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June 20Th - Ping Hotfix COMPLETE


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#1 Garth Erlam

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Posted 19 June 2013 - 12:50 PM

Hot from Engineering:

This change is expected to reduce overall bandwidth costs, improve the increases in ping users have been experiencing, and as a result expected to improve hit detection via HSR.

Please update us with any issues you may see after this hotfix since we are unable to test every type of connection and some users may not see a benefit.

DOWNTIME BEGINS - JUNE 20 - 10AM PDT. DOWNTIME END ETA: 11AM PDT.

See you starside!

EDIT: And we are back up, enjoy, everyone!

#2 stjobe

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Posted 19 June 2013 - 12:55 PM

Great! Give the engineers a cookie :)

#3 Kunae

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Posted 19 June 2013 - 12:55 PM

View PostGarth Erlam, on 19 June 2013 - 12:50 PM, said:

DOWNTIME BEGINS - 10AM PDT. DOWNTIME END ETA: 11AM PDT.

So... tomorrow?

#4 stjobe

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Posted 19 June 2013 - 12:56 PM

View PostKunae, on 19 June 2013 - 12:55 PM, said:

So... tomorrow?

Well, the title of the thread contains the words "JUNE 20TH 10AM PDT". If that's not clear enough for you...

#5 Kunae

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Posted 19 June 2013 - 12:58 PM

View Poststjobe, on 19 June 2013 - 12:56 PM, said:

Well, the title of the thread contains the words "JUNE 20TH 10AM PDT". If that's not clear enough for you...

Doh! Serves me right for not really payin attention to the details of the title.

:blush:

#6 Wieland

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Posted 19 June 2013 - 12:58 PM

I hope this finally fixes my ping.

#7 TELEFORCE

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Posted 19 June 2013 - 01:07 PM

Looking forward to testing this fix. Hope it works! No more stinkin' lights bouncing my AC/20 rounds like toilet paper rolls.

#8 Kiiyor

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Posted 19 June 2013 - 01:17 PM

NICE! No more spraying my lasers all over lights and hitting NOTHING, it's like i'm a drunk fireman pointed at the wrong building.

#9 LaserAngel

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Posted 19 June 2013 - 01:24 PM

Thanks, I can't leg mechs that are standing still right now.

#10 Xeno Phalcon

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Posted 19 June 2013 - 01:29 PM

View PostLaserAngel, on 19 June 2013 - 01:24 PM, said:

Thanks, I can't leg mechs that are standing still right now.


Leg hell iv had shots go straight through shutdown mechs and hit the terrain behind them/sail into the distance when trying to core them.

#11 LaserAngel

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Posted 19 June 2013 - 01:33 PM

View PostXeno Phalcon, on 19 June 2013 - 01:29 PM, said:


Leg hell iv had shots go straight through shutdown mechs and hit the terrain behind them/sail into the distance when trying to core them.
That too. I just got out of a match where it took a Jager with dual LB-X took 3 shots to leg the guy I was working on. Even if the target was shutdown.

Edited by LaserAngel, 19 June 2013 - 01:34 PM.


#12 Lumpy Gash

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Posted 19 June 2013 - 01:38 PM

View Poststjobe, on 19 June 2013 - 12:55 PM, said:

Great! Give the engineers a cookie :)


At least to Matt Newman who had the balls to say we need an update on these kind of things, that things didnt make the patch that in hindsight really should have, but i guess getting the QD out and its MC camo sale was more important than a playable game.

#13 Rad Hanzo

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Posted 19 June 2013 - 01:40 PM

Give unto us unbroken fixes, we shall find their flaws !

*Drops a keg of beer right next to the Networkin´Engineers*

+
Give unto us more changes, so we can test off their faces !

#14 LakeDaemon

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Posted 19 June 2013 - 01:48 PM

Sounds great. Dont be shy about adding updates everyday. No reason to wait until every other Tuesday. A ping update is especially welcome. Thanks

#15 Battlecruiser

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Posted 19 June 2013 - 01:53 PM

i havent played at all in the past two weeks, lagathon is back, is it?

#16 Xeno Phalcon

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Posted 19 June 2013 - 02:04 PM

View PostBattlecruiser, on 19 June 2013 - 01:53 PM, said:

i havent played at all in the past two weeks, lagathon is back, is it?


I havnt noticed any undue lag but alot of others have, but hit detection went out the wendow. (this morning I literally blew through a stationary commando , we both had pings below 50) but sounds like it will be fixed tomorrow. Now if only we could only work on the quickdraws thunder thigh problem. (Well actually hes pretty husky all around but yeah)

#17 Grimmnyr

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Posted 19 June 2013 - 02:04 PM

Guess I will take a break from MWO and catch up on some sleep tonight.

#18 Battlecruiser

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Posted 19 June 2013 - 02:06 PM

View PostXeno Phalcon, on 19 June 2013 - 02:04 PM, said:


I havnt noticed any undue lag but alot of others have, but hit detection went out the wendow. (this morning I literally blew through a stationary commando , we both had pings below 50) but sounds like it will be fixed tomorrow. Now if only we could only work on the quickdraws thunder thigh problem. (Well actually hes pretty husky all around but yeah)


quickdraws have commando birthin` hips

#19 stjobe

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Posted 19 June 2013 - 02:11 PM

View PostBattlecruiser, on 19 June 2013 - 02:06 PM, said:

quickdraws have commando birthin` hips

Commando: Sired by Atlas, damed by Quickdraw.

Edited by stjobe, 19 June 2013 - 02:11 PM.


#20 Cathy

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Posted 19 June 2013 - 02:13 PM

6-7pm BST 5-6pm GMT (for those in the same time zone that don't have summer time advance) 7-8CET or CES if there is such a thing. :blink:

Usually ping around 110, be intresting to see if this improves





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