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Hmm so again no Linux support?


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#1 grayson marik

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Posted 08 June 2012 - 05:33 AM

I think it has already been asked but anyway.
The thing is: I'd really like to know if not supporting Linux was decided because of M$-Money or if you guys really think Linux is still in the geeks area?

And yes, after some years, I am getting sick of having a Windows partition just eating space on my harddrive for some games....

And also, even if the question was asked in a bit offending tone, no offence was ment to be made... just frustration...

#2 CapperDeluxe

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Posted 08 June 2012 - 05:37 AM

It is just a reality of things, for now... with Steam bringing their linux compatibility soon, not to mention all these humble indie bundles that support linux, its just a process that takes time like anything else.

Same goes for Mac support (though to a lesser degree because Macs are too damned expensive)

#3 Mechpriest

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Posted 08 June 2012 - 05:38 AM

I haven't played in few years with Linux, but I assume that DX10 is still out of the question with Linux?

#4 Vorus

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Posted 08 June 2012 - 05:39 AM

I'm a Linux user too, (Mint 12) so I am also holding out hope for Linux support. (Or at least that the game runs well in wine.) My Windows partition is a little full at the moment, so I'd like to not have to clear out a bunch of space for MW:O. I mean, I will if I have to, but It would be so sweet to have the game I play the most not force me to reboot my computer for once.

#5 CapperDeluxe

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Posted 08 June 2012 - 05:43 AM

Just remember that each separate OS that is supported means more money that has to go into development and testing, so until there's a larger market share of Linux and OSX gamers the moneys just don't add up. Again with any luck this will eventually change, especially since Windows 8 looks like a steaming pile, and OSX isn't getting any cheaper.

#6 Redshift2k5

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Posted 08 June 2012 - 05:46 AM

The problem is, PGI did not develop the game engine. If you want support for other platforms you will need to talk to Crytek who are responsible for Cryengine 3.

#7 Aegis Kleais

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Posted 08 June 2012 - 05:48 AM

Linux and Mac have never been associated with "Gaming". And because there's no standard that developers can code to that would work across software and hardware platforms, they're left having to code for specific environments.

Windows is the most gaming-prominent operating system out there for PC.

#8 Snib

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Posted 08 June 2012 - 05:49 AM

At least among operating systems used for browsing the web Linux has a market share of less than 2%. Many of those 2% will also have WINE or a Windows partition.

You'd have to be insane as an game (engine) developer to expend resources into developing for Linux.

#9 Faceless Priest

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Posted 08 June 2012 - 05:55 AM

Linux is only a tiny fraction of gamers and as several people have said it would require that much more development and support work. It's not about "Deciding not to support linux" its about not deciding to support linux, there is a fundamental difference.

Indie games usually support linux because they are simple and limited on funds, that means that it's generally not very hard to make something useable in linux at all. Steam is doing so becuase of it's success with mac support.

PC>Mac>Linux, as far as profit. People who run linux are making an active choice to limit themselves with mass market product. It's the same thing as vegetarians getting mad that more restaurants don't cater to them. You can't make yourself the minority and then demand to have equal support.

...All that being said i honestly wish you GL and suggest you keep trying to push what is important to you, making it public & getting more voices behind your own is the only way to get stuff done.

#10 Mechpriest

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Posted 08 June 2012 - 06:00 AM

Bit offtopic, but what's with all these "Priests" and House Steiner?

#11 Mason Grimm

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Posted 08 June 2012 - 06:03 AM

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#12 Striker1980

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Posted 08 June 2012 - 06:06 AM

It'd be nice to live in a world where efficient O/S's like Linux were more supported, but as long as developers can only risk developing on Windows were not going to get anywhere fast.

Its especially poor as both my mother and wife both had rubbish laptops that were way past their sell by dates in Windows XP, I installed Ubuntu and they now run OK. (especially since it turned out the issue was Windows over working them and making them Overheat).

Windows is far to resource hungry ->

great on my quad core 4gb PC with vid. card.

not on 4+ year old laptop 'supposedly' designed to run windows.

Makes you wonder what Linux'd be capable of if it focussed on developing a core gamer itteration, but there's no sales, therefore no money to be made VS windows .

-Striker.

Edited by Striker1980, 08 June 2012 - 06:09 AM.


