I've already had a few gamer buddies say they weren't interested in playing it because the gameplay seemed too slow for them, which is understandable based on their gameplay. Others are extremely excited about it while others are willing to try it out and see. I think this is pretty much gonna be the consensus of most of the people out there.
Overall though, I believe that most new players to MWO, that aren't following it on these boards, will most likely be picking a heavy or an assault to begin with. This coming from the assumption that they will make little effort to actually research the different roles/aspects of the game and go with the mentality that bigger = better. That's why I'm all for having some sort of "training" missions to help them understand the different roles and which mechs go best with those roles. It doesn't have to be anything complicated and no AI, just a basic map with stationary targets to shoot at and maybe some sort of obstacle course of sorts to help with driving and aiming.
That being said, I see an over abundance of people on these forums that are wanting to do scouting and command roles, which I think will help offset the plethora of assault/defense coming in from the general population.
I truly believe that we, the pre-release forum community, will be the backbone of what makes this game successful. If we are willing to put the time and effort to treat the newbies (to both the BT universe and MW) with a little respect, patience, and maybe some training at the beginning, the rewards will come back to us tenfold. A lot of us have been waiting over a decade for this game and I know I will be happy with whatever they put out, shoot, anyone who played MPBT on aol should be ecstatic! lol
Edited by ShoveI, 08 June 2012 - 10:23 PM.