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#121 Rofl

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Posted 23 April 2013 - 03:52 PM

Can we get this moved to the news forum? No idea what it's doing here.

#122 jay35

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Posted 24 April 2013 - 04:51 AM

The News forum is currently just some read-only nonsense. Until it opens up into somewhere we can actually host discussions amongst ourselves, it's better off here where we can at least discuss the updates.

#123 Thontor

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Posted 24 April 2013 - 05:02 AM

Transcript for the reddit AMA, nicely organized for easy reading.

Thanks TOGSolid!

View PostTOGSolid, on 23 April 2013 - 06:09 PM, said:

A friend and I already organized and formatted the entire AMA: http://theoosiks.com...mans-reddit-ama

COMMUNITY WARFARE
Spoiler


BALANCE
Spoiler


PPCs & POPTARTS
Spoiler


BUGS AND THE SQUASHING THEREOF
Spoiler


UI 2.0
Spoiler


MAPS
Spoiler


MATCHMAKING/QUEUEING
Spoiler


GENERAL QUESTIONS
Spoiler


PERSONAL QUESTIONS
Spoiler


#124 Illiani Dourana

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Posted 24 April 2013 - 12:59 PM

http://mwomercs.com/...-teymory/ Neema Teymory seems to be increasing his presence on the forums. No idea what he is responsible for, but might be worth chucking in the OP.

Edited by Illiani Dourana, 24 April 2013 - 12:59 PM.


#125 Thontor

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Posted 24 April 2013 - 01:12 PM

View PostIlliani Dourana, on 24 April 2013 - 12:59 PM, said:

Neema Teymory No idea what he is responsible for


"Member Title: NetCode Slayer™"

;)

Edited by Thontor, 24 April 2013 - 01:12 PM.


#126 Illiani Dourana

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Posted 25 April 2013 - 07:49 AM

Ah, yeah, that'll do it. :P

#127 Helmer

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Posted 26 April 2013 - 02:35 PM

The Developers posts week in review for the work week ending April 26th.

This is by no means a comprehensive list, however, it is intended to point out some of the more interesting posts that you may have missed this week.








Russ Bullock - President

Russ's Twitter feed.

Russ Bullock@russ_bullock April 26th
Spending my day being dev support, running tests over and over looking for patterns in our HUD bug. I'm on a mission wish me luck.


Twitter User April 24th
this would have mattered more before the forum fiasco, but would it be possible for you to log in more than once a month?
Russ Bullock@russ_bullock April 24th
log into the forums? Look the forum change in my mind makes it more organized and easier to get player feedback. Less clutter. at least that was the idea but we will be looking at all feedback as usual.




Bryan Ekman - Creative Director

Interesting Stat - 19% of Assault wins come from Base Caps. 81% of victories come from destroying the opposition.

Reason the Flea was delayed - MASC + Movement code. Both are being worked on.


Bryan's Twitter feed.

Bryan Ekman@bryanekman April 26th
I managed to get a crashdump on an elusive memory leak! #proud #mwo : P


Bryan Ekman@bryanekman April 25th
1.2% of Assault matches end in 0 deaths. #mwo
Twitter User April 25th
What about 3 or fewer?
Bryan Ekman@bryanekman April 25th
Assault Matches End with 0 - 10% 1 - 12% 2 - 10% 3 - 8% 4 - 9% 5 - 9% 6 -13% 7 - 26% Deaths before Win by Capture.


Bryan Ekman@bryanekman April 25th
Interesting stat - 19% of Assault wins come from Base Caps. 81% of Assault victories come from destroying the opposition.
Twitter User April 25th
Of those 19%, how many are when 7/8 mechs on the losing side have been destroyed? i.e. "no point chasing it, lets just cap" wins
Bryan Ekman@bryanekman April 25th
26% of win cap matches end with the losing team having 7 deaths.



Twitter User April 25th
an NGNG topic last night was ELO. can you say if players on team ~same ELO or over a range with other team having similar range
Bryan Ekman@bryanekman April 25th
there is a range tolerance that grows over time. After 1 minute the matchmaker loosens the requirement in to get players in game.
Twitter User April 25th
Does that mean 4mans ignore ELO entirely? As in, all the players in my 4man could face off against a higher ELO 4man?
Bryan Ekman@bryanekman April 25th
2-4 man groups use a group Elo rating based off the individual player Elo scores. These are used in matchmaking.


