eye

Posted 21 May 2013 - 08:27 AM

View PostChavette, on 21 May 2013 - 08:22 AM, said:

UAV online!

True clay pigeons for us to shoot *jumps for joy* ... I hope we get XP and C-Bill bonuses for shooting them down :D

Ps hope patch is live early I'd love to be playing before 9pm tonight (live in UK) :)

#6 LonestarrSB

    Member

  • Veteran Founder
  • 39 posts

Posted 21 May 2013 - 08:27 AM

Can't wait to get my Blackjack on the battlefield!

#7 Lori Kalmar

    Member

  • Members
  • Pip
  • 15 posts
  • LocationSigurd

Posted 21 May 2013 - 08:30 AM

Please for the love of everything Battletech fix the FPS issue. I have been unable to play since the 1st patch in April.

:( :( :(

#8 Sgt Helmet

    Member

  • Members
  • PipPipPip
  • The Ironclad
  • The Ironclad
  • 61 posts

Posted 21 May 2013 - 08:31 AM

Let's agree that no-one will ask/beg/plead for the patch notes. This will lead in major confusion in The Garth and he'll post them, as no-one seems to be that interested and he can go play with his Blackjack and not wait for the right moment to post them.

So everyone be really quiet now.

#9 Source Control

    Member

  • Members
  • PipPipPipPipPip
  • Phoenix Overlord
  • Phoenix Overlord
  • 106 posts
  • Google+: Link
  • LocationSTOP THE WHINING

Posted 21 May 2013 - 08:37 AM

Hurray! Can't wait for the new map. :)

#10 1453 R

    Member

  • Members
  • PipPipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 1380 posts

Posted 21 May 2013 - 08:46 AM

I do so enjoy the big content drop patches. Heh...I'm eager to see where the engine caps'll go on the Blackjacks - if one of them can get up to 250, I may well have a new project to work on. Here's to hoping! *Raises Coke can*

Also totally eager to buy that new JR7-F(C). Yeah, champs may be "A Waste of Money(!!)" according to most folks...but frankly I'm totally ready to pay a few bucks for a fully upgraded Jenner with another 300XL I can start shipping around to my half-dozen 'Mechs that need a 300XL. Looking forward to seeing what the next champion'll be as well.

#11 Prosperity Park

    Professor of Memetics

  • Legendary Founder
  • 9059 posts
  • LocationIs Being Obscured By ECM

Posted 21 May 2013 - 08:49 AM

I can whip-up some patch notes real quick... :ph34r:

New hero Mech, anyone?

#12 M4NTiC0R3X

    Member

  • Elite Founder
  • 1177 posts

Posted 21 May 2013 - 08:50 AM

View Post1453 R, on 21 May 2013 - 08:46 AM, said:

*Raises Coke can*


Soon to be Cream Soda, then onto the beer.. and 'o course::



#13 MrNemo

    Member

  • Members
  • PipPip
  • 34 posts

Posted 21 May 2013 - 08:54 AM

Did we need the Blackjack (Jaeger lite)? where's my dang Crab already......

#14 Deathlike

    Member

  • Members
  • PipPipPipPipPipPipPipPipPipPipPip
  • 13006 posts
  • LocationBoston Strong

Posted 21 May 2013 - 08:56 AM

View PostProsperity Park, on 21 May 2013 - 08:49 AM, said:

I can whip-up some patch notes real quick... :ph34r:

New hero Mech, anyone?


The Urbie would like a word with you.

#15 Attackgypsy

    Member

  • Members
  • PipPip
  • 21 posts
  • LocationNew England

Posted 21 May 2013 - 09:01 AM

Is there any way to get a countdown warning until the server drops? I hate when it drops in the middle of a match. Like it just did.

#16 alexivy

    Member

  • Members
  • PipPipPip
  • 71 posts

Posted 21 May 2013 - 09:19 AM

Please tell me the decision to nerf the LBX was not a sober one.

#17 KableGuy

    Member

  • Members
  • PipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 214 posts
  • LocationThe left armpit of the United states

Posted 21 May 2013 - 09:19 AM

they dident Nerf it they buffed it

Edited by BitMonger505, 21 May 2013 - 09:22 AM.


#18 Braggart

    Member

  • Members
  • PipPipPipPipPipPipPip
  • 638 posts

Posted 21 May 2013 - 09:20 AM

View Postalexivy, on 21 May 2013 - 09:19 AM, said:

Please tell me the decision to nerf the LBX was not a sober one.


it was a buff, they reduced spread.

#19 ICEFANG13

    Member

  • Elite Founder
  • 1638 posts

Posted 21 May 2013 - 09:20 AM

View PostAttackgypsy, on 21 May 2013 - 09:01 AM, said:

Is there any way to get a countdown warning until the server drops? I hate when it drops in the middle of a match. Like it just did.


It happens the same time every single 2 weeks. Set an alarm clock or something.

#20 Danish Fury

    Member

  • Members
  • PipPip
  • 45 posts
  • LocationDetroit

Posted 21 May 2013 - 09:20 AM

thank you for the mouse sensitivity option. this should help the average player that doesn't edit their user.cfg file





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users