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Observations Concerning Community Warfare


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#161 Flagellum

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Posted 09 June 2012 - 01:44 AM

This is a wonderful thread.

#162 Thorqemada

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Posted 09 June 2012 - 01:45 AM

OP has brought many good things to the table to play around with.
In a Universe that big should be a place for many different challenges and playstyles, all the different motivations.
Though the biggest organized formations should allways be the great houses (dev controlled) - mercs at best control a few worlds.
But why not later make worlds contain several provinces and parts of the peripherie sort of no law no rules warfare zone?

I dont see why destructible Equipement and Mechs would and should not work in MWO - it depends on what career a pilot goes.
House Units - Mechs and Equipment indestructable/substitutable
Merc Unit - Be good or Bust (at different challenge levels with different contracts = risk vs reward: low risk no loss = low reward - risk of big loss = big rewward)

Only keep in mind its a post from a player that thinks longterm and favours this playstyle while other players my log in once a week and blast up things for one or two hours - reasonable diversity of gameplay is the key to success and the BT/MW Universe offers allmost limitless possibilites to the developers and eventually the players!

Edited by Thorqemada, 09 June 2012 - 06:36 AM.


#163 ScorpiusDoom

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Posted 09 June 2012 - 03:09 AM

View PostPANZERBUNNY, on 08 June 2012 - 04:59 PM, said:


Goons don't make the game fun and interesting for the community. They make it fun an interesting for them. Dress a ***** up as nice as you want.

How many goon posts in EVE do I have to see defending "their" game and how they play. Don't like it? Stop them.
That's an attitude needed in EVE for survival.

I think we can do without heavy doses of elitism attempting to rule parts of this game. We'll have a hard time pushing back on the people who insist on making Merc Companies from lore or Clan Named Merc companies with them as Khans, even though we've been informed they face Dalek extermination. (Can't wait to see the forum whines when the first few get blasted.)

More depth and dynamic conquest system would be cool, but you have to remember something...

.....EVE is a sandbox. This isn't.

I like high risk games, but the gamers who demand such functions in any game they are interested in are selfish and a vocal minority.

I'm pretty sure many of us have dumped countless hours into Day of Defeat or Team Fortress Classic. A perfect example of amazing games with ZERO risk or reward and still being played by the thousands.

P.S IF this game isn't interesting to GOONS, I think it's safe to say we can hold a parade that day.
Guilty by association.

I have to say I am in complete agreement! Sounds like a nice little set up if you are a big corperate clan and have the resources to make the game stacked in your favor from the begining and keep it that way!

#164 Adridos

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Posted 09 June 2012 - 03:14 AM

Wow, really constructive and well thought out thread. :)

#165 Freyar

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Posted 09 June 2012 - 03:18 AM

Goons.. were interesting, but they did tend to rock the waters far too much. Wasn't always just them though. Whatever, Goons will play what they'll play and their money is just as good as mine or yours.

#166 Mechwarrior Buddah

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Posted 09 June 2012 - 05:37 AM

The other downside to the system they have in EVE is you end up with one corp ruining it for everyone else and controlling the game.
Though thats because they happened to capture all of one resource that every T2 item in the game needs to be made so they have infinite income. Being friends with the devs and having guys working FOR CCP (including the lead designer) helps too

Mind you this is a game where the devs HAVE BEEN caught cheating in their own game to help their friends.
Its not an unknown thing

and the devs have said you cant lose your mech so no EVE MWO. No, Goons, you cant have a game where you can "harvest tears" by perma killing a mech someone paid for with real money.

Or if you can, you can have this game.

Edited by 514yer, 09 June 2012 - 05:42 AM.


#167 Adrienne Vorton

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Posted 09 June 2012 - 05:49 AM

View PostWar Dogz, on 08 June 2012 - 06:15 PM, said:

Dont fall for it is meant to farm credits by using Cartel like groups ...

.Let it be about the unit abilty and skill level and not who can form the biggest group or allys.

