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July 16Th Patch Day - Servers Are LIVE


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#1 Garth Erlam

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Posted 16 July 2013 - 08:01 AM

Servers will be down at 10am PDT as always, and I'll update with patchnotes/uptime as I have them/it. Happy Patch Day everyone!

EDIT: And we are LIVE!

Greetings MechWarriors

Top 10 Awesome things in this patch. #inmyopinion

Number 10. Visual bug Fixes – Bye Bye Flickering terrain! #thatisbetter

Number 9. Performance Improvements! We’ve been hard at work optimizing the code so 12 v 12 won’t hurt your frames as much. #cantwaitfor12vs12

Number 8. The Victor is available for C-bills now! Those with mech bays and fat C-bill accounts are recommended to purchase this ‘Mech immediately. #greatmech

Number 7. Victor Customization – Now that you own a Victor, it’s time to customize your mech. I recommend Buccaneer! #lookinggood

Number 6. The Atlas Champion is on sale. Stacking XP boosts from a Champion ‘Mech and a Premium Account can get you all the XP you need to Elite this mech. #getthosemodules

Number 5. Jump jet crosshair shake frequency has been reduced. #nomotionsick

Number 4. Testing Ground Map Selection - Finally you can pick which map you're testing your mech in! #choices

Number 3. Streak SRM Targeting – This is pretty in depth so you may want to Read how it works in the patch notes #hitallthethings

Number 2. SRM Damage buff – I can figuratively hear you cheering! #brawlingahoy
And the Number 1 awesome thing in this patch.

Heat Scaling – I’m not going to spoil this but go you should read up how it works in the patch notes. #gamechanger

There you have it MechWarriors!
See you on the battlefield!

Matt Newman

Content

New 'Mechs

Victor VTR-9K
  • Tonnage: 80
  • Engine: 320
    • Top Speed: 64.8 kph
    • Max Engine Rating: 385
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side.
    • 30 degrees up and down.
  • Armor: 400 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Arm: Medium Pulse Laser x2
    • Left Torso: SRM 4, CASE
    • Right Torso: CASE
    • Right Arm: Gauss Rifle
  • Hardpoints:
    • Left Arm: 3 Energy
    • Left Torso: 2 Missile
    • Right Torso: 1 AMS
    • Right Arm: 1 Ballistic
  • Heat Sinks: 15 Single
  • Jump Jets: 4 (6 Max)
  • ECM Capable?: No
  • Module Slots: 2
Victor VTR-9B
  • Tonnage: 80
  • Engine: 320
    • Top Speed: 64.8 kph
    • Max Engine Rating: 385
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 10 degrees to each side.
    • 30 degrees up and down.
  • Armor: 368 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Medium Laser x2
    • Left Torso: SRM 4
    • Right Arm: AC/20
  • Hardpoints:
    • Left Arm: 2 Energy
    • Left Torso: 2 Missile
    • Right Torso: 1 AMS
    • Right Arm: 3 Ballistic
  • Heat Sinks: 15 Single
  • Jump Jets: 4 (4 Max)
  • ECM Capable?: No
  • Module Slots: 2
Victor VTR-9S
  • Tonnage: 80
  • Engine: 320
    • Top Speed: 64.8 kph
    • Max Engine Rating: 385
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 10 degrees to each side.
    • 30 degrees up and down.
  • Armor: 336 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Medium Laser x2
    • Left Torso: SRM 6
    • Right Arm: AC/20
  • Hardpoints:
    • Left Arm: 2 Energy
    • Left Torso: 3 Missile
    • Right Torso: 1 AMS
    • Right Arm: 2 Ballistic
  • Heat Sinks: 15 Single
  • Jump Jets: 4 (4 Max)
  • ECM Capable?: No
  • Module Slots: 2
New Champion Mech

