Cool off the worries about assaults, please!
#21
Posted 11 June 2012 - 10:56 AM
From what I understand, and this may also be rampant speculation, there won't be a need for 'drop-limits'. This was a mechanic that was implemented to counter-act a poorly designed mechanic ( the "Arms Race" I think the devs called it, and accurately so ), and with the information we have on balancing as it appears to stand right now, this -shouldn't- be an issue.
I think Role Warfare is meant to stop this before it even becomes a problem, a proactive approach that I certainly appreciate.
Like I said, rampant speculation. For all I know this could blow up in their faces, and that would be mildly amusing to watch aswell.
#23
Posted 11 June 2012 - 11:29 AM
That said, this game is build for online play. So balance can be addressed with patches. So long as the devs are diligent, and I have no reason to believe they won't be, there shouldn't be an issue here.
#24
Posted 11 June 2012 - 11:35 AM
Steelo, on 11 June 2012 - 11:25 AM, said:
Can i worry about you then?
Edit: Who will worry about me?
I got your back...
Im worried about you as your worried about the guy who is worried about the people who are bothered by those bothered by the possible balance issues... time for an intervention sir...
come on someone join our now forming worry conga behind me
Edited by Gorith, 11 June 2012 - 11:35 AM.
#26
Posted 11 June 2012 - 01:41 PM
I'm not worried about assaults completely dominating. They are slower than a stack of bricks in a ditch.
Edited by UncleKulikov, 11 June 2012 - 01:42 PM.
#27
Posted 11 June 2012 - 01:59 PM
#28
Posted 11 June 2012 - 02:44 PM
#29
Posted 11 June 2012 - 02:54 PM
Just like wot , thats how the kids play , banzai . Sometimes it seems like its a race to see how fast they can die, and face
it this is a free to play , so expect kiddies en mass.
#30
Posted 11 June 2012 - 03:20 PM
You'd think you'd see fewer of them than anything else in a fight if you were to look at it from a practical standpoint. ( Save for maybe the famous / infamous Lyran scout lance, huh?
That said, I don't see the Assault class as weak / easy, or bad at all, it usually only seems that way because so many of the people piloting the biggest mechs don't know how to bring out the best in them.
I'm gonna be an Assault pilot, it's where I'm most comfy, but I don't think we will be seeing tons of them.
#31
Posted 11 June 2012 - 03:29 PM
The Highlander is the Mech you should fear...
#32
Posted 11 June 2012 - 03:32 PM
Funny that World of Tanks should get mentioned. Having a tier 10 and competing in clan wars I can definitely say that you will not expect to see a balanced force of light, medium, and heavy tanks. Typically you would see one medium as a scout, three artillery pieces, and all the rest as heavy tanks. Ironically having all your heavies as IS-7s used to be ideal, though a lot of teams have moved over to the T110 instead.
In matches when the entire goal is to just kill each other? Unless this game is fundamentally different to all other mechwarrior games, the Assault (and not the medium) will be the workhorse mech, with a few lighter mechs in support to fulfill some niche roles such as scouting.
I'm just not entirely sure how to fix this problem without any serious departures from the series. One option is to limit useful equipment to lighter mech classes, and introduce new ones. Maybe extend ECM to scramble enemy radars in addition to increasing lock time, for example, and only allowing it to be placed on light/medium mechs.
#33
Posted 11 June 2012 - 03:46 PM
Janus Wealth, on 11 June 2012 - 03:29 PM, said:
The Highlander is the Mech you should fear...
Yes Fear Me in my immortal Highlander Assault Mech .You will have to hit it with a critical headshot to kill it.All kidding aside i will be in a Cataphract as soon as i can buy one.
Edited by AtomicArmadillo, 11 June 2012 - 03:48 PM.
#34
Posted 11 June 2012 - 03:46 PM
Ghost Bear, on 11 June 2012 - 10:34 AM, said:
You would always have the same amount of light/med/heavy/assaults.
If that is fully accurate then I don't have to worry about a full atlas game, but still all those people that want assault will want to use them, so they will have longer ques (if there are ques).
Hopefully it pulls from tonnage AND role..
Some people will be like "I want to scout with my heavy/assault" and there are going to be some people that want to be the assault commander just for the armor, even through they might not be fast enough to stay in com range.
If the server doesn't pull from tonnage AND role you could have 4 attack/defense of different tonnage (part of me hopes that they would probably lose otherwise the role thing isn't working as planned
I am more worried about clashes of role and weight class combinations.
That and shortages of scout and commander role players.
Devil Man, on 11 June 2012 - 11:29 AM, said:
That said, this game is build for online play. So balance can be addressed with patches. So long as the devs are diligent, and I have no reason to believe they won't be, there shouldn't be an issue here.
"the go to mech of choice" is most likely going to be true unfortunately... A bunch of assault attack/denfese mechs are going to be waiting a while in ques (if there is an actual que that is, lol).....I won't be one of them
One possible way to "balance" appeal of weight classes is to give more module slots to lighter weight mech and less modules the heavier your mech. And make sure new players know how important modules are while in game, not by website. But even that would be hard to balance gameplay wise.
Balance is HARD
Unfortunately 90% of all posts and replies on forums are speculation, including mine since I am not a Dev, or quoting one
Edited by Shadowscythe, 11 June 2012 - 03:57 PM.
#35
Posted 11 June 2012 - 03:54 PM
#36
Posted 11 June 2012 - 03:54 PM
Edited by colatruck, 11 June 2012 - 03:54 PM.
#37
Posted 11 June 2012 - 04:05 PM
AtomicArmadillo, on 11 June 2012 - 03:46 PM, said:
Well, if there´s no Dervish then the Cataphract will be my Mech of choice too. I just thought that i have heard Atlas too often. As if it would be the only Assault-Mech...
#38
Posted 11 June 2012 - 04:12 PM
An Atlas will never go faster than 64.8 km/h - its speed with the biggest engine that a 'Mech can carry. The heaviest 'Mech that can get up to the next speed level is the Awesome at 80 tons, and an Awesome with a speed of 86.4 km/h will actually have less extra tonnage than a smaller 'Mech at the same speed. You can min-max to your heart's content, but Assault 'Mechs will always be ponderous but powerful bruisers.
#39
Posted 11 June 2012 - 04:25 PM
#40
Posted 11 June 2012 - 04:52 PM
Endarius, on 11 June 2012 - 04:25 PM, said:
Nah, i dont think so. The mayority of players seems to like mediums. So the ultra lights will get punched pretty fast by a horde of mediums. And if the mediums are not alone, the remaining big guys are fodder...
I only hope for BIG maps, so than speed advantage can be time-and-place-advantage.
Edited by Janus Wealth, 11 June 2012 - 04:56 PM.
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