Tincan Nightmare, on 10 June 2012 - 07:34 PM, said:
So why call it battletech or mechwarrior to begin with? Its like making a Star Wars game and saying 'ok in this game the empire never came about and were going to play what would have happened if the republic had continued on.' If you want to make some radical offshoot that diverges from where the whole concept came from, why not just make your own game that has nothing to do with it? And believe me, I am not a fan of alot of the storylines that came about after Twlight of the Clans, but its like creating a WWII game and changing it so that the Axis powers won.
Uh, I'm pretty sure everything you've listed here has been done at least once in various works of fiction.
The deal is, MWO is an ALTERNATE continuity. This is like 2009 Star Trek. This is a different universe.
The original Battletech timeline is still there, it will always be there, nothing will be changing that and this game will certainly not change that.
This is battletech, except what if the players had control over how the timeline went, and fought for how the timeline should go with skill and between matches? That makes this a different battletech, and so I say in this new, alternate universe that has no sway over the original canon at all, why not go crazy with it? It's not hurting anything, and I honestly don't see why anyone would oppose this given it won't be effecting the official timeline in the least and it has the potential to be a lot of fun.
Just ease back, relax, and recognize that MWO will forever be an ALTERNATE continuity, not the main one, and have fun with it.