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Patch June 4Th - LIVE!


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#1 Garth Erlam

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Posted 04 June 2013 - 08:19 AM

Hey everyone,

The server downtime for today begins, as usual, at 10am PDT. I'll update this as things progress, but we should be up and running by 1pm. See you starside!

Cheers,
The Garth

EDIT: And we are LIVE!

PATCHNOTES:

Open Beta Update #18
Upcoming Patch - Tuesday June 4th @ 10AM – 1PM PDT
Patch Number: 1.2.226


Change Log

UPDATE

Greetings MechWarriors

Get ready, this is your patch update in 3...2...1!

Oh the burning! TheJagerMech Hero "Firebrand" is here - the 30% C-bill boost is HOT! The custom paint job is HOT! The Hard-point layout is HOT (be careful or your build will run hot too)! I am going to buy one right now because it's time to master my JagerMechs!

I have a new favourite camo pattern and it is called 'Sherman.' It makes your Mech look like a WWII tank and you already own the perfect olive drab Green colour to go with it! So go get some Sherman Camo and storm the beaches of Forest Colony!

Ever wonder how your aim stayed perfectly stable while jump jets exerted enough force to lift all that tonnage off the ground? So did we! We had your mechanic take a look at things and turns out your Gyro was broken.... so we fixed it! You're Welcome. Here is a pro tip - Fire after you let go of your Jump jet thrust.

We also have also completed host state rewind for missiles (programmer talk for awesome missile network code) and some great improvements in this patch for the lance communication and coordination.

Patch up, get ready to drop, and we will see you on the Battlefield!

Matt Newman

Content

New Hero Mech
"Firebrand" JM6-FB
Tonnage: 65
Engine: 280 XL
  • Top Speed: 69.8 kph
  • Max Engine Rating: 340
Torso Movement:
  • 100 degrees to each side.
  • 20 degrees up and down.
Arm Movement:
  • 0 degrees to each side.
  • 35 degrees up and down.
Armor: 336 (Standard)

Internal Structure: Endo-Steel
Weapons & Equipment:
  • Left Arm: PPC, AC/2
  • Left Torso: Medium Pulse Laser
  • Right Torso: Medium Pulse Laser
  • Right Arm: PPC, AC/2
Hardpoints:
  • Left Arm: 1 Ballistic, 1 Energy
  • Left Torso: 2 Energy, 1 AMS
  • Right Torso: 2 Energy
  • Right Arm: 1 Ballistic, 1 Energy
Heat Sinks: 15 Double

Jump Jets: n/a
ECM Capable? No
Module Slots: 2
30% C-Bill Bonus

Trial Mech
  • Spider SDR-5D
  • Hunchback HBK-4P
  • Cataphract CTF-4X
  • Atlas AS7-RS
New Skin
  • Sherman skin
Gameplay


Jump jetting now cause:
  • Screen shake - Jump jetting Mechs shake while jump jets are active.
  • Cross hair shake - Cross-hair shake while jump jets are active.
  • Weapon fire spread - Aiming weapons is randomly offset while jump jets are active.
Weapon Update
  • LRMs now do 1.1 damage per missile.
  • SRM spread reduced from 8m to 6m.
  • Flamer self heat induction reduced from 1.1 to 1.0
User Interface


Lance Improvements Phase 2
  • Added text and audio notification when user receive an order
  • Added text and audio notification when a team member takes a command position
  • Company and Lance commander icons is now visible in team/lance chat channel
  • Revised chat colours: Chat colours will correspond to each chat type:
    • Global Chat (White), Team Chat (Blue), or Lance Chat (Green)
  • Revised order icons to be more legible

Performance

Host State Rewinding Phase 3 (Missile weapons)
  • Users should no longer have firing delay when shooting missile weapons
  • Users should now be able to hit moving targets with these weapons even when experiencing latency up to ~450 ms
    • Affected weapons: SRM2, SRM4, SRM6, NARC
Bug Fixes


Fixed packet sequence number overflow problem in CryEngine
  • This fixes the random disconnect to Mech Lab bug
Fixed excessive transmission of tiny packets introduced by last patch
  • This is expected to reduce overall bandwidth and improve the small increases in ping some users have been experiencing
Fixed potential crash that would occur when entering match or when returning to Mech Lab


General
  • Users can take screenshots by hitting the PrtScn button. Screenshots are saved in the the USER folder in the main directory of MechWarrior Online.
We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior Online Team

#2 Wieland

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Posted 04 June 2013 - 08:21 AM

Creative Director Update for June?