Reddit AMA transcript provided by TOGSolid , and posted by Thontor located here . Thanks guys!




Paul Inouye - Lead Designer

Weapon Balancing




Kyle Polulak - Website Overlord

Assualt vs. The World -Highlander edition winners




Brian Windover - Gameplay Engineer

Possible hotfixes and LRM/SRM change

FPS drop and Mid game disconnect fixes in testing

Front end alert system in the works




Niko Snow - IGP Customer service representative

Forum Community Changes

Community Forum Referendum

Spring Clean 'em up Tournament

Sneak peek at the new Canyon map




Karl Berg - Senior Software Engineer

Out of Sync issue

Out of Sync issue explained

Out of Sync hotfix pushed out

Out of Sync hotfix explained




Teema Teymory - NetCode Slayer™

Out of Sync error effects weapons damage registration

Out of Sync error explained




Krist Smith - Senior Software Engineer

MWO repair tool, public release

Edited by Helmer, 29 April 2013 - 11:39 AM.


#128 Rofl

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Posted 26 April 2013 - 05:22 PM

Thank you for moving this to News! Forum justice be praised.

#129 Helmer

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Posted 04 May 2013 - 06:55 PM

The Developers posts week in review for the work week ending May 3rd.

This is by no means a comprehensive list, however, it is intended to point out some of the more interesting posts that you may have missed this week.






Bryan Ekman - Creative director

Ask the Devs 37 - Answers!

Rejoining a battle in process

Map voting


Bryan's Twitter feed.

Twitter User May 3rd
Whatever happened to the noise that the AC/20 used to make when hitting another mech? Pls bring it back! http://youtu.be/4lIBHPMwQS8?t=1m1s …
Bryan Ekman@bryanekman May 4th
hmm let me find out on Monday.


Twitter User May 4th
now that I think about it, it's not just me...it has been 4ever since the last Piranha Hunt!?!?!?
Bryan Ekman@bryanekman May 4th
@pgi_thegarth it's time for another? Sounds like a plan. You ready to die lots Garth? ;)
TheGarth@pgi_thegarth May 4th
@bryanekman I die lots every Monday, Tuesday, and Thursday already ;)


Twitter User May 2nd
with hero customization, will there be a way to reset to the "stock" hero mech paint job (in case I hate my pink Ilya)?
Bryan Ekman@bryanekman May 2nd
definitely!
Twitter User May 2nd
Will hero colors be added to our palette??
Bryan Ekman@bryanekman May 3rd
hero colors will be only available to each hero mech currently. This is a limitation of our UI and backed architecture. ATM
Twitter User May 3rd
Does this include founders mechs? Founders are heros too!! :)
Bryan Ekman@bryanekman May 3rd
eventually. Need to do some artwork.


Bryan Ekman@bryanekman May 2nd
What's this! The fabled Hero `Mech color customizations make their debut in the next #mwo patch (May 7th)! pic.twitter.com/ERowIMUxhQ


Twitter User May 2nd
is the skull 'n' bones a preview of the decal system or part of the buccaneer pattern?

Bryan Ekman@bryanekman May 2nd
it's part of the pattern.


Bryan Ekman@bryanekman May 2nd
#sad to see UAV pushed back by a patch. #happy to see HUD bug getting squashed. #mwo
Twitter User May 2nd
Wait, I'm not up to date on this. Unmanned Aerial Vehicle?
Bryan Ekman@bryanekman May 2nd
You bet. A new consumable. Due out May 21st (now) #mwo
Twitter User May 2nd
Well how about that! I know you guys have stated that mixed arms is not in the scope of the project before, but... maybe?
Bryan Ekman@bryanekman May 2nd
controlled by a player, correct. This is unmanned. :)


Bryan Ekman@bryanekman Apil 29th
Just because it's Monday. Desert + Buccaneer pattern. #mwo pic.twitter.com/CTf4uL1s03
Twitter User April 29th
Pretty spectacular. What's that rendered in?
Bryan Ekman@bryanekman April 29th
In game, 1920x1200 High settings across the board on a ATI Radeon HD 6900


Bryan Ekman@bryanekman April 29th
Testing the new UAV consumable. Very cool! Even uses the original 2009 video model! #mwo


Twitter User April 29th
Is the Special Hulah Girl restricted to the current tournament or will we have the possibility to get it elsewhere?
Bryan Ekman@bryanekman April 29th
this version is exclusive to this event only. We do plan to add more variants in the future.



