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Victor 9K Builds?


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#21 Elyam

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Posted 28 December 2013 - 08:46 AM

I prefer AC/10, SRM 6 to 12 Artemis, 6 Jets, and variations of 320XL to 360XL engines depending on beam loadout, whether 3 medium, 2 heavy, or 1 PPC.

Edited by Elyam, 28 December 2013 - 08:47 AM.


#22 Thorbjorn Stoltenberg

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Posted 28 December 2013 - 11:45 AM

View PostModo44, on 28 December 2013 - 05:49 AM, said:

The simplest build to use now is AC10+2xPPC. In general, you put an AC10 or a Gauss Rifle in the right arm, and add 3xLL, 2xPPC, 2xERPPC, or 3xML on the left arm. Fill up with engine, jump jets, heatsinks, and SRM10 depending on personal preference. You can take XL engines relatively safely, just remember to jump and turn when getting shot at.


View PostRaso, on 28 December 2013 - 06:00 AM, said:

The K has 3 energy mounts in the arm. I like to try to make use of them, as it makes it unique from the other Victors.

http://mwo.smurfy-ne...041dd707919d4a9

It's not a brawler so much as a mid rand direct fire support. You have the AC10 for range and the 3 medium lasers are still fairly effective out to around 350m, or so.


I totally agree with you that it is the left arm which makes the difference. Moreover, the AC/10 is the ballistic weapon of choice for the K. The weak right hook definitely comes with the benefit of a third energy hardpoint. For my opinion, the AC/10+PPCs idea simply lacks the punch as well as the pinpoint damage. And, of course, you ignore the third energy hardpoint.

I should rather give the 3xLL a try and dismiss the pinpoint damage Idea.

I am still not convinced of the K, as it feels to be the least versatile and effective Victor. On the other hand a loadout that seems to be inferior at first glance sometimes grows, as you adapt yourself and your playstyle to it.

#23 Modo44

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Posted 28 December 2013 - 12:14 PM

It is a matter of playstyles. The wide arm reach is why I kept this Victor over the others. The energy arm was just a bonus.

#24 mack sabbath

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Posted 28 December 2013 - 12:46 PM

Cheap to build, no XL explosions:

http://mwo.smurfy-ne...8be25a09638f6b8

Just an idea....?

#25 Thorbjorn Stoltenberg

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Posted 28 December 2013 - 01:41 PM

View PostModo44, on 28 December 2013 - 12:14 PM, said:

It is a matter of playstyles.


That's true! The arm reach is an interesting aspect as well.

Thanks to all for the ideas!

Edited by Thorbjorn Stoltenberg, 28 December 2013 - 01:42 PM.


#26 Autobot9000

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Posted 28 December 2013 - 02:06 PM

Pretty obvious build making use of the variants specifics

http://mwo.smurfy-ne...1b67b656f7a0801

or for more heat efficiency like this

http://mwo.smurfy-ne...9e5e70b866d289a

#27 Raso

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Posted 28 December 2013 - 02:19 PM

This is what I usually run with currently, though.

http://mwo.smurfy-ne...3f8312bacc72d35

Something like this would be my ultimate goal for my K.

http://mwo.smurfy-ne...50d092720faace4


Here's one for the lulz.

http://mwo.smurfy-ne...3a57a812e4ea3e5

#28 Shagohad

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Posted 28 December 2013 - 02:38 PM

OKAY! I believe I have the build you want. The Victor 9K is a storm trooper. You want to go fast, hit hard, have good heat management and be able to survive a fight. Kaiser, my 9K fits an adaptable range of weapons with the endurance required to make them effective. You will be agile, you will be fast, you will never overheat, you can attack at all ranges and you will be able to work independent from a group.

My whole build model was to be the ideal PUG.

XL 350 and four jump jets lets you go 78 KPH when you get speed tweak. You'll be able to dance around other assaults, fly, and joust lights.

Gauss rifle, two SRM4's, and three medium lasers are effective at all three ranges and brutal at close range. No artemis is installed because the spread of the missiles allows for more coverage of a mech. Very handy when their armor is randomly peeled open.

For defense, I rounded the armor out so that I could survive an AC20 shot from behind. This mech goes fast and it can get up high, so you'll be doing a lot of strike and fades. It's okay to run with this mech. You'll be back as soon as people stop shooting you. An AMS has been installed to deal with LRMs. Every single missile they destroy is damage denied and it does add up.

For modules you get your zoom, seismic sensors and improved gyros. You can probe areas, hunt down opponents, snipe and maintain accuracy in brawls.

Do know your damage won't reach 1300, but you will get about four or five kills every match with just as many assists with 900 damage.

I present to you Kaiser:

http://mwo.smurfy-ne...3d04588e96e6235

Edited by Shagohad, 28 December 2013 - 02:40 PM.


#29 TheStrider

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Posted 31 December 2013 - 08:00 AM

Apparently I don't have my build on Smurfys, but I run 3LL and either a Gauss and XL340 or LBX10 with an XL360. Both have been working great for me. Stay out between 300 and 500 and wreck people not expecting 3LL alphas.

#30 Amsro

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Posted 31 December 2013 - 08:48 AM

3LL + Gauss = Profit.

This mechs is the poor mans Heavy Metal. :)

#31 Raso

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Posted 31 December 2013 - 08:49 AM

View PostTheStrider, on 31 December 2013 - 08:00 AM, said:

Apparently I don't have my build on Smurfys, but I run 3LL and either a Gauss and XL340 or LBX10 with an XL360. Both have been working great for me. Stay out between 300 and 500 and wreck people not expecting 3LL alphas.