/signed... one of the biggest problems i always had with eve is, there is - on a long term - no point for smaller corporations to participate in 0.0...it all comes out to a more or less "join the big ones or die", which might be fun for those who like being part of a 1000+ member guild, but not for those who rather play a game with smaller groups...

don´t get me wrong, i don´t want a limit to guild/company size, but a limit on how they influence the game for all others :)

btw, some good points in the OP, ´specially the part with planets of different value... i´m sure PGI is able to pull out the best of all the games with Community Warfare, and bring us a well balanced overall experience... at least i pray for that^^

#168 Mechwarrior Buddah

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Posted 09 June 2012 - 07:31 AM

View PostAdrienne Vorton, on 09 June 2012 - 05:49 AM, said:

/signed... one of the biggest problems i always had with eve is, there is - on a long term - no point for smaller corporations to participate in 0.0...


And the big boys out there keep it that way. They sure as hell wont give up real estate to let noobs in, not when they can keep them as (these terms are used in EVE to describe people that rent space) "pets" or "meatshields".

#169 bawbaw

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Posted 09 June 2012 - 07:55 AM

View Post514yer, on 09 June 2012 - 05:37 AM, said:

The other downside to the system they have in EVE is you end up with one corp ruining it for everyone else and controlling the game.
Though thats because they happened to capture all of one resource that every T2 item in the game needs to be made so they have infinite income. Being friends with the devs and having guys working FOR CCP (including the lead designer) helps too

Mind you this is a game where the devs HAVE BEEN caught cheating in their own game to help their friends.
Its not an unknown thing

and the devs have said you cant lose your mech so no EVE MWO. No, Goons, you cant have a game where you can "harvest tears" by perma killing a mech someone paid for with real money.

Or if you can, you can have this game.


There's just so much wrong in this post that I don't know where to begin, however it seems that you've made up your mind. Goons are the bogeyman. Fight the good fight I guess. There is no way that 1 man out of 160,000 members to ever have a good idea. They all live in their mother's basement and drink Mountain Dew.

Edited by bawbaw, 09 June 2012 - 08:15 AM.


#170 CCC Dober

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Posted 09 June 2012 - 09:17 AM

OP: Gave ya thumbs up because you were dead on with some comments regarding WoT. Too bad it's mainly the negative parts, but that's how it is, no need to sugar coat it. As far as Eve is concerned, I may not qualify to comment, but the obvious difference is that fights in MW:O do not involve player controlled areospace assets (yet). When this comes up, and I dearly hope it does eventually, then I can see a lot of Eve guys taking to the skies (including myself). As it stands now, the game is headed towards Mechs first and only. So you might want to settle for JJ equipped Mechs, unless they give us some LAMs to play with xDDD

About as likely as unseens, but you never know ...

#171 Mechwarrior Buddah

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Posted 09 June 2012 - 09:25 AM

View Postbawbaw, on 09 June 2012 - 07:55 AM, said:


There's just so much wrong in this post that I don't know where to begin, however it seems that you've made up your mind. Goons are the bogeyman. Fight the good fight I guess. There is no way that 1 man out of 160,000 members to ever have a good idea. They all live in their mother's basement and drink Mountain Dew.


Woo Goon propaganda

The only thing theyve done FOR EVE is make in MORE of a ganker's haven.
Which is saying something for that game

NO to destroying mechs - especially if they ever sell them for real money.

Edited by 514yer, 09 June 2012 - 09:26 AM.


#172 Supremacist

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Posted 09 June 2012 - 09:35 AM

View PostSerevn, on 08 June 2012 - 09:57 PM, said:

Starship Troopers die to easily to be related to House Liao ;) ah also where can i look up some accurate info about goonswarm cause all i know about them is nothing good. :unsure: Usually along the lines of "Ugh... its THEM!" or a reference to bad conduct such as TKing or something.


You can PM me any questions you have, but generally the history for goonswarn in eve was like this:

Goonswarm joined the game, got attacked by almost everyone, goonswarm got mad, killed their enemies and rewarded their allies.