Atlas AS7-RS©
  • Tonnage: 100
  • Engine: 325
    • Top Speed: 52.6 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 80 degrees to each side.
    • 16 degrees up and down.
  • Arm Movement:
    • 40 degrees to each side.
    • 30 degrees up and down.
  • Armor: 608 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Arm: Medium Laser x2, AMS
    • Left Torso: LRM 15 w/ Artemis IV FCS x2
    • Right Torso: Gauss Rifle
    • Right Arm: Medium Laser x2
  • Hardpoints:
    • Left Arm: 2 Energy, 1 AMS
    • Left Torso: 2 Missile
    • Right Torso: 1 Ballistic
    • Right Arm: 2 Energy
  • Heat Sinks: 13 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • 10% XP Bonus
Gameplay
Heat Scale Addition
Heat scale has been added to certain weapon systems. This is a heat penalty applied to weapons that are fired in an Alpha Strike manner. The following chart shows the MAXIMUM number of that weapon type that you can fire at the same time with no heat penalty.<table border="0" cellpadding="0"> <tbody> <tr> <td>
Weapon System </td> <td>
Max No-Heat Penalty Alpha </td> <td>
Scale Multiplier </td> </tr> <tr> <td>
PPC </td> <td>
2 </td> <td>
7.0 </td> </tr> <tr> <td>
ERPPC </td> <td>
2 </td> <td>
4.5 </td> </tr> <tr> <td>
ML </td> <td>
6 </td> <td>
1.0 </td> </tr> <tr> <td>
LL </td> <td>
2 </td> <td>
2.8 </td> </tr> <tr> <td>
ERLL </td> <td>
2 </td> <td>
2.8 </td> </tr> <tr> <td>
AC/20 </td> <td>
1 </td> <td>
24.0 </td> </tr> <tr> <td>
SRM2 </td> <td>
4 </td> <td>
1 </td> </tr> <tr> <td>
SRM4 </td> <td>
4 </td> <td>
1 </td> </tr> <tr> <td>
SRM6 </td> <td>
3 </td> <td>
1 </td> </tr> <tr> <td>
LRM15 </td> <td>
2 </td> <td>
2.8 </td> </tr> <tr> <td>
SSRM </td> <td>
4 </td> <td>
1.0 </td> </tr> </tbody></table>

Maximum Heat Threshold
You will now take internal damage at 100+% heat. Reduced from 120%

SRM Damage Buff
SRM damage increased from 1.5 to 2.0
(Note: This is for SRMs only, not SSRMs)

Streak Missile Changes
Streak missiles will now target limbs more directly instead of near the joints. There are now 7 distinct locations a streak can target, the locations have been placed in the arms, legs, and left/right/center torso. The current weighting for a mech with all it's components is as follows:
<table border="0" cellpadding="0"> <tbody> <tr> <td>

Component


</td> <td>

%


</td> </tr> <tr> <td>

Left Arm </td> <td>

15


</td> </tr> <tr> <td>

Right Arm </td> <td>

15


</td> </tr> <tr> <td>

Left Leg </td> <td>

15


</td> </tr> <tr> <td>

Right Leg </td> <td>

15


</td> </tr> <tr> <td>

Left Torso </td> <td>

12


</td> </tr> <tr> <td>

Right Torso </td> <td>

12


</td> </tr> <tr> <td>

Center Torso </td> <td>

16


</td> </tr> <tr> <td>

TOTAL </td> <td>

100


</td> </tr> </tbody></table>

As arms become destroyed, the weighting will be rebalanced proportionally. For example, if the right arm and or left arm of a target has been destroyed, the new weighting will be as follows:
<table border="0" cellpadding="0"> <tbody> <tr> <td>

Component


</td> <td>

%


</td> <td>

Component


</td> <td>

%


</td> </tr> <tr> <td>

Left Arm </td> <td>

18 |


</td> <td>

(Left Arm) </td> <td>

0


</td> </tr> <tr> <td>

(Right Arm) </td> <td>

0 |


</td> <td>

(Right Arm) </td> <td>

0


</td> </tr> <tr> <td>

Left Leg </td> <td>

18 |


</td> <td>

Left Leg </td> <td>

24


</td> </tr> <tr> <td>

Right Leg </td> <td>

18 |


</td> <td>

Right Leg </td> <td>

24


</td> </tr> <tr> <td>

Left Torso </td> <td>

13.8 |


</td> <td>

Left Torso </td> <td>

15.6


</td> </tr> <tr> <td>

Right Torso </td> <td>

13.8 |


</td> <td>

Right Torso </td> <td>

15.6


</td> </tr> <tr> <td>

Center Torso </td> <td>

18.4 |


</td> <td>

Center Torso </td> <td>

20.8


</td> </tr> <tr> <td>

TOTAL </td> <td>
100 | </td> <td>
TOTAL </td> <td>

100


</td> </tr> </tbody></table>


Some other notes on the new streaks:
  • Legs that are destroyed will still be targeted by streaks.
  • If an arm is initially targeted but is destroyed before the streak connects, it will auto target the neighbouring torso piece instead.
Bug Fixes
  • Improved terrain flickering on all maps.
  • Fixed an issue where users who used a Saitek x52 joystick experienced dead zones.
  • Fixed an issue when chain firing AC 5 where the fourth shot would be delayed even though users should have been able to fire.
  • Artillery Strike and Airstrike will cause the camera to shake when 'Mech takes damage.
  • If a user is zooming, in thermal vision or night vision while power down in testing grounds, the camera will reset to default.
  • More optimization to bandwidth.
  • Fixed an issue where Streak missiles would appear to 'orbit' on client machines.
General
  • Now clicking on "Testing Grounds" in the mode select menu will bring up a dialog that allows users to select what level they wish to play.
  • Reduced cross-hair shake frequency while jump-jetting
  • Certain cockpit items will now animate when you power down/power up your 'Mech.
  • Catapult Founder has a new pattern, with this pattern comes the ability to color it as well.
We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team

#2 Lefteye Falconeer

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Posted 16 July 2013 - 08:03 AM

Which means now! PATCH NOTES! DEMANDED! YAWAWRGGGH!

