ScientificMethod, on 15 June 2012 - 09:23 PM, said:
Well written implying the series is more than the work of some teenage author. The depth of this series' cannon is just below that of StarTrek or StarWars. It has been decades since the first book was published for this universe and very little has been reconned. Ignoring the backstory to cater to WoT and Eve players would create the equivalent to another MechAssault game. Sure it's fun, but that people that really wanted it found it extremely lacking.
yes it is more well-written than a teenage fanfic, but there's so much cheese in the writing, and I'm okay with this; but I won't call it really 'well-written' otherwise you rabbite-hole down a dark path of plot holes and anachronisms.
phelancracken, on 15 June 2012 - 09:35 PM, said:
So the clans should become what? Sounds again you want the "I win" button for the IS side. That's all I am hearing. I may play clan, but I do play IS. Again, you want the game to hobble something that's been balanced pretty close, not exactly, but pretty close.
I now ask you to point to where I wrote that I want an 'I-win' button, if you can't then stop trying to reframe the conversation. Nowhere did I say I want the IS to win, you interpreted that because it threatens the munchkin tech. I merely was pointing out other games that have done game balance so much better then CBT and evidently I must have struck a nerve about clan balance with that.
phelancracken, on 15 June 2012 - 09:35 PM, said:
If the faction exists, you have the option to play that (gasp) OP faction. Nobody is stopping you but YOU. All you are doing is trying to force changes on what you perceive is imbalanced play. 40k, for one thing, isn't mini friendly. Meaning in TT, you have to have the model to play that unit. It's called 40k due to costing a lot to get into a good army in that game. Ever wonder why it creeped up? To make people keep spending money on new armies. WYSIWYG or What You See Is What You Get will force that. Yep, a form of marketing. If it was that balanced in the first edition, shouldn't have changed the game. I am familiar with 40k. Nice try on that.
so, like GearBoxClock said, we should all just play clans right? I guess I'll go jump into the IS forum, and tell them they should petition the devs to give clan tech to everyone right?
40k is actually better in terms of minis than CBT for more formalization of a skirmish. Case in point: 40k is WYSIWYG, so someone can't jump into a game with a Hive Tyrant with +2/+4 saves and S/T/W 5 and using an imperial guardsmen mini. In CBT? see that Spider mini? well thats my custom assault spider, 100tons, 19tons armor....etc why? because its on the TRO sheet, and I have a mini...
As for the power creep, no, you're wrong. If you were right, then everyone would be clamoring to buy the latest army from GW, the reality is though majority players play Space marines, Eldar, IG or Chaos (Marines with evil mustaches). So the reality doesn't reflect your supposition. Also, several factions are never even given a codex update on a regular basis, leaving their items and rules gimped for the current edition. Now as for power-creep selling minis and getting new players...what do you think the clans were, eh? I 'll let you think about that one.
phelancracken, on 15 June 2012 - 09:35 PM, said:
Also, when did these computer games come out? That's right, years after Battletech came out. Battletech is a 2D6 based charts and graphs game that's been adapted to computer play. However, the best way to compare the techs is US or Nato versus Soviets.
everything when translated through mediums has to be adapted to the new medium I understand that, the burning question will be 'how' and 'how well.' Actually, using history in comparison to a fictional boardgame is one of the worst ways to do it, that's why I've kept to comparing it to other games which apparently isn't good enough for you.
phelancracken, on 15 June 2012 - 09:35 PM, said:
If your fighting a world war, would you have unlimited access to each others tech?
CBT is a fictional game.
phelancracken, on 15 June 2012 - 09:35 PM, said:
No, unless it was common shared tech at some point in history. Star League tech I am looking at.
here's the thing though, compare IS tech to SL tech to Clan tech; what is fundamentally different between their mechanics that makes clan tech better or IS tech worse? (this was that rabbit hole I was talking about) Clan tech doesnt rely on some heretofore unkown metal, nor any new way firing, its just labelled as 'better.' That doesn't make any sense, for it wouldn't be hard at all for an IS lab to research making a 'better' Large laser and making the ER version. The mechanics of both lasers are fundamentally the same.
phelancracken, on 15 June 2012 - 09:35 PM, said:
The Nato side has superior tech. Soviets have tech to some degree behind and use numbers to compensate. Sorry, that's warfare folks. You might be able to use captured tech, but if it's unfamiliar or alien, keeping it running is very difficult at best. So an M-1 Abrams has massive range and killing power. Should it be balanced down so the Soviets have the same stats? Then why have different techs.
CBT is a fictional game, but if you want a real history example, lets crack open a book shall we:
World War One - when tanks were built for the first time ever, and used for the first time ever.
early combustion engines strapped to boxes of metal.
Britain had the most effective tanks, Germany made only 20 tanks of 1 type that was laughably bad. So what did the Germans do? they captured abandoned british tanks, oh but according to you they couldn't keep them running cause its like alien tech right? wrong, look up BeautPanzers. The Germans didnt use or make a 6pdr cannon for the side sponson, but they found that their own 57mm cannon fit quite comfortably. The Germans were able to take severely damaged british MKIV's and cannabilize them to make fully functional MarkIV's...remember, tanks were brand new to warfare. How could they do such wizardry? oh that's right, the fundamental mechanics they were dealing with were the same...
phelancracken, on 15 June 2012 - 09:35 PM, said:
By watering down the tech differences, you destroy the flavor of what makes Battletech battletech. If you don't like how the game is going, what's stopping you from making your own game? Honestly.
that's a very weak argument, I'm sure space marine players whine the same way whenever another faction gets a new codex to bring it barely up to current level. And I ask again, what tech differences? oh you mean the wargear that invalidates everything else? oh right those 'tech differences.' But wait, I thought it was the story and the RP that makes the clans so interesting, glad to know that its only the wargear that makes it so, thanks for clearing that up.
phelancracken, on 15 June 2012 - 09:35 PM, said:
As for Gears, we have to have a live game first to see if it will survive to the clans intro right? If it tanks before then, guess all this hype about an OP faction that we probably will have access too is a moot point.
*chuckles*
yeah but its the spectacle, the devs get information from us passively by reading this kind of stuff, and we (all of us) are raising points the devs might never have thought about. I also would like to think this wont tank in a year, look at Biowares Old Republic, it just went F2P, and is doing well.
Edited by Aaron DeChavilier, 16 June 2012 - 08:17 AM.