How many DHS do you run? What's the heat like with all 3 large lasers blaring? I can only assume the Gauss build makes for a cooler ride....

#32 Thorbjorn Stoltenberg

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Posted 01 January 2014 - 08:54 AM

View PostShagohad, on 28 December 2013 - 02:38 PM, said:

I present to you Kaiser:

http://mwo.smurfy-ne...3d04588e96e6235


I decided to go for a loadout that is a mixture of my previously mentioned 9S and your Kaiser:

http://mwo.smurfy-ne...a8cdcac3e37eecf

I gave the Gauss a try and complemented it with two ERPPCs - instead of the two standard PPCs I use in my 9S. Furthermore, I run an XL350 with two to three JJs (depends on wether I use BAP or AMS), three tons of ammo for the Gauss and 15 DHS.

The Gauss somewhat softens the tremendous heat issue with the ERPPCs. Both weapon-types make me very flexible in terms of range.

What can I say: I am surprisingly successful! That loadout makes me a fierce and hard hitting predator on all distances! I finished the fist few matches with 3-5 kills and an average damage of 500 - sometimes up to 900.

View PostAmsro, on 31 December 2013 - 08:48 AM, said:

3LL + Gauss = Profit.

This mechs is the poor mans Heavy Metal. :D


I really like the Gauss - even with the charge issue. The range and, most natably, the projectile speed totally oughtweight the disadvantages.

In my opinion you cannot compare the Highlander to the Victor, since the latter is much more agile.

Edited by Thorbjorn Stoltenberg, 01 January 2014 - 10:44 AM.


#33 Amsro

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Posted 01 January 2014 - 09:27 AM

View PostThorbjorn Stoltenberg, on 01 January 2014 - 08:54 AM, said:

In my opinion you cannot compare the Highlander to the Victor, since the latter is much more agile.


Very true! But the Heavy Metal and the 9K are near identical otherwise. :D

#34 The Unknown Pilot

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Posted 01 January 2014 - 12:47 PM

View PostAutobot9000, on 28 December 2013 - 02:06 PM, said:

Pretty obvious build making use of the variants specifics

http://mwo.smurfy-ne...1b67b656f7a0801

or for more heat efficiency like this

http://mwo.smurfy-ne...9e5e70b866d289a



I own the 350 XL and like a wee bit of a brawl. Would this adaptation look solid after I basic my B?

http://mwo.smurfy-ne...45dd96a6d3ef838

#35 zudukai

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Posted 01 January 2014 - 12:54 PM

View PostShagohad, on 28 December 2013 - 02:38 PM, said:

I present to you Kaiser:

http://mwo.smurfy-ne...3d04588e96e6235

upgrades, nothing lost but one DHS, for two extra JJ's and artemis because endo beats ferro every time.

http://mwo.smurfy-ne...11d13f2f507c591

Edited by zudukai, 01 January 2014 - 12:54 PM.


#36 Modo44

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Posted 01 January 2014 - 01:04 PM

View PostThe Unknown Pilot, on 01 January 2014 - 12:47 PM, said:

I own the 350 XL and like a wee bit of a brawl. Would this adaptation look solid after I basic my B?

http://mwo.smurfy-ne...45dd96a6d3ef838

You can make it run cooler and/or fly higher and/or have pulse lasers by adding Endo Steel. Also, no torso ammo unless there is no other way -- lucky shots do happen.

#37 The Unknown Pilot

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Posted 01 January 2014 - 01:25 PM

View PostModo44, on 01 January 2014 - 01:04 PM, said:

You can make it run cooler and/or fly higher and/or have pulse lasers by adding Endo Steel. Also, no torso ammo unless there is no other way -- lucky shots do happen.



Thank you!

You just built my #2 Victor! Now on to the "S".

#38 TheStrider

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Posted 02 January 2014 - 12:51 PM

View PostRaso, on 31 December 2013 - 08:49 AM, said:


How many DHS do you run? What's the heat like with all 3 large lasers blaring? I can only assume the Gauss build makes for a cooler ride....


I'll mock it up later, but I'm currently running 17 DHS with an LBX10 and a 350XL. The 3LL can run hot, but not enough ghost heat to make me uncomfortable. It took quite a few consecutive LL alphas to overheat, quite manageable. Yes the Gauss is 1 heat less and longer recharge than the LBX, so it does make a difference.

#39 rdmgraziel

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Posted 02 January 2014 - 01:16 PM

I had all sorts of problems with this chassis (and by extension the Heavy Metal); it REALLY needs that Gauss rifle to bring it in line with the other Victors, but the charge mechanic makes Gauss a difficult/limited option unless its the focus of the build. PPC+AC Meta-tastic Victor works better with 2 AC5s/UAC5s (similar range/projectile speed) or the AC20 (similar damage profile), and the 9K can't do either. Brawler Victors seem to live and die with that very specific sweet spot of 30 damage (minimum) in the arms, and this one needs a brawler-friendly Gauss to make that possible. The only setup I've heard of to make it functional is 3 large lasers paired with an AC10/LBX10/Gauss, but I haven't tried that myself (I favor brawling though).

I tried this but it both lacked punch and ran too hot in extended brawls.

I tried this and while it worked, it didn't work *well*, with the Gauss rounds often getting sucked into the black hole of 0 damage along with the medium lasers when I was in mid air.

I finally settled on this. It's still not the equal of the 9S or 9B, but it was mostly functional.

#40 Modo44

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Posted 02 January 2014 - 09:24 PM

Gauss alone is meh, true. But combine it with dedicated long-range weapons, and actually take care to aim, and you can do well. I am talking about the old Gauss+2xERPPC, or somewhat easier to time Gauss+3xERLL.





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