Paul Inouye - Lead Designer

Weapon Balancing



Garth Erlam - Community Manager
May 3rd Hotfix

Trial by Fire sale

Garth's Twitter feed

Twitter User May 3rd
we like CTD hot fixes. Any news on the HUD bugs?
TheGarth@pgi_thegarth May 3rd
We're still working on those, so no ETA for them.



Karl Berg - Senior Software Engineer

Crash to desktop after 5 seconds

The HUD bug



Omid Kiarostami - Gameplay Engineer

Hunchback 4p Inaccuracy

Edited by Helmer, 04 May 2013 - 07:26 PM.


#130 Helmer

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Posted 11 May 2013 - 06:18 AM

The Developers posts week in review for the work week ending May 10th.

This is by no means a comprehensive list, however, it is intended to point out some of the more interesting posts that you may have missed this week.



Russ Bullock - President

Russ's Twitter feed.


Russ Bullock@russ_bullockMay 7th
btw good news on the HUD bug seems they finished it last night. It wont be in the patch this morning but with any luck a hot fix very soon.


Twitter User May 7th
If you start releasing more good patches like the beginning of this year. I might Buy MC. Lots of Angry Community members.
Russ Bullock@russ_bullock May 7th
The good patches are starting to roll out starting today. May 21st is epic with lots of great gameplay changes.
Twitter User May 7th
1. New MC mech/etc Purchases Should Be giftable. 2. Gift previously owned mechs could cost a low MC fee. 3. C-Bill Transfers.
Russ Bullock@russ_bullock May 7th
It's all going to happen but 12v12, UI 2.0 and CW are the top priorities on engineering until launch.
Twitter User May 7th
So should I just shut up? Also did you ever read my old post about Solaris? Why not 8 vs 8 vs 8?
Russ Bullock@russ_bullock May 7th
no I dont want anyone to shut up. It's not just frustrating for the fans, we have a priority list thats super long but..
Russ Bullock@russ_bullock May 7th
its a continuing effort in patience and discipline on our side to roll out features as quickly as we can, but I guess the...
Russ Bullock@russ_bullock May 7th
bright side is that we hope were adding features to MWO for the next 5 years. Thanks for your help, support and feedback.
Twitter User May 7th
Lots of work ahead. know that feeling. Need to throw bodies at it (D-Day) If I didn't have a job right now I would apply.
Russ Bullock@russ_bullock May 7th
It's all hands on deck, nearly 50 full time developers.


Twitter User May 7th
what is the timeline for increasing LRM damage back to 1.4?
Russ Bullock@russ_bullock May 7th
May 21st has the balance changes including LRM's.




Bryan Ekman - Creative Director

UI 2.0 and the numerous posts after it.

UI 2.0 Timeline

UI 2.0 views and Here



Bryan's Twitter feed.

Twitter User May 7th
Want to get bold with social elements in UI 2.0? Let players link/share builds through chat to preview in the mechlab. Brilliant
Bryan Ekman@bryanekman May 10th
On my short list of features requested


Bryan Ekman@bryanekman May 8th
from the sound man himself - "No changes to the AC20 recently." Volume has been lowered across the board though.
Bryan Ekman@bryanekman May 8th
Also - he's pumping up the AC/20 sound. Which should show up soonish.


Twitter User May 7th
Up & down scale? Windowed & FS? This can be done now through Alt+Enter. But the images in 720p. So anyway foresee blurry pixels.
Bryan Ekman@bryanekman May 7th
the images are mock ups. The elements scale based on resolution. So no. Not pixelated.



Garth Erlam - Community Manager

May 7th Patch Live

Spring Clean 'em up winners



Matthew Craig - Technical Director

Hud Bug update



Matt Newman - Producer

Hero 'Mech Colours and you

Edited by Helmer, 11 May 2013 - 07:06 AM.


#131 Helmer

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Posted 17 May 2013 - 03:04 PM

The Developers posts week in review for the work week ending May 17th.

This is by no means a comprehensive list, however, it is intended to point out some of the more interesting posts that you may have missed this week.








