# Heat Scale - The Maths

### #1Paul Inouye

• Developer
• 2,487 posts
• LocationVancouver, BC

Posted 19 July 2013 - 03:49 PM

First, a little clarification:
- You do not have to wait for a weapon's cooldown cycle to fire again to avoid heat scale. The amount of time you have to wait is 0.5 seconds.
- The heat scale is a curve. The multiplier provided in the previous chart move that curve up and down on a graph (which will be detailed below).

Heat Scale - The Maths:
The numbers you really want:
 Weapons Fired Heat Scale 0-1 2 3 4 5 6 7 8 9 10 11 12 0.00 0.08 0.18 0.3 0.45 0.6 0.8 1.1 1.5 2 3 5

Weapon SystemMax AlphaMultiplier
PPC27.0
ERPPC24.5
LRM-2022.8
LRM-1522.8
LRM-1022.8
Large Laser22.8
ER Large Laser22.8
Large Pulse Laser22.8
Medium Laser61.0
AC/231.0
AC/20124
SRM-241.0
SSRM-241.0
SRM-441
SRM-631.0

Base Heat Scale Graph:

Case Study - 4 PPC Stalker:

SCENARIO 1
Player fires 2 PPCs.
Player recieves 0.00 heat penalty as Max Free Alpha is set to 2.

SCENARIO 2
Player fires 3 PPCs.

This is 1 PPC beyond Max Free Alpha.
Step 1, look up the 3rd weapon fired number in the Heat Scale table. This is 0.18.
Step 2, calculate base heat from 3 PPCs. 3 * 8 heat = 24 base heat.
Step 3, Add the extra heat for the number of weapons fired beyond Max Free Alpha multiplied by the Heat Penalty.
Step 3a, Heat Penalty = Heat Scale * Multiplier = 0.18 * 7.0 = 1.26
Step 3b, Multiply heat penalty by the base heat value for the number of weapons beyond Max Free Alpha. 1 extra weapon fired. Additional Heat = 8.0 * (1.26) = 10.08
Step 4, Sum base heat and additional heat. 24 base heat + 10.08 = 34.08 heat.

SCENARIO 3
Player fires 4 PPCs.

This is 2 PPCs beyond Max Free Alpha.
Step 1, look up the 4th weapon fired number in the Heat Scale table. This is 0.30.
Step 2, calculate base heat from 4 PPCs. 3 * 8 heat = 32 base heat.
Step 3, Add the extra heat for the number of weapons fired beyond Max Free Alpha multiplied by the Heat Penalty.
Step 3a, Multiply heat penalty by the base heat value for the number of weapons beyond Max Free Alpha. 2 extra weapons fired. Each heat calculation for the extra weapons are compounded. (8*(0.18*7.0))+(8*(0.30*7.0)) = 26.88
Step 4, Sum base heat and additional heat. 32 base heat + 26.88 = 58.88 heat.

Edited by Paul Inouye, 14 August 2013 - 02:20 PM.
Added Max Alpha Table and Multiplier Table

### #2Paul Inouye

• Developer
• 2,487 posts
• LocationVancouver, BC

Posted 19 July 2013 - 05:10 PM

Added the latest table. You'll see some additional weapons on that list. More to come next patch.

#### 1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users