View Post514yer, on 09 June 2012 - 05:37 AM, said:

. No, Goons, you cant have a game where you can "harvest tears" by perma killing a mech someone paid for with real money.



You're making me angry, please stop

Edited by Supremacist, 09 June 2012 - 09:37 AM.


#173 Vollstrecker

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Posted 09 June 2012 - 10:15 AM

View PostZureal, on 08 June 2012 - 11:46 PM, said:


God i hope they doint cap merc units. I say if a merc unit can be successfull enough to have multiple regiments, then have at it!

secondly, i doint always wana be fighting the great houses, what if i wana fight the prephery nations? or a indipendint world? or go pirate hunting? or just go blow up someones warehouse cuz some guy offered me enough money to do it on planet X!


I wouldn't mind a Merc unit having a couple of Regiments (there is precedent), but my point is that no Merc unit should rival a Successor State.

As to your second paragraph there, I'm only speaking of the large, bitter war going on. THAT should be focused on the Successor States, there is no reason why Merc units cannot take a low-risk Pirate Hunting contract or guarding against Periphery nation predation. That's kind of what Mercs are there for, flexibility to ensure that loyal House units are able to garrison worlds of import.

#174 Two Beans

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Posted 09 June 2012 - 10:16 AM



View Post514yer, on 09 June 2012 - 05:37 AM, said:

No, Goons, you cant have a game where you can "harvest tears" by perma killing a mech someone paid for with real money.</p>

By the looks of things, we don't need to.

Edited by Two Beans, 09 June 2012 - 10:16 AM.


#175 Vollstrecker

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Posted 09 June 2012 - 10:20 AM

View PostKaboodle, on 09 June 2012 - 01:16 AM, said:


For launch? Sure defenses don't make too much sense, but possibly as a completely different gametype later, an "Assault" Mode perhaps, where there is actually a defending team with a base, and base assetts, is completely doable. Keep in mind bases are usually stationed with a fixed number of units, that the attacking team would know (approximately) beforehand and be able to deploy more units to even out the defensive position bonus to a degree.


A different game mode, sure, no problem! I'm only referring to what has been currently discussed, and any on-field advantage is going to heavily influence the outcome of a match if the missions remain at what we've seen/heard thus far; Team Deathmatch with capturable bases.

I'm all in favor of varied missions, believe me!

#176 Mechwarrior Buddah

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Posted 09 June 2012 - 10:57 AM

View PostBuddahcjcc, on 08 June 2012 - 10:11 PM, said:


Dont forget, "we're here to ruin your game"
yeah like that

Also, I really hope the Devs know the Goons are effectively the Independance day aliens of video games. They are those guys that see a new game, "swarm" it, destroy it then move on.

And theyre led by this guy:
http://youtu.be/f-2acttwPNc

who; through CCP's fanfest tried to get his followers to goad someone into committing suicide. Nice guys huh?
Oh yes, he got a whole 30 day ban for that if that tells you anything about how "in" they are with the devs in the game. Youd think actively trying to get someone to kill themselves would get you a ban


If there is anyone curious, this is who they are.

#177 PANZERBUNNY

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Posted 09 June 2012 - 11:15 AM

View Postbawbaw, on 09 June 2012 - 07:55 AM, said:


There's just so much wrong in this post that I don't know where to begin, however it seems that you've made up your mind. Goons are the bogeyman. Fight the good fight I guess. There is no way that 1 man out of 160,000 members to ever have a good idea. They all live in their mother's basement and drink Mountain Dew.


Guilty by association.

Don't like the bad press? Don't fly, roll or stomp with Goons. Passing the buck with your salty scurvy Goon tears, however pleasent to see, isn't needed at this point as we can't melt you yet.

Gang mentality is hard to shake off though.

Think of all the negative Goon talk as pre-emptive bad press, because some people don't fall for the BS.

New game doesn't mean new social record.

Edited by PANZERBUNNY, 09 June 2012 - 11:18 AM.


