Kazly, on 26 June 2013 - 07:03 AM, said:
To those of you that acknowledged a spider can be a valuable asset in the right hands, thank you.
Any mech is a monster in the right hands.
Excepting maybe the Raven 4X. And even there, I'm likely wrong
OldOrgandonor, on 26 June 2013 - 09:01 AM, said:
I'm a noob myself,
I also pilot lights most of the time. Mine are Jenners, which arguably can take and dish out more punishment than a Spider...
However...
A GOOD Spider pilot is a scary sumb*tch!
Unfortunately you are not a good Spider pilot. Yet. You are also in a horrible bad weapon loadout. Almost useless really. So DON'T try and directly engage ANY other mech.
Lights are hard to pilot. And the Spider is the hardest light to pilot so far, IMHO.
You have to use your speed as your armor and keep moving. Go full throttle most of the time. Circle around the enemy positions and make a few full speed fly by strafing runs at the enemy mechs. Don't slow down while you do this, just run right by and plink at them as you go. You're not trying to do any crippling damage, you're just trying to break their concentration and disrupt their battle plan (assuming they have one).
Use COVER to approach. You don't have ECM, so if you can see them, they can see you. Stay out of sight, and never run directly at any enemy mech.
You'd be surprised how often an enemy lance will drop everything they're doing to chase a light mech. It's funny to everyone but the light mech getting all the attention. You can only hope that while you do this, your team is not asleep, and will actually take advantage of the diversion you're giving them. Sometimes they do, and sometimes they don't. Sometimes you die in vain while trying.
Avoid other enemy lights (for now), if one takes after you, and you're alone, run to your heavies for their fire support. If one of your heavies is getting harassed by a light, engage that light and help drive it away. Remember that unless that other light is another trial Spider, they ALL have more weapons than you do. You will lose a direct slugging match every time.
Try a decoy base cap (in Assault) to see if you can split up the enemy formation. If you're decoying, don't stick around their base long, you're about to receive a bunch of attention. If you're team is getting wiped, say it's already 4-0 or 5-1, etc then go cap the enemy base.
Also in PUG's, I've noticed a very large increase in premade 4's dropping into PUGs lately. I've been so lucky as to be on the random PUG side of this unbalanced match more often than not-at least in the last few days. This usually leads to us getting routed 8-0 or 8-2 etc. I think it sucks when that happens and greatly takes away enjoyment of the game. I wish there was a separate match for pure PUGging, but I doubt it will ever happen.
The other side of the coin is to join a premade yourself. Download Teamspeak and find some guys to drop with together. It will help, but it doesn't guarantee victory by any means (I'm proof of that).
Do understand that, for my 4-man teams at least, we see an 8-0 stomp against us as often as we do for us, for the most part. If we stomp more than we get stomped, it is 60/40 at best.
Most 8-0 stomps are just due to the nature of the game; you lose a big mech, or the other team is focusing fire and you are split up, it becomes a domino effect.
PUGstomping happens, sure. But don't fool yourself into thinking every 8-0 stomp was due to an "evil premade" on the other team.