#13 Vorus

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Posted 08 June 2012 - 06:06 AM

View PostSnib, on 08 June 2012 - 05:49 AM, said:

You'd have to be insane as an game (engine) developer to expend resources into developing for Linux.

Actually, all you have to do is develop WELL. wine is designed to follow the criteria MS established for developing programs for Windows. So, if you code your program to work perfectly in Windows, it will almost always work in wine. If you're a crap coder in WIndows, your program probably won't work in wine. There's a little leeway in that theory, but it's basically true.

#14 Elwood Blues

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Posted 08 June 2012 - 06:06 AM

I know there are some very enthusiastic Linux users out there but it is really is a very tiny segment of the market. Of those Linux users, how many are Linux only? That's an even smaller segment. I understand that some of you want this, just don't get ticked off when it isn't offered.

#15 Thanassis79

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Posted 08 June 2012 - 06:08 AM

Nope, MWO is F2p, so you might wanna dump some cash in Windows :lol:

#16 metalwolf2900

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Posted 08 June 2012 - 06:23 AM

View PostStriker1980, on 08 June 2012 - 06:06 AM, said:


Windows is far to resource hungry ->

great on my quad core 4gb PC with vid. card.

not on 4+ year old laptop 'supposedly' designed to run windows.

Makes you wonder what Linux'd be capable of if it focussed on developing a core gamer itteration, but there's no sales, therefore no money to be made VS windows .

-Striker.


here i have to disagree to an extent, im running vista on an old "brick" compaq presario 5000, and its working quite well.
knowing how many differnat distro's there are of linux/unix, and most of the distros being differant on where it desides to mount drives and files. ive ran mint 12, ubuntu, fudora, lucid pup, mac pup, pardus, pc-bsd 9 (yes i know its unix base), and a few others that have tried and didnt really do it. so to try and fix up support for linux would be very difficult, also as such, not many viruses can be done on "all" linux/unix os because of how differant each distro is from one another....except if u do just a upgrade on the same os

if im wrng, plz explain, always willing to learn

#17 Azathot

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Posted 08 June 2012 - 06:27 AM

View PostRedshift2k5, on 08 June 2012 - 05:46 AM, said:

The problem is, PGI did not develop the game engine. If you want support for other platforms you will need to talk to Crytek who are responsible for Cryengine 3.


http://www.phoronix....item&px=MTA4Mjk
;)

View PostSnib, on 08 June 2012 - 05:49 AM, said:


You'd have to be insane as an game (engine) developer to expend resources into developing for Linux.


Like Valve porting Steam and Source Engine?^^
Also EA is supposedly checking out Linux as a future market and visited the Ubuntu Developer Summit

Of course at the moment linux' market share is extremely low but checking out how linux users are consistently showing they're willing to put down money (compare average payments windows vs. linux in the Humble Indie Bundle) so that may be a market especially well suited for a f2p model.

But I'm still not expecting a native linux port. I'm hoping PGI will give a helping hand in running it under WINE, which for me will suffice and even if not, I'm pretty sure someone will figure out a way und I won't come to the forums whining since it's my own choice to run linux.

Edited by Azathot, 08 June 2012 - 06:33 AM.


#18 Roland

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Posted 08 June 2012 - 06:27 AM

View PostSnib, on 08 June 2012 - 05:49 AM, said:

At least among operating systems used for browsing the web Linux has a market share of less than 2%. Many of those 2% will also have WINE or a Windows partition.

You'd have to be insane as an game (engine) developer to expend resources into developing for Linux.

It's actually less... The most recent numbers have Linux at less than 1.5% of the desktop marketshare.
There's really no reason to develop games for Linux.

Personally, I develop stuff in Java, so it all runs on Linux... but if I had to actually put forth extra effort to get it to run on linux? I probably wouldn't bother unless I had a real big customer who required it (like the Government).

#19 Major Tom

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Posted 08 June 2012 - 06:29 AM

I don't want to get up on a soapbox, because I support your decision to run the operating system of your choosing, but I also support PGI's right to choose what OS's to support, although I am not sure why they would opt not to port the game to the economic powerhouse of linux users with their strong track record financially supporting software developers.
Besides is it really Free-2-Play if have to buy the operating system and the hardware to run it, shame on you PGI.

Now I know where the acronym WINE comes from, I always used to think it has something to do with windows.

Edited by Major Tom, 08 June 2012 - 06:59 AM.


#20 Promptus

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Posted 08 June 2012 - 06:58 AM

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