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Why Havent I Won A Game Yet?


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#1 MrDrBoi

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Posted 26 June 2013 - 04:48 AM

So far after few hours of play. I havent won a single game yet.

Im playing a Mech called Spider. Pretty Fun mech. But Cant Carry a team in it to win. All the Losses werent even close to a win.

#2 Deathlike

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Posted 26 June 2013 - 05:09 AM

While you're in a Trial mech, don't expect to perform well, compared to the masses that have their own mech that is probably customized.

All you are expected to do is contribute in some form, whether it be damage, distract, or cap.

Once you finally finish your first 25 matches and collected the money from that, you can then start on getting better.. just make sure you do some research on your first mech because screwing that up will hurt you.

#3 scJazz

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Posted 26 June 2013 - 05:11 AM

Play Conquest games in a Spider and snag the Capture points. You might try the heavier mechs as well since your new and they are Trial.

#4 CapperDeluxe

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Posted 26 June 2013 - 05:19 AM

Spiders are very low on the light mech spectrum, the Raven 3L and Jenner's are the more viable ones. If you don't intend on just sticking with light mechs though, you might wanna hop into heavy and medium mechs a bit, they pack more punch and can take more punishment.

#5 Tombstoner

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Posted 26 June 2013 - 05:28 AM

Focus on fun not winning. that said winning is also fun just not the only source of it.

#6 Arete

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Posted 26 June 2013 - 05:29 AM

Don't expect to be a valuable asset to the team if you start off in a spider. Spiders are decently hard to kill but don't have that much firepower, so unless you're really good with them you won't contribute much to the fight.

#7 Fiona Marshe

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Posted 26 June 2013 - 05:30 AM

You have, unfortunately, picked one of the few mechs that require a high skill level to use properly. The Spider is not beginner friendly.

In general as well, its all about teamwork. You can score 1000 damage and still lose a match because your team didn't work together (seen this a lot).

I would suggest that you run a medium or heavy mech for a while. They are more forgiving of mistakes and encourage you to run with "the pack" while you pick up a few tricks. The main one is to use your "Y" chat key to talk to your team!


Having said that, there is a "low skill" version of the spider you could run... but it generates a lot of hate amongst hard-core players. The Spider-7K "Urbanmech".
This one is fully tooled up for 4.2M cbills
SDR-5K

Very slow, but takes a lot of punishment and you can dish out around 200pts of damage without a problem.

#8 zhajin

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Posted 26 June 2013 - 05:30 AM

actually a spider can carry a conquest win. that being said given the randomness of drops it is unlikely you will go too long with out a win. but as any seasoned gamer knows the rng can be a b......

#9 Darwins Dog

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Posted 26 June 2013 - 05:32 AM

Currently the medium hunchback is the "best" of the trial mechs. The other 3 are stock configurations while the hunchie is the champion mech so it has all the bells and whistles. You will need to get used tothe fire control but it is a really good mech. I like to have one button to fire all the torso and head lasers, one for the arm lasers and one to fire all the lasers one at a time.

#10 Sparks Murphey

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Posted 26 June 2013 - 05:43 AM

Don't take all the responsibility for that match win or loss on yourself. Remember, you're part of a team of 8 players, fighting against another team of 8 players. Maybe you didn’t lose, it was that someone else made a critical mistake, or a pilot on the other team just did really well.

I'm not saying that you should turn this into a game of blame and finger pointing, merely that you reestablish what counts as a good match. At the moment, you're taking responsibility for the actions of 16 players. Instead, at the end of a match, consider whether you did things that helped the team. Did you relay the enemy positions so you team could respond? A win. Did you take out the side torso of that PPC sniper before he took you down? A win. It doesn't matter if the rest of your team capitalised on the opening you bought them and were victorious, that's their responsibility, not yours. Some day, you'll find players who'll take advantage of what you've done for them, and the victories will come.

#11 Aym

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Posted 26 June 2013 - 06:39 AM

Grab the Hunchback 4P(C) as your trial mech and stay behind a big mech that's moving forward, then shoot what it shoots/what is around it. You'll have more success.

#12 Kazly

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Posted 26 June 2013 - 07:03 AM

To those of you that acknowledged a spider can be a valuable asset in the right hands, thank you.

