for example if the attackers can manage to protect their landing zone then they can expand over the planet to capture key objectives but it can work vice versa as well and the attackers could be out right repeled on their inital attack.
also both attackers and defenders should need to bring a certain set amount of ammo and supplies with them to the planet (or stockpiles if defending) and during the fight for the planet only be able to restock from these stockpiles (this could inclued parts for mechs such as weapons or replacement parts).
so essential there would be a map for the planet in which the leaders of the two opposing factions choose the best place to attack or to send their troops to a location on the map it would work almost like the chip system in World of tanks except much faster paced.
you would not lose units but the territory would be captured and the chips sent back to an adjacent territory. in order to limit how fast your opponet can move there could be a time till the troops reach a location and this would give the opposing team a chance to react and respond acordingly. in the end if the invaders lose all teritory they lose the fight for the planet and vice versa.
so essentially it would take multiple battles in order to capture a planet and the mercs leader of the unit would esentialy tell which units go to said territory and attemp to capture it.
(Note: the time limit constraint would be 5-10 min's to keep the action alive). anyway just wanted to post my thoughs and see what you guys think and please forgive and terriable grammar.
Edited by Stone Wall, 10 June 2012 - 06:14 PM.














