Solaris VII rules were much better
Posted 09 June 2012 - 08:24 AM
I was lucky to have played in a SolarisVII league for a few years... We even improved the board game rules a bit, and I have to say it was much better than the basic rules -- because you had to keep your eye on your weapons delay, heat was much more of a problem (a round was not 10sec, but 2,5, So heat and everything was x4). In usual battletech everything was about keeping distance, in Solaris it was much more interesting als also that was more like city-fights and hiding and so on, while minimum range was a real problem.
loved my venom with 3 MP lasers and a targetting computer...
Posted 11 June 2012 - 02:20 AM
Posted 11 June 2012 - 07:45 AM
p.s. aiming at locations - at least in our rules had such a high modifier, you would maye try, but usually be very unlikely to hit....
And if you did not play a duel but a game with more players shutting down was a serious problem. The strengh of an atlas was that it always had some weapon present and could not easily be stopped.
Posted 11 June 2012 - 07:53 AM
Anyway, I am glad the OP enjoyed them. Welcome to the forums, btw.
Posted 11 June 2012 - 08:07 AM
Posted 12 June 2012 - 02:46 AM
Posted 12 June 2012 - 07:22 AM
And the areans, Steiner Arena with the moving walls, there were quite a few interesting moments, when clever tactics really were important and not just simple firepower.
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