#13 scJazz

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Posted 26 June 2013 - 07:07 AM

Ohhh lots of us know that Spiders in the Right Hands are super dangerous... just that he is a new pilot in a Trial Spider and only has Left Hands at the moment.

#14 ZeProme

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Posted 26 June 2013 - 07:30 AM

First of, the Spider is not a capable soloing mech that's able to carry. It requires much more skill than other light mechs like the Jenner.

Second, if you really want to win more often, learn to carry. To carry, it means to deal more damage and have much better situational awareness and flexibility to the point in which you are positioned where you are at the right time.

For instance, say if an enemy is capping but you still have a battle on your hand, you need to time it right and keep your eye on the counter. Deal enough damage and involvement so that your team can win at the battle AND come back to base and save the game.

#15 Revorn

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Posted 26 June 2013 - 07:38 AM

Even if he would stand still and dont fire one shot, his Teams schould be able, to manage at least one win after some Hours of Play.

Edited by Revorn, 26 June 2013 - 07:38 AM.


#16 Syllogy

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Posted 26 June 2013 - 07:53 AM

Because it's a Spider. That's why.

We ran 8-man scrims with 8 Trial Spiders on each side last night, it took us nearly 14 minutes to kill everyone, even with calling targets.

#17 Spheroid

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Posted 26 June 2013 - 08:03 AM

The Spider is garbage. The highly optimized Hunchback-4P(C) is also currently a trial mech. I strongly suggest using that.

#18 Ragnar Darkmane

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Posted 26 June 2013 - 08:03 AM

He's using the trial Spider with 1 Flamer and 1 Medium Laser only. Of course he is feeling useless because that's one of the worst (if not the worst) trial mechs in the history of Mechwarrior Online. The only useful trial mech right now is the Hunchback which is quite good IF you use Chain fire or different weapon groups.

Edited by Ragnar Darkmane, 26 June 2013 - 08:04 AM.


#19 Jakob Knight

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Posted 26 June 2013 - 08:10 AM

Having not seen how you fight, there's only general advice we can give you. You are in a mech that is almost completely built as a Scout, not a fighter. Your best role on your team is as spotter for LRM units, capturing enemy bases by flanking enemy positions entirely, and/or hit-and-run harrassment. Combat is not what this mech was designed for, but you can be a factor in the fight as long as you remember that you must avoid being hit more than a few times, never stop moving as fast as you can, and always target the most damaged part of the enemy unit you are facing.

So, best thing I can say is: Are you locking up your targets? This not only provides targetting data for friendly LRM units but allows you to see where you should aim your limited weapons to have effect. Shoot whatever part is most damaged. Are you trying to engage other units directly? A Spider is almost always outgunned, outarmored, and lacks the endurance to take damage. Don't go toe-to-toe with anything, and never head directly away or towards an enemy unit (makes it very easy to target you).

As others have said, if you are going to be engaging in combat directly, you best get a heavier unit. The Spider is built to avoid combat, not engage in it. Also, as has been stated, no one person can carry a team. Unless everyone pulls their weight, you'll go down to any team that has more people who know their mechs and roles, regardless of how great your own performance is. Expect in any Pick Up Group (PUG), you will be straddled with 2 people who have no idea what they are doing, 1 person who left their game running to gain rewards without doing anything, 2 people who are top-notch pilots, and 2 people who are still learning the ropes but can contribute to the fight. How many more of each you have vrs how many the other team has will largely determine the outcome, so don't feel you alone are the reason for any loss.

Hope this helps!

Edited by Jakob Knight, 26 June 2013 - 08:12 AM.


#20 Dawnstealer

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Posted 26 June 2013 - 08:15 AM

Best used, a Spider is an annoyance. At it's absolute best, you can get people to "chase the Spider," mindlessly trying to run you down in their (much slower) mechs while your team trundles up and starts picking them off one by one.

If you want to help your team in a Spider, engage the enemy early, hit-and-run, let them "forget about you," and repeat (coming from a different direction). Harass the other team's harassers: an assault mech on your team typically won't be able to focus on that Jenner blasting away at their rear armor, but YOU can. You probably won't bring that Jenner down, but they'll have to stop shooting at your teammate long enough to drive you off.

Like a real spider, their bite is more annoying than deadly, but think of how many people are crazily, mindlessly scared of spiders and play accordingly.





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