Additionally, was "death-from-above" ever a thing? I know that many, many 'Mechs have been getting JJs recently, and that DFA would be much, much more powerful now than ever, but I am still confused about the lack of this (in my opinion) major feature that is missing. DFA and tipping would radically change how a lot of players play, and give close range a much-needed power boost for skilled pilots.
One more thing that confuses me is that overheating, before a recent patch, does nothing to you. Even now, you have to hit 150% heat to receive any damage. If anything, overheating should do minor damage over time for the entire duration of the overheat. That would severely discourage boating extreme-heat weapons and unloading stupid flash-pinpoint damage, and make a lot more sense in general. It shouldn't do override-levels of damage, but having an overheat with such a small negative is still a bit ridiculous.
Any thought/statements/angry retorts about these points? I'd like to see this game become a lot more than it is now. I'm comfortable where it is now (excluding HSR screwing me and some balance issues to iron out), but I feel like Mechwarrior Online is missing a lot of what could make it feel more Mechwarrior-y.
Edited by Kataiser, 28 June 2013 - 02:53 PM.