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Ask The Devs 42 - New Formula (Vote Results Posted)


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#1 miSs

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Posted 03 July 2013 - 12:31 PM

Hello MechWarriors!

This week, we would like to announce a new formula for our regular Ask the Devs feature. We will now kindly ask that you participate in the question selection process. Please read the new rules carefully:
  • Thursday: Ask the Devs - Questions thread will be posted. You will have 24 hours to submit your question (the one question per member rule still applies).


    Note: Inappropriate/unconstructive questions and posts that do not respect the one question rule will not be selected regardless of the number of votes it receives.
  • Friday: The Questions thread will be locked at 12:00 pm EDT and you will have until the following Monday, 12:00 pm EDT to vote* for your favorite question by using the forum ‘like’ button in the bottom corner of every post. You must be logged in to vote, and you may ‘like’ multiple posts.


    Note: cross-linking on the forums to get people to vote for your question will not be tolerated, as per the Code of Conduct, but feel free to use your signature to promote your question.
  • Monday: We will gather the 15 most popular questions and forward them to the Development Team. After we have compiled the votes, we will update this thread to let you know which questions received the most votes.
  • The Dev Team will answer 5 questions of the 15 top-voted, with detailed answers to be posted on the following Friday.
It is our hope that this new formula will provide an outlet for the most popular community questions, while reducing duplicate questions and providing an equal opportunity for everyone to participate. Remember: New process -> Adjustments might be needed -> Thank you for your patience and constructive feedback.



[05/Jul/2013] Questions period is now over: please vote for your favorite question!

[08/Jul/2013] Vote results posted!

* We will not consider votes that we find to be illegitimate through duplicate accounts, scripts, or any other loopholes that we consider to be against the spirit of this voting system.

Edited by miSs, 08 July 2013 - 01:01 PM.


#2 Homeless Bill

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Posted 04 July 2013 - 08:01 AM

Q: I'd like to get a realistic picture of what "release" will look like. Which of the following things can you guarantee to be in-game at launch? (Yes or No - this is what you guarantee, not what you hope)

A negative response is not an indication that it will not be in-game at release - it just means there's no guarantee that it will be. And that's what I'm looking for: Will X be in for certain or not?

Big Stuff
-UI 2.0:
-Achievements:
-Some form of Community Warfare:
-Territorial/planetary attack/defend in Community Warfare (more than just PUG matches with loyalty points):
-Some form of in-game training/tutorial:
-12v12:
-3rd person view:

Matchmaking
-The ability to drop against a specific opponent (private matches):
-Some sort of stricter class/tonnage limitations:
-Pre-game lobby:

Gameplay
-'Mech-on-'mech collision:
-Knockdowns:
-Passive sensors:

User Interface
-Some way to designate a primary target:
-Integrated voice chat:
-Minimap zoom:
-Toggle for TAG:
-Toggle for AMS:
-Ability to target friendly 'mechs:
-Functional 4x zoom module:
-Report button/functionality on Match End screen:

Miscellaneous
-DirectX 11:
-Options for more graphical fidelity (the stuff you've removed like inverse kinematics for the legs, etc.):
-Unit/Clan prefix tags:
-Decals:
-Proper map lighting (no more floating shadows):
-Being able to gift items or MC:
-Urbanmech:

Edited by miSs, 08 July 2013 - 09:18 AM.
Accepted: this question can be considered as one question. (455 votes)


#3 Mal

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Posted 04 July 2013 - 08:04 AM

Given the miscommunication that seems to happen every time you release information via a podcast (just look at the comments in the release day announcement thread regarding Russ saying CW is pushed back till 2014)... Can you please make a post here on the official site, containing any information you release via podcasts?


Edit: to clarify, I don't mean a recap of stuff posted to news sites (polygon, verge,etc..etc..)..just information that is released via podcasts that people don't want to be forced to listen too, since listening to a 'cast takes much longer then reading a news article.

Edited by miSs, 08 July 2013 - 09:18 AM.
90 votes


#4 Maxx Blue

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Posted 04 July 2013 - 08:15 AM

When will the public test server go live, and at what point in the dev process will changes be pushed to it. E.g. After internal qa, at the same time as internal qa, two weeks before it comes in a patch?

#5 Sable

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Posted 04 July 2013 - 08:17 AM

I rarely see people trying to shoot off a mech's arm. They usually go straight for the sides or center torso. Have you considered shifting some of the arm armor into the side torso armor as to not only strengthen the main structure of the mech but also giving people an incentive to actually try to dis-arm a mech? An example could be an atlas. I run one of my atlas with 68 armor front and 16 in the back but i noticed that the arm has 68 max armor already. Most people just go for the torso since it takes the same if not less time to take it off and you get both weapon systems. If arms were less hassle to take off people might actually shoot at them instead of going for the kill right away.

Bonus - with all the new cool sounds why does the gauss rifle still sound like someone stepping on a wet sponge?

Edited by Sable, 04 July 2013 - 08:19 AM.


#6 Suprentus

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Posted 04 July 2013 - 08:18 AM

Similar to how commanders can mark the team’s maps with orders, do you plan to give scout ‘Mechs the ability to mark maps? For example, being able to mark enemy sightings (both individual and grouped enemies) and their current headings? I, myself, could see marking headings with a click and drag, leaving an arrow on the map or something.

And if implemented, would such observations offer rewards if the scout is accurate?

Edited by miSs, 08 July 2013 - 09:18 AM.
123 votes


#7 Felio

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Posted 04 July 2013 - 08:18 AM

How feasible is it for you to address mech scaling? (such as mediums being large enough that they are just as easy to hit as assaults, even at top speed) Is this something you'd like to do in the future?

