Edit: Ninja'd by LackofCertainty, who managed to say exactly what I wanted to say, and probably better.
We all need to be aware that the pure concept of a mech is even more preposterous than late WW2 german tanks;
It's all nice and powerful and proves technological capability, but it is a useless waste of resources on something that in the end just looks cool.
Why use all the fancy tech and computer power to develop a huge warmachine that is a great target for entrenched Infantry from miles away and uses a relevant part of it's internals and electronics just to not topple over at every step, when the same money could flow into a half dozen drones carrying several tons of guided vacuum bombs?
The main reason warfare needs people is that
A) You wage war against people, and they may come up with unexpected things

So the machines don't fail and stuff might happen.
You'll also note that all that "mech" technology is developed for people to directly control it, the only way a battlemech is feasible is if it is completely controlled like that Exo in the video, with hand movement for weapons fire, or, even better, by mind; Even then, being a small target is invaluable.
I've been playing a very low-graphic 4X game, Aurora, for a long while, and recently, the developer is making a version with full newtonian physics.
It's interesting to note that a 1kg ball of copper, or whatever cheap metal, accelerated by a low energy gauss cannon or railgun from a ship accelerating at 1g for a day, will transmit 361 Gigajoules of energy on impact, the equivalent of 86 tons of TNT.
The war of the future will be a very cold place that actual people will try to avoid at all costs; unless we manage to develop cloned supersoldiers anytime soon, and I mean the
disposable ones.
All in all, we shouldn't worry about it too much, as long as battletech stays consistent enough to keep up the players suspension of disbelief, we need not complain and should enjoy it. And Teleporters would certainly kill
my immersion.
Everything inside the games universe needs to make sense, the universe itself needs not.
Also, subtle change will always come along.
Look at the old scribbles of a mechs cockpit, as seen, for Example, in
this post. Compare it to what we will get in MWO; Holographic info screens dynamically displaying information, and real life controls that need only half the buttons.
It's those small changes that keep the story fresh and beleivable; Compare the "mobile phones" of old Star-trek with todays, new films will just discretely omit them.^^
Edited by UnLimiTeD, 09 June 2012 - 01:36 PM.