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August 8Th Hotfix LIVE!


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#1 InnerSphereNews

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Posted 08 August 2013 - 12:28 PM

Hey everyone! We’ve identified some problems that were causing FPS drops, and also have some solutions. They are as follows:
  • Some ‘Mechs were creating more damage textures then needed.
  • Reduced the Glow and Damage texture masks for low and medium spec.
  • Added a way to turn off the Glow Damage in the Front End option screen.
    • With this off it will disable the glow damage you see when you shoot a ‘Mech, this can be an FPS gain for all specs.
EDIT: And we're LIVE! Cheers, The MechWarrior Online Team

#2 Technoviking

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Posted 08 August 2013 - 12:31 PM

Great freaking news, Here's to hoping it works.

#3 Druidika

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Posted 08 August 2013 - 12:31 PM

Sounds like the performance will only improve during combat. I think most people noticed a general decline in performance though, even just walking around at the start.

#4 Name140704

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Posted 08 August 2013 - 12:35 PM

Ok. Thanks for the warning. I don't see how this will fix the 9-12 FPS I get at startup, but I'll try anything at this point.

#5 SekySAMson

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Posted 08 August 2013 - 12:35 PM

Hopefully this will help all the time by lowering vram usage.

#6 DeeBeeP

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Posted 08 August 2013 - 12:38 PM

This doesn't seem like it will do too much. I took a performance hit across the board from the very beginning of a match. Was averaging 50-60 fps on high settings and now 30-40. We really need DX11 soon so we can better optimize for higher-end machines.

#7 AntharPrime

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Posted 08 August 2013 - 12:42 PM

This sound more like this will work on the FPS drop everyone had already before this patch when they started combat. I seriously doubt that this is the only issue affecting framerates but hey here's hoping.

#8 Jabilo

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Posted 08 August 2013 - 12:43 PM

How about hot fixing the huge loss of C Bill earnings?

To offer a serious suggestion, a very quick comment upon your part would help quieten people down.

How hard is it to say:

"We are aware of community concerns over C Bill earnings.

We are not ready to make a statement on this yet as we are still collecting data.

However, rest assured we are tracking the issue.

Thank you."

I do not know why you make life so difficult for everyone by refusing to make a very short timely statement like this.

Everyone understands things can not change over night.

Everyone would understand that you need to collect and analyse data before offering a proper statement.

But a short paragraph such as the one above would just chill everyone out and would take you a maximum of 20 seconds to write.

Guys, I do love you but sometimes it is like pulling teeth.

Edited by Jabilo, 08 August 2013 - 12:50 PM.


#9 Sam Donelly

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Posted 08 August 2013 - 12:47 PM

View PostInnerSphereNews, on 08 August 2013 - 12:28 PM, said:

  • Some ‘Mechs were creating more damage textures then needed.



This is a good hotfix.

View PostInnerSphereNews, on 08 August 2013 - 12:28 PM, said:

  • Reduced the Glow and Damage texture masks for low and medium spec.
  • Added a way to turn off the Glow Damage in the Front End option screen.



These are band-aid solutions that are just dropping the graphical fidelity yet again, not a fix. I hope DX11 will give us more opportunity to have optimizations without all the hits that the visuals have taken.

Edited by Sam Donelly, 08 August 2013 - 12:48 PM.


#10 Cest7

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Posted 08 August 2013 - 12:53 PM

Nice quick fix, noticed the FPS degradation in the last patch

#11 BlueVisionWarrior Online

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Posted 08 August 2013 - 12:54 PM

nice!

Edited by BlueVisionWarrior Online, 08 August 2013 - 12:55 PM.


#12 CL7K20

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Posted 08 August 2013 - 01:03 PM

Thumbs up!

#13 Davion Thellere

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Posted 08 August 2013 - 01:10 PM

Crossing fingers but not holding my breath. Those sound like bandaids to reduce load on the gfx card, but the real problem seems to be the load on the CPU. Reducing quality beneath "high" settings does´nt improve fps for me except for the short durations at start and end of match where nothing is moving, on the other hand a single cpu core is pretty much running at maximum load whilst the other cores have fairly low load.

Just for info, GTX660 and a Phenom X6-1090t.

#14 Scromboid

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Posted 08 August 2013 - 01:10 PM

FWIW, after the last patch (July 30th) in the patch notes there was this:

Quote

Optimization to the client code.

Math functions.
Gameplay code.
Rendering code.
HUD draw calls.


I noticed (and it could have been something else) that my cockpit rendering was much quicker and the usual glitches that I saw while powering up were gone. It was smooth and fast, with a constant framerate all along. Also, zooming seemed to be more fluid as well.

All of that is back now.

I wonder if portions of the previous patch were 'rolled back' accidentally in this patch. It seems the same issues I had before are also in this iteration as well.

#15 Xander Pappyson

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Posted 08 August 2013 - 01:11 PM

View PostGroovYChickeN, on 08 August 2013 - 01:06 PM, said:

Nice! Way to go guys!



Rude....



I know PGI is trying but they have soured a lot of us long time players with many promises and little results. So I am supporting Dashing's comment.

#16 sirius89

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Posted 08 August 2013 - 01:14 PM

View PostInnerSphereNews, on 08 August 2013 - 12:28 PM, said:


Hey everyone!
We’ve identified some problems that were causing FPS drops, and also have some solutions. They are as follows:
  • Some ‘Mechs were creating more damage textures then needed.
  • Reduced the Glow and Damage texture masks for low and medium spec.
  • Added a way to turn off the Glow Damage in the Front End option screen.
    • With this off it will disable the glow damage you see when you shoot a ‘Mech, this can be an FPS gain for all specs.
We will be hotfixing in 30 minutes at 2pm PDT! So yes, servers WILL be coming down at 2PM PDT!

Cheers,
The MechWarrior Online Team


Instead of real optimization you just disable or lower on graphics effect after another,GREAT JOB PGI.

Another stupid bandaid fix that probably makes the game even uglier.When release comes the game will look like Mech Warrior 2.

I really hope all the optimization and eye candy gets back in with the Dx11 patch but knowing that it's you PGI i'm not counting on it.Thought the purpose of the Cryengine was that you and we can have a glorious looking game that also performs pretty nice and not a game that runs and looks like crap.

Edited by sirius89, 08 August 2013 - 01:16 PM.


#17 VagGR

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Posted 08 August 2013 - 01:15 PM

always good to see hotfixes..means the team is actively looking into things...now, wouldnt it be great if you had squeezed a roll back to the old ballistcs effects and the old cbill awards in threre?

#18 OriginalTibs

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Posted 08 August 2013 - 01:17 PM

I didn't notice a framerate problem at all. NVidia GTX 680, 12 gigs RAM, High and ultra high settings.

Edited by OriginalTibs, 08 August 2013 - 01:19 PM.


#19 ecued

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Posted 08 August 2013 - 01:18 PM

its tough to get the bugs out of these games today, i feel your doing a fine job implimenting change to better the game. i have played other games that were much worse, big point comes to mind. you have to realize that you will never make everybody happy.

#20 Gambit79

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Posted 08 August 2013 - 01:20 PM

I didnt have any problems with FPS but its nice to know that they are working on problems.

Ive started this game just yesterday, can anyone tell me what time to expect the servers to be back online? I dont want to check the serverstatus every 5 minutes ;)


EDIT: Forget this post, just noticed there are back online, that was really fast ;)

Edited by Gambit79, 08 August 2013 - 01:21 PM.






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