Edited by miSs, 08 July 2013 - 09:19 AM.
249 votes


#8 Deathlike

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Posted 04 July 2013 - 08:18 AM

Why isn't the tutorial a priority?

Most newbie issues (and frustration among the veterans) is watching people not know the stuff that they SHOULD KNOW... like how to operate ECM, how to use LRMs properly... how to even chain fire and/or set up weapon groups. This is not obvious to them and it should be a priority to keep them at a basic competency level to play the game and enjoy it. (This even includes using the vision modes, like using night vision for River City Night.)

#9 CG Oglethorpe Kerensky

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Posted 04 July 2013 - 08:20 AM

We want to give you money, so when are we going to get a Tetatae Bobblehead that will squawk when the pilot gets a kill?

Edited by miSs, 08 July 2013 - 09:19 AM.
155 votes


#10 dak irakoz

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Posted 04 July 2013 - 08:22 AM

Regarding the many balance issues that get mentioned and discussed on these forums, it seems to many people that slight adjustments to a few numbers such as damage or cycle time would solve the problems of certain weapons and make them worthwhile. When such seemingly simple changes are not made, it frustrates some.

Is there a reason that this kind of number changing cannot be done quickly or easily to solve the problems of such weapons as the LB-10X or others?

#11 BlacKcuD

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Posted 04 July 2013 - 08:23 AM

Q: Can we have a rough, but reliable release date for CW phase 2 (Fighting over territories and stuff) please?

(An answer something like "before Christmas" or "definitely 1st quarter of 2014 ends) would be awesome. Thank you. There is also rumors about "2014 for sure".)

Edited by miSs, 08 July 2013 - 09:19 AM.
206 votes


#12 Icebergdx

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Posted 04 July 2013 - 08:24 AM

Is there a plan to adjust the new movement situation on hills, as right now it appears to be broken in several ways. Examples include:

1. Small wrinkles in terrain that are not visible stopping or slowing mechs with no reason.
2. Inability to use jump jets to "hop" over terrain that stops the mech if the mech has been forced to stop due to terrain. (Per the books, and other Mechwarrior games, jump jets are directional in that if you are giving a direction input even though stopped against an obstacle, it will allow you to move int hat direction once the obstacle is cleared.
3. Lack of consistency in the terrain effects (areas that look no different in angle, but have different climb speeds, or one can be climbed, one cant.)
4. Direct statement of devs that "it its white, you can climb it" not being the fact of the matter in alpine.
5. Are maps going to be changed to remove areas that are ont he maps that are meant to look like paths up, so that people quit getting trapped there (the various brown paths among the rocks under and near the tall bridge in River City and River City night.)

This issue with movement has in many ways turned the game almost unplayable, and very unenjoyable. I feel that the idea of the terrain effects is good, but I think that it has been implemented in to severe a manner, and needs to be readjusted, and play-tested with the community to better tweak it.

Edited by miSs, 08 July 2013 - 09:19 AM.
168 votes


#13 Will9761

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Posted 04 July 2013 - 08:25 AM

On the HUD, will you give the heat bar the ability to change different colors depending on the heat level you are currently running?

Green - Moderate Heat Level
Yellow- Above-Average Heat Level
Orange - Immidiate Heat Level
Red - Critical Heat Level

Edited by miSs, 08 July 2013 - 09:20 AM.
71 votes


#14 Skye Storm

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Posted 04 July 2013 - 08:25 AM

Now that the Phoenix 'mechs have been "leaked", will we start getting monthly updates on new 'mechs or will the blackout continue.

#15 Tank Boy Ken

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Posted 04 July 2013 - 08:26 AM

Q: Can you post details on the distribution of Mechs bought? In % would be nice enough. Like 20% of all Mechs are Cicadas, unrealistic but I guess it would be Garth's utopia.

Edited by miSs, 08 July 2013 - 09:20 AM.
122 votes


#16 Belorion

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Posted 04 July 2013 - 08:27 AM

Will we be able to pick which standard variants of the Locust, Shadow Hawk, Thunderbolt, and Battlemaster we will receive for the Project Phoenix packages?

#17 AntiCitizenJuan

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Posted 04 July 2013 - 08:28 AM

Do you plan on making ANY significant changes in terms of weapon balance, in the July 16th patch, to make your community happy?

I hope you are aware of the potential tens of thousands of dollars that are on the line for you all with Phoenix. If PGI does not make changes to PPCs and SRMs next patch I can guarantee that you will make significantly less money, because a lot of us dont want to invest more money in a company that we, frankly, have little to no faith left in.

Edited by miSs, 08 July 2013 - 09:20 AM.
55 votes


#18 Oy of MidWorld

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Posted 04 July 2013 - 08:30 AM

Q: When will we get a game mode that focuses on the actual fighting instead of magically capturing made up stuff? A Team DeathMatch or limited respawn TDM would do the trick and require very little work.

Purely optional of course.

Edited by Oy of MidWorld, 04 July 2013 - 08:35 AM.


#19 PeRRaKo

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Posted 04 July 2013 - 08:30 AM

When are we going to have REAL lobbies (you know, the kind that every multiplayer game has where two teams setup a match) to play private matches against a team of our choosing, at the time of our choosing and what parameters will we be able to setup (map, tonnage limits, time limits, etc)?

And please, no vague answers, be concrete.


Edit: Forgot the "?" !!!!

Edited by miSs, 08 July 2013 - 09:21 AM.
255 votes


#20 Dude42

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Posted 04 July 2013 - 08:36 AM

Do you have any plans to address instant convergence and give usefulness back to that pilot skill, or are instant pinpoint alphas here to stay?

Edited by miSs, 08 July 2013 - 09:24 AM.
109 votes






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