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Mechwarrior Online To Launch September 17Th 2013!


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#1 Garth Erlam

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Posted 03 July 2013 - 09:29 AM

Numbers! Statistics! Dates! Launch Date? LAUNCH DATE!

As you may have read, we're extremely excited to announce MechWarrior Online's official Launch date of September 17th, 2013! We've been working hard these past months, and we're extremely excited to be able to publicly announce our launch date!

You can read more here, and either way, we'll see you on the battlefield!

Cheers,
The MechWarrior Online Team

#2 Lagfest

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Posted 03 July 2013 - 09:32 AM

Nice!
Looking forward to it.

#3 Nuesse

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Posted 03 July 2013 - 09:32 AM

Well ,nice to hear, hope you'll get all features in and working till that date.

#4 Miken

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Posted 03 July 2013 - 09:33 AM

Nice news

#5 Rebas Kradd

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Posted 03 July 2013 - 09:36 AM

Can you tell us what content you anticipate the game to actually launch with?

Edited by Rebas Kradd, 03 July 2013 - 09:36 AM.


#6 Wieland

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Posted 03 July 2013 - 09:37 AM

CDU for July?

#7 Nidhoggr

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Posted 03 July 2013 - 09:38 AM

Calendar marked. (now just release a calendar cockpit item so I can mark it in my mech too.)

#8 Colddawg

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Posted 03 July 2013 - 09:38 AM

still looking for that july creative director update.

ditto the question what will release content be.

#9 Revorn

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Posted 03 July 2013 - 09:43 AM

Nice News. :(


Good Luck with this Date PGI,

#10 DragonsFire

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Posted 03 July 2013 - 09:45 AM

A bit of a further breakdown for anyone wondering, based off of just mechs destroyed (this doesn't include cap wins or the like):
Since open beta this works out to ~7200 mechs being blowed up good, per hour, since open beta started back on October 16th. Again, this is a very rough estimate, I just did a straight months -> hours.

That also works out to an average of 465 matches per hour, although this again is a rough estimate because not all 16 mechs are blowed up good, and sometimes no mechs suffer that fate.

Still, that's quite a bit of playtime in general since open beta started, and with a relatively minimal marketing push. Would be interesting to see this kind of release 6 months after the aforementioned launch date.

#11 StalaggtIKE

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Posted 03 July 2013 - 09:45 AM

Yay! Two days after my birthday!

#12 WaddeHaddeDudeda

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Posted 03 July 2013 - 09:50 AM

Posted Image

Curious if it will get launched in September and if there is any significant progress made by then.

EDIT: annoying typo + the following question: What will be included into the release?
Do we get yet another "founder pack", about six new MC only Mechs and a new alteration of an already well known map? Or will there be some "more"?

Edited by WaddeHaddeDudeda, 03 July 2013 - 10:30 AM.


#13 Felicitatem Parco

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Posted 03 July 2013 - 09:53 AM

View PostWaddeHaddeDudeda, on 03 July 2013 - 09:50 AM, said:

Posted Image

Curious if it will get launched in September and if there are is any significant progress made by then.

Posted Image

Neither the cake, nor the Hula Girl are lies.

#14 theta123

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Posted 03 July 2013 - 09:54 AM

Very good to hear

But what happens to our mechs currently in our bays?

Also...
Launching this game with the PPC Boating situation...not wise

#15 DragonsFire

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Posted 03 July 2013 - 09:56 AM

View Posttheta123, on 03 July 2013 - 09:54 AM, said:

Very good to hear

But what happens to our mechs currently in our bays?

Also...
Launching this game with the PPC Boating situation...not wise


Your mechs are safe and sound. :(

#16 Jetfire

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Posted 03 July 2013 - 10:01 AM

That is a grand total of 5 more patches. We got some leaps and bounds to make. I cannot wait to see what July is going to bring.

Edited by Jetfire, 03 July 2013 - 10:01 AM.


#17 Bootsock

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Posted 03 July 2013 - 10:05 AM

Sounds good, at least we've got a date for it now!

It will be interesting to see what changes between now and then though...

#18 TheStrider

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Posted 03 July 2013 - 10:07 AM

Wow, thats almost exactly a year to the day from when I got my Beta key. :(

#19 Viper69

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Posted 03 July 2013 - 10:07 AM

Forgive me if I take this with a grain of salt. I will be happy though if the game makes great strides by then and I have nothing but positive hopes for you(PGI) in the future.

#20 Belorion

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Posted 03 July 2013 - 10:07 AM

View PostDragonsFire, on 03 July 2013 - 09:45 AM, said:

A bit of a further breakdown for anyone wondering, based off of just mechs destroyed (this doesn't include cap wins or the like):
Since open beta this works out to ~7200 mechs being blowed up good, per hour, since open beta started back on October 16th. Again, this is a very rough estimate, I just did a straight months -> hours.

That also works out to an average of 465 matches per hour, although this again is a rough estimate because not all 16 mechs are blowed up good, and sometimes no mechs suffer that fate.

Still, that's quite a bit of playtime in general since open beta started, and with a relatively minimal marketing push. Would be interesting to see this kind of release 6 months after the aforementioned launch date.


The article also states that there have been 9,618,070 hours spent in battle. Hours * 60 min = 577084200 min in battle. Min / 10 min (I think the average might be lower than 10 min but w/e) / 16 (number of mechs per match) = 3606776 matches since open beta. Depending on when this snap shot was taken change the number of hours since open beta, but lets say roughly 1450 hours. Giving us ~ 2487 matches per hour.





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