Bryan Ekam - Creative Director

Ask the Devs 38 - Answered!

'Mech quirks visualization WIP


Bryan's Twitter feed.

Bryan Ekman@bryanekman May 17th
#mwo trailer music has been posted here - https://soundcloud.com/mechwarrior For those interested.


Twitter User May 17th
stats related question: what is the average percentage of damage for the various airstrike/artillery strikes? % hit rate? Etc.
Bryan Ekman@bryanekman May 17th
we currently aren't tracking that. Will be shortly.


Bryan Ekman@bryanekman May 15th
Looks like we're going down under! @PAXAUS here we (@russ_bullock) come. More details to follow on our #mwo panel.


Twitter User May 15th
seems like adressing pin-point is something the #MWO community would really like to hear a dev point of view on



Bryan Ekman@bryanekman May 15th
it's on our radar for review. The design team is working feverishly on a big tuning pass for the 21at #mwo patch.


Bryan Ekman@bryanekman May 14th
This should settle the #mwo who's taller debate. A Cicada or a Blackjack... pic.twitter.com/G1QVUfeGXH


Bryan Ekman@bryanekman May 14th
Very (!) detailed account of the HUD bug. Interesting technical read worth taking a look at - http://mwomercs.com/forums/topic/117769-hud-bug-brief/ … #mwo



Twitter User May 14th
So will CW be first person only, will there be a server for each view mode, or will it be mixed? This is important
Bryan Ekman@bryanekman May 14th
Final decision hasn't been made yet, however out goal will be to support player choice.


Twitter User May 13th
anything about the bad hit detection? watched an erppc spider getting multi hits on and not doing dmg :( might have a vid of it
Bryan Ekman@bryanekman May 13th
it's an ongoing process. We've made large strides to improve this. Missile host state rewind comes out next week. More to follow.


Twitter User May 13th
Will we be able to gift mechs soon?
Bryan Ekman@bryanekman May 13th
it's on the list. Not until after launch.


Bryan Ekman@bryanekman May 13th
it's the new #mwo Cobra Pattern. It has an awesome pearlescent effect like this - http://upload.wikimedia.org/wikipedia/commons/9/90/Pearlescent_Toyota_Supra_-_002.jpg …


Bryan Ekman@bryanekman May 13th
Updated UI 2.0 post with player feedback updates - http://mwomercs.com/forums/topic/117053-ui-20/page__view__findpost__p__2345978 … more to follow later this week. #mwo


Bryan Ekman@bryanekman May 13th
A shot of the #mwo Blackjack before the carnage - pic.twitter.com/rWChCYApNU


Bryan Ekman@bryanekman May 13th
It's Monday... Hmmm. What's that I see there? Some nice May 21st patch content? pic.twitter.com/7LzwFyLl7K



Twitter User May 13th
Does this mean Flamers actually do something now?
Bryan Ekman@bryanekman May 13th
Target Flamer heat will not exceed 90%. Heat % will no longer jump when using flamer or being flamed. And
Bryan Ekman@bryanekman May 13th
Target heat will increase exponentially due to Heat Retention. These tweaks just went into test today.



Paul Inouye - Lead Designer

Weapon Balancing and a follow up



Matthew Craig - Technical Director

Ssrms

New Damage decal



Karl Berg - Senior Software Engineer

Engineer Bandwidth and here

HUD Bug brief

Edited by Helmer, 17 May 2013 - 03:37 PM.


#132 Thontor

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Posted 17 May 2013 - 05:21 PM

View PostHelmer, on 17 May 2013 - 03:04 PM, said:

The Developers posts week in review for the work week ending May 17th.

This is by no means a comprehensive list, however, it is intended to point out some of the more interesting posts that you may have missed this week.

Spoiler


Wow, posted this early this week :)

#133 Helmer

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Posted Yesterday, 04:02 PM

The Developers posts week in review for the work week ending May 24th.

This is by no means a comprehensive list, however, it is intended to point out some of the more interesting posts that you may have missed this week.








Russ Bullock - President

Russ's Twitter feed

Russ Bullock@russ_bullock May 24th
Looks like a hotfix for #MWO is coming at 10am. Small LRM tweaks, to indirect path and splash damage radius has been lowered greatly.


