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Patch Notes - 1.2.227 - 18-Jun-2013


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#1 Nikolai Lubkiewicz

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Posted 18 June 2013 - 06:50 AM

If you haven't had a chance to download MechWarrior Online, click here to download the client and start patching while you check out the great new content. The full patch notes are available below.

Summary - What's new in this patch?

New battlemech - Quickdraw!


New Champion Mech - Hunchback HBK-4P C
This mech is packs quite the punch! The HBK-4P C provides a 10% XP boost, so grab it now and start blasting the Inner Sphere!

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Heavy vs the World Leaderboard Challenge!
Heavy mechs aren't just for driving to work, they're here to take on the world! Join our Heavy vs the World Leaderboard Challenge to win some great MC prizes and the glory of being the best on the leaderboard. If you opt-in to the challenge, from Friday 21 at 10:30am PDT to Sunday 23rd at midnight PDT we'll be tallying your best 10 matches over the course of these three days in each of the following categories:

Any Light
Any Medium
Cataphract
Catapult
JagerMech
Dragon
Quickdraw
Assault

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The best 10 matches from each category will receive 1925 MC! Runner's up in 2nd, 3rd, 4th and 5th place will be awarded 500 MC each. Click here for the announcement and full details!

Employee of the Month Sale!

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Protecting the Inner Sphere isn't easy! The outstanding leadership and teamwork of our valiant MechWarriors has kept the Inner Sphere safe for another day, and we couldn't be more thankful. Let's take a moment to appreciate our Cicada pilots as our Employees of the Month!
Join the fun, grab a Cicada! From June 21st 10am to June 25th 10am PDT get 30% off the MC price of all non-hero Cicada mechs.

Patch Notes & Message from the Devs

Open Beta Update #19

Upcoming Patch - Tuesday June 18th @ 10AM – 1PM PDT

Patch Number: 1.2.227

Change Log

UPDATE

Give me a Q! Q!

Give me a U! U!

Give me an I! I .... don't want to do that any more. I want to stomp around in a new 'Mech. F.Y.I. I was spelling "Quickdraw", which is the new 'Mech.
This heavy 'Mech weighs in at and likes long walks on the beach, as long as there is glorious 'Mech combat at the end of that beach.

What happened to the Orion? The factory had some issues with orbital bombardment... production of the Orion will resume once the factory can be rebuilt. These 'Mechs don't just grow on trees, you know.

Which reminds me of a joke. If a tree falls in a forest... you must not be playing MWO.

We also added a new Champion 'Mech and made it a trial at the same time. The HBK - 4P©. A nice loadout at a good price with a 10% XP boost. Try it then buy it.

Design is tweaking weapon numbers, so read on and if you think this patch is small, all I can say is enjoy the calm before the storm because big things are aligning for July.

Many, many, things.

See you on the Battlefield

Matt Newman

Content

New Battlemechs

Quickdraw QKD-4G

- Tonnage: 60
- Engine: 300
- Top Speed: 81 kph
- Max Engine Rating: 360
- Torso Movement:
- 100 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 35 degrees to each side.
- 40 degrees up and down.
- Armor: 256 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: Medium Laser
- Left Torso: LRM 10
- Center Torso: SRM 4
- Right Torso: Medium Laser x2
- Right Arm: Medium Laser
- Hardpoints:
- Left Arm: 1 Energy
- Left Torso: 1 Missile, 1 AMS
- Center Torso: 1 Missile
- Right Torso: 2 Energy
- Right Arm: 1 Energy
- Heat Sinks: 13 Single
- Jump Jets: 5 (7 Max)
- ECM Capable?: No
- Module Slots: 2
- Quirks: +33% arm movement speed

Quickdraw QKD-4H

- Tonnage: 60
- Engine: 300
- Top Speed: 81 kph
- Max Engine Rating: 360
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 30 degrees to each side.
- 35 degrees up and down.
- Armor: 256 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: Medium Laser
- Left Torso: LRM 10
- Center Torso: SRM 4
- Right Torso: Medium Laser x2
- Right Arm: Medium Laser
- Hardpoints:
- Left Arm: 1 Energy
- Left Torso: 2 Missile, 1 AMS
- Center Torso: 1 Missile
- Right Torso: 2 Energy
- Right Arm: 1 Energy
- Heat Sinks: 13 Single
- Jump Jets: 5 (5 Max)
- ECM Capable?: No
- Module Slots: 2

Quickdraw QKD-5K

- Tonnage: 60
- Engine: 300
- Top Speed: 81 kph
- Max Engine Rating: 360
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 30 degrees to each side.
- 35 degrees up and down.
- Armor: 286 (Ferro-Fibrous)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: Medium Laser
- Left Torso: Medium Laser x2
- Center Torso: SRM 4
- Right Torso: Medium Laser x2
- Right Arm: Medium Laser
- Hardpoints:
- Left Arm: 1 Energy
- Left Torso: 2 Energy, 1 AMS
- Center Torso: 1 Missile
- Right Torso: 2 Energy
- Right Arm: 1 Energy
- Heat Sinks: 17 Double
- Jump Jets: 5 (5 Max)
- ECM Capable?: No
- Module Slots: 2

New Champion Battlemech

Hunchback HBK-4P C

- Tonnage: 50
- Engine: 260
- Top Speed: 84.2 kph
- Max Engine Rating: 260
- Torso Movement:
- 120 degrees to each side.
- 16 degrees up and down.
- Arm Movement:
- 40 degrees to each side.
- 28 degrees up and down.
- Armor: 338 (Standard)
- Internal Structure: Endo-Steel
- Weapons & Equipment:
- Head: Medium Laser
- Left Arm: Medium Laser
- Right Torso: Medium Laser x6
- Right Arm: Medium Laser
- Hardpoints:
- Head: 1 Energy
- Left Arm: 1 Energy
- Left Torso: 1 AMS
- Right Torso: 6 Energy
- Right Arm: 1 Energy
- Heat Sinks: 18 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 1
- 10% XP Bonus.

Cockpit Items

- Spider Statue.

Maps

- Slight change to out of bounds location in River City (and River City Night) near upper city capture base to allow 'Mechs walking within visual city limits to not be considered out of bounds. Mini-map updated accordingly.
- Completed art beautification pass and asset optimization pass on Caustic Valley.
- Updated lighting in Caustic Valley - Extended fog distance, Extended depth of field distance, increased cloud layer fog amount, added fog pools to tailing ponds, general sunlight and ambient light tweaks.

Gameplay

Weapons

- Flamer damage increased to 0.7 (up from 0.4).
- Machine Gun damage increased to 0.1 (up from 0.08).
- Pulse Laser Normalization (See Command Chair post on this).
- Small Pulse Laser damage up to 3.4 (up from 3.0) and heat lowered to 2.4 (down from 3.0).
- Large Pulse Laser damage up to 10.6 (up from 10.0) and heat increased to 8.5 (up from 7.3).

Bug Fixes

- Extended view distance on many buildings on River City to solve problem where low spec machines were seeing through buildings or buildings were disappearing completely potentially revealing hidden 'Mechs.
- Fixed various level stuck bugs.
- Fixed some issues that were occurring in the Front End.
- Made more improvements to the bandwidth costs.
- Fixed a few crash issues some users were having.

General

- Improved Lance and Team order icons for better visibility on the compass, mini-map and battlegrid.
- The F9 button displaying FPS and location has been removed and is being reworked.

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team





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