#3 Aylek

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Posted 04 June 2013 - 08:22 AM

View PostWieland, on 04 June 2013 - 08:21 AM, said:

Creative Director Update for June?


#4 Snowcrow

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Posted 04 June 2013 - 08:22 AM

Patch notes?!

Edited by Snowcrow, 04 June 2013 - 08:23 AM.


#5 JudgeDeathCZ

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Posted 04 June 2013 - 08:23 AM

View PostWieland, on 04 June 2013 - 08:21 AM, said:

Creative Director Update for June?


#6 Dyson Ring

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Posted 04 June 2013 - 08:23 AM

View PostWieland, on 04 June 2013 - 08:21 AM, said:

Creative Director Update for June?


They may end up posting it while the servers are down for maintenance so we can read it while we wait (I could be completely wrong though ;))

#7 ReaverLord

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Posted 04 June 2013 - 08:24 AM

View PostWieland, on 04 June 2013 - 08:21 AM, said:

Creative Director Update for June?


yes please

#8 Vasces Diablo

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Posted 04 June 2013 - 08:25 AM

View PostWieland, on 04 June 2013 - 08:21 AM, said:

Creative Director Update for June?


My hope is there is something big in this patch they don't want to spoil and we'll see the creative update later.

#9 Multitallented

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Posted 04 June 2013 - 08:26 AM

View PostWieland, on 04 June 2013 - 08:21 AM, said:

Creative Director Update for June?

I hate that we're left in the dark at the end of every month. Please post this.

#10 Source Control

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Posted 04 June 2013 - 08:27 AM

View PostVasces Diablo, on 04 June 2013 - 08:25 AM, said:

My hope is there is something big in this patch they don't want to spoil and we'll see the creative update later.


Wouldn't it be great if it was Clan Tech? I'll keep dreaming. ;)

#11 Redshift2k5

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Posted 04 June 2013 - 08:29 AM

May's creative director update didn't come until after the first patch of the month. I wouldn't expect i until a bit later in the week (athough getting it at the end of the previous month would be a definite improvement!)

#12 Prosperity Park

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Posted 04 June 2013 - 08:29 AM

Okay, everyone... I don't think they forgot about a CD Update... and I don't want them to post it before it's done and finalized. Imagine what would happen if they kept that line in about the UrbanMech?

oh... wait...


... I wasn't supposed to mention that, was I?



(Don't hurt me, Paul...)

Spoiler

Edited by Prosperity Park, 04 June 2013 - 08:31 AM.


#13 scJazz

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Posted 04 June 2013 - 08:32 AM

View PostSnowcrow, on 04 June 2013 - 08:22 AM, said:

Patch notes?!

TTBQFH!

#14 Dr Killinger

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Posted 04 June 2013 - 08:34 AM

Can't wait. Keen to see the patch notes! If missile HSR is in, I'll pretty much explode.

#15 Wintersdark

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Posted 04 June 2013 - 08:38 AM

View PostDr Killinger, on 04 June 2013 - 08:34 AM, said:

Can't wait. Keen to see the patch notes! If missile HSR is in, I'll pretty much explode.

I'm interested in seeing if missile HSR has any impact at all.

#16 Vasces Diablo

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Posted 04 June 2013 - 08:39 AM

View PostSource Control, on 04 June 2013 - 08:27 AM, said:


Wouldn't it be great if it was Clan Tech? I'll keep dreaming. ;)


Clan Tech?!?! Slow down buddy. I was thinking more along the lines of 12v12 or (at most) a sprinkling of CW.

#17 TheMightyWashburn

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Posted 04 June 2013 - 08:39 AM

View PostAylek, on 04 June 2013 - 08:22 AM, said:



#18 CarnifexMaximus

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Posted 04 June 2013 - 08:43 AM

Really hope the lag, hit detection and rubber banding is fixed... Game has been marginally playable (at best) since may 21st...

Right now I could care less about urban mechs, firebrands, 12v12 etc... I just want the game to work so I can start grinding for my Orions.

#19 AlexEss

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Posted 04 June 2013 - 08:43 AM

And here i was about to ask if there was a patch at all today.

Waiting with a good deal of curiositt

#20 Chavette

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Posted 04 June 2013 - 08:47 AM

View PostWieland, on 04 June 2013 - 08:21 AM, said:

Creative Director Update for June?

OP will surely deliver today.

EDIT: And he did!

http://mwomercs.com/...irector-update/

Edited by Chavette, 04 June 2013 - 08:52 AM.






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