#178 Zureal

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Posted 09 June 2012 - 11:49 AM

Waw, so much hate on. Its not Goonswarms fault that other guilds/ players are not as good as them. Also, you can have plenty of fun in 0.0 space and not be part of a massive alliance. As to "if you pay for your mech it should be indistructable" , i think this is wrong, cuz just like in EvE, if you are dumb with your stuff you deserve to lose it. I mean sheesh, stop beating on goonswarm, cuz if u do to much ima join them just to hunt you winy babys down.
I LIKE doing bad things, ima BAD guy, i wana be that merc that got paid to go into your base JUST to steal your stuff. hell, when the clans come and goonswarm offers me a TimberWolf to betray you, i will! Thats what i LOVE about eve, its for adults, not babys, if you want all the "rules" and "panda loving" people then go play WoW with all the other crybabys.
A game should be difficult, have risks, rewards, loss and triumphs.

If you work for a house unit, then when your mech is distroyed your replacment mech should almost be randomized, just like in TT when you have to roll for mechs. That way there is at least SOME risk to fighting.

And if you wana be a merc? well then there should be MORE risk but MORE reward.

Just like in EvE, if you work for a house its like living in Empire space, its all peicfull, doint really ever lose anything and u work for goverment.
ware if you are a merc its more like living in 0.0 space or lowsec, more risk, but more fun, and more rewarding.

and god i hope some of u watched my vid at the times i specified to watch. i love games that are challenging, is everyone like this? no, there are far to many fuzzy panda people shouting about how "hard" it is for that. I am sure there are MANY players that love a game that is challenging, and that my friends, is one of the things that people love about EvE, its HARD, period.

Anyways, just everyone should stop bashing goonswarm for there playstile. MWO is a differint game with a fresh start. I saw we let it go for awhile before we start bashing on goonswarm like people, or god help me ill make a merc unit with there name just to honer them and then play like them, and take contracts just to distroy as many players as i can >:)

#179 Roland

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Posted 09 June 2012 - 11:49 AM

This thread is both ridiculous and hillarious.

I'm not a goon, but their antics amuse me. I loved the little bees song.

I also love the folks saying that the Goons are mean people in EvE.. Ok, for those who never played EvE, here's a little secret:
EvE is based on the idea that there aren't any rules and you can go around and murder anyone you want at any time and take their stuff.

Seriously. That's pretty much the entire freaking point of the game. People who play eve and like it, do so because they like the idea of no rules. Folks who play eve generally do so by beating up weaker players and corps. How do you think BoB got real big? By hugging all their enemies into submission? Nope! They beat them up and took their stuff!

And now you have folks saying, "Well, the Goons didn't play fair.. they beat them through espionage and trickery!"

Really? And that's bad? SO, let me get this straight, internet masses of fans of the giant robot genre, who I assume are somewhat like myself and generally did better in the brains rather than the brawn department.... Beating someone by outthinking them is somehow inferior to beating them with physical force? Okey doke.

Anyway, all of that aside...

The Goons are not, in fact, a giant borg collective. For simplicity's sake, let's break them down into two groups:
1) People who just wanna play MWO because, like me, they've waited a decade for a new mechwarrior game.
2) People who want to grief you and steal all your stuff, because they are the devil or something.

So, group 1... not really a threat to your giant robot empire. They are just like everyone else here.
Group 2.... While these guys could possibly be construed as a threat, you realize that by freaking the hell out about them and screaming hysterically, you essentially FEED their mentality? Of the small percentage of goons who are playing purely to make you cry, the fact that you are crying before even playing the gameis is just going to make them want to grief you more.

No matter how you could possibly look at it, none of it makes sense. You're going down a bad road.


Finally, all of that aside, the OP's post was exceptionally well thought out, and brought up a ton of excellent points. Freaking out because he's apparently a Goon is idiotic. If you disagree, then argue with the points he made.. "OMG GOON" is not a rational argument.

#180 ShamefulDeeds

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Posted 09 June 2012 - 11:54 AM

This is exactly how I hope they implement this game!
It may not be right off the bat but I hope it comes in really soon!





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