Russ Bullock@russ_bullock May 24th
Nice updated preview from ten ton hammer http://www.tentonhammer.com/mechwarrior-online/opinions/project-update … we get it you guys want community warfare! #MWO


Russ Bullock@russ_bullock May 23rd
Want to thank @pcgamer for the honor pic.twitter.com/txnjNXmpx5


Russ Bullock@russ_bullock May 21st
Make sure to log in and check out the new patch for #MWO. New mech the Blackjack as well as a new map. Also bug fixes and balance work.
Twitter User May 21st
Don't you think you might have overtuned the LRM's a little bit? ;P
Russ Bullock@russ_bullock May 21st
splash damage may need to come down, lets give it a couple days.
Leg_Destroyed@ReverseDisabled 22 May
Twitter User May 21st
I like LRMS now just fix the out of LOS bug and we be golden
Russ Bullock@russ_bullock May 22nd
There working on a tweak to the indirect path and lowering splash radius..hopefully that will be the sweet spot


Twitter User May 21st
Bryan won't answer. I'll try asking you. Weapon balance fix is hardpoint size restrictions. Why are you guys against it?
Russ Bullock@russ_bullock May 21st
were not against it, it's been discussed.




Bryan Ekman - Creative Director

U.I. 2.0 Quirks updated based on player feedback


Bryan's Twitter feed.

Bryan Ekman@bryanekman May 24th
BattleMech 20 is - http://mwomercs.com/media/concept/153-victor …
Twitter User May 24th
Take my money.... TAKE IT!!! LOL have a date yet?
Bryan Ekman@bryanekman May 24th
July


Twitter User May 21st
Thanks Bryan. Should've delayed the LRM buff until the splash damage changes really. Long range meta just got even more crazy
Bryan Ekman@bryanekman May 22nd
we're looking at hot fixing this week. Small tweak.
Twitter User May 22nd
when can we expect a fix for malformed packet disconnects? 3 patches now and still have the same issue.
Bryan Ekman@bryanekman May 22nd
We're working on it now. Make sure to put a ticket in, and post on the forums so we can recruit you to help us track it down.
Twitter User May 22nd
I have. Last email I got from support was on the 9th. No responses since then.
Bryan Ekman@bryanekman May 22nd
the engineers have been tracking it. New logging will be added to the patch on Friday to help tracks down. So you run AVG?


Twitter UserMay 22nd
Any update on community warfare? None of my friends wants to play till it's in and as such have not played myself :(
Bryan Ekman@bryanekman May 22nd
it's in development alongside UI 2.0. First component, 12v12 comes online next month. Then more pieces in summer.


Twitter User May 21st
What did the note about PPCs doing appropriate min range damage mean? Were they doing too much or too little before?
Bryan Ekman@bryanekman May 22nd
min range is 90m at 45m the PPC was doing 25% damage, instead of 50% damage.


Twitter User May 21st
Is map weighting handled server side? Game files show Alpine & Tourmaline are still double weighted.
Bryan Ekman@bryanekman May 21st
Yes it's server side.


Twitter User May 21st
Did jump-jet shake not make it into the patch?
Bryan Ekman@bryanekman May 21st
First June patch.


Twitter User May 21st
The new UI2.0 pics show twist/turn rates as well as ranges. Are those equations available somewhere? Thanks!
Bryan Ekman@bryanekman May 21st
I'll ask David to post the formulas in the Command Chair section.


Bryan Ekman@bryanekman May 17th
trailer music has been posted here - https://soundcloud.com/mechwarrior For those interested.
Twitter User May 18th
Who is the author and performer of this music?
Bryan Ekman@bryanekman May 18th
Sean Kolton does all of our music and SFX.




Paul Inouye - Lead Designer

LRM issue after the May 21st Patch

LRM Hot Fix 05/24/13 Clarification and part 2




Garth Erlam - Community Manager
Medium vs. The World leaderboard challenge

Employee of the month sale - May 24th to May 28th

May 21st Patch notes




Matthew Craig - Technical Director

Lag in every drop




Niko Snow - IGP Community Representative

LRM Hotfix notes additional notes

Dissatisfaction with QA



In dedication to Mechwarrior Sarah Marie Alida Parries.

Surely, the most precious of Jenner pilots


Edited by Helmer, Yesterday, 04:04 PM.






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