(Thanks for the update Garth)

#3 Scarcer

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Posted 16 July 2013 - 08:04 AM

GET PUMPED!

#4 Tennex

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Posted 16 July 2013 - 08:05 AM

ermahgerd patchmas

#5 Ronan

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Posted 16 July 2013 - 08:07 AM

PGi might be feeling the deadline pinch, cuz they've announced three patches this month (I swear, they said 2 patches a month even on months with 'extra' Tuesdays) -- gotta get the stuff out! I really want to see the new shiny bits, TWICE more this month! YAAAAY Patchmas!!

#6 Redshift2k5

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Posted 16 July 2013 - 08:10 AM

View PostRonan, on 16 July 2013 - 08:07 AM, said:

PGi might be feeling the deadline pinch, cuz they've announced three patches this month (I swear, they said 2 patches a month even on months with 'extra' Tuesdays) -- gotta get the stuff out! I really want to see the new shiny bits, TWICE more this month! YAAAAY Patchmas!!


There are 3 patch tuesday this month, just how the weeks fall.

2nd

16th

30th

Still two weeks between each to get stuff ready, and a lot of it is already done (Victor, Sarah's Jenner, possibly new lava map for the 30th which was playable in testing grounds during the 12v12 last week)

#7 M4NTiC0R3X

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Posted 16 July 2013 - 08:11 AM

It's been so many patches without playing for me and I'm looking forward to catching up :(

#8 Belorion

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Posted 16 July 2013 - 08:12 AM

View PostRonan, on 16 July 2013 - 08:07 AM, said:

PGi might be feeling the deadline pinch, cuz they've announced three patches this month (I swear, they said 2 patches a month even on months with 'extra' Tuesdays) -- gotta get the stuff out! I really want to see the new shiny bits, TWICE more this month! YAAAAY Patchmas!!


4 actually, if you count the little mini patch to introduce Sarah's Mech.

View PostRedshift2k5, on 16 July 2013 - 08:10 AM, said:


There are 3 patch tuesday this month, just how the weeks fall.

2nd

16th

30th

Still two weeks between each to get stuff ready, and a lot of it is already done (Victor, Sarah's Jenner, possibly new lava map for the 30th which was playable in testing grounds during the 12v12 last week)


No, its always been twice a month, not every two weeks. If they do three this month, this will be the first (since they went to the two patches a month schedule)

#9 Monsoon

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Posted 16 July 2013 - 08:12 AM

Rawr! I needs my fix and you're my pusher!

Feed my addiction now!

#10 Rasako

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Posted 16 July 2013 - 08:14 AM

heres hoping for an awesome patch, putting my money where my mouth is and letting this patch be the deciding factor for whether or not I get project phoenix

#11 Racklesnack

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Posted 16 July 2013 - 08:14 AM

Anyone know what's supposed to be in the patch?

#12 Monsoon

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Posted 16 July 2013 - 08:15 AM

View PostBelorion, on 16 July 2013 - 08:12 AM, said:


4 actually, if you count the little mini patch to introduce Sarah's Mech.



No, its always been twice a month, not every two weeks. If they do three this month, this will be the first (since they went to the two patches a month schedule)


Agreed, I believe it was April where we had Five Tuesdays but we didn't get the 3rd patch.

#13 JudgeDeathCZ

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Posted 16 July 2013 - 08:16 AM

victors for c-bills,maybe map,heat scale for certain weapons,srm dmg buff...maybe smthing else

#14 Thanatos676

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Posted 16 July 2013 - 08:21 AM

Let there be heat penalties, so thou cannot boat PPCs, so sayeth PGI...

#15 ICEFANG13

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Posted 16 July 2013 - 08:23 AM

Big things*

#16 Tennex

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Posted 16 July 2013 - 08:24 AM

View PostICEFANG13, on 16 July 2013 - 08:23 AM, said:

Big things*


Big Things™

#17 warp103

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Posted 16 July 2013 - 08:26 AM

patch day oh ya* just a hint of sarcasm. Same lame things

#18 MrTarget

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Posted 16 July 2013 - 08:35 AM

At work :frowny face:

Edited by MrTarget, 16 July 2013 - 08:37 AM.


#19 General Taskeen

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Posted 16 July 2013 - 08:41 AM

Posted Image

Valeria (a Mech Warrior): To the hell fires of Lava World with Thulsa Doom. He's evil; a Mech Warrior who can summon PPC's. His followers' only purpose is to die in his service. Thousands of them.

#20 SgtMagor

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Posted 16 July 2013 - 08:48 